Tuesday, 13 December 2016 21:56

IRacing:2017 Season 1

iRacing 2017 Build 2

Welcome to iRacing 2017 Season 1!

This season release includes a host of updates and balance tweaks.

Some highlights include:
• World State Triple Buffering that should eliminate some framerate choppiness
• Replays can record voice chat
• Heat haze effect
• Animated support characters
• Additional spotter commands
• Visor tear-offs
• Hand-over-hand steering for some vehicles
• Telemetry upgrades
• New V8 Supercar tires
• New peripheral lighting functionality

Full details on the release are below.

For an in-depth description of what’s coming to iRacing in the near future, check out this post from Tony Gardner:
http://members.iracing.com/jforum/posts/list/3510448.page

Have fun out on the track!

CHANGE LOG:

Website

– Added some more pre-race information for drivers in the Drivers’ Meeting pre-race page.

– The Sporting Code URL has been updated.

– Fixed an error on the What’s Hot page that mistakenly showed Time Trial Sessions.

– Fixed navigation of the Quick Start Guide to allow smooth navigation transitions when viewing it after the initial required time.

Simulation

– Several settings for an upcoming feature named “Browser Mode” have been added to the “app.ini” file. These additional settings will be fully described when Browser Mode is released, and have no effect at this time.

Loading

– Track loading has been restructured to reduce the peak memory usage of the Simulator.

Race Control

– Fixed a bug where cutting a course to take the checkered flag would not properly award the black flag penalty due to scoring being finalized on the car before the cut course penalty was processed.

Dynamic Track

– The marbles texture has been updated to provide more accurate information on marble density.

– Fixed an issue that could allow the server to create track dust when processing client updates.

World State Triple Buffering

– This upgrade fundamentally alters some aspects of how the Sim’s “realtime”/”BG” thread (the one that keeps the world moving) and the Sim’s “drawing”/”FG” thread (the one that paints the frames) interact with each other. Virtually every UI widget, including the “3D world” widget, uses data from the realtime world to determine what should be drawn. How this data is safely copied for the FG to draw a frame so that it doesn’t get confused should the realtime world “wake up” and start advancing the world is now different.

– Previously, the FG would lock-out the BG, make its copy, enable the BG, and then draw its frame. The main problem with this method is that if the BG is in the middle of updating the world when the FG is ready to start a new frame, that “lock-out” must wait until the BG finishes updating the world. Only then can the FG make its copy. But that means the FG gets stalled, preventing it from drawing frames until that world update finishes. The lower-end your machine, or the more complex the world update (mostly the more cars in the session), the longer it takes the BG to finish its world update, and the more likely the FG will get stalled, and the lengthier the stall is likely to be, leading to choppiness in the frame rate.

– With the new method, the “copied” state information the FG uses to draw is instead generated by the BG itself when it finishes updating the world. And to keep the BG from overwriting the state the FG is currently using to draw a frame, that copied state information is triple-buffered (in fact, some things use triple-, some use quad-, and some use quintuple-buffering, depending on their needs). The mechanism that the FG and BG use to not step on each other’s toes is now “lockless” – meaning that neither thread “locks-out” the other thread in the normal course of business.

DirectX 9

– Our support for the DirectX 9 version of the Simulation has essentially ended. New features, such as the graphical enhancements that are part of dirt track racing, will only be implemented in the DirectX 11 version of the Sim. We will stop shipping a DX9 version of the Sim soon. If you are having issues running the DX11 version of the Sim, please work with our support team at This email address is being protected from spambots. You need JavaScript enabled to view it. to resolve them.

DirectX 11

– Improved Alt+Enter so that it now attempts to transition back to the original full-screen monitor and original full-screen mode instead of transitioning to a screen mode on the monitor where the window is located when Alt+Enter is used.

– Fixed several bugs with Low Res. particles for multi-views.

– Fixed an issue where high detail mirrors at night tracks could cause the car reflections in the mirror to render without car paint and with missing polygons.

Weather

– A heat haze effect has been added to the environment. This effect aims to create the appearance of “heat shimmer”, a visible distortion in the air. This effect is tied into the ambient and track temperatures. This effect can be toggled on or off in Graphics options.

Driver

– Visor tear-offs have been added to all drivers of vehicles that do not have a windshield.
– – The default manual control for performing a visor tear-off is Alt+T.
– – Automatic visor tear-offs can be toggled on or off in the Options menu, and will occur when the helmet visor becomes excessively dirty.

– A first-pass of the hand-over-hand steering animation has been added to some vehicles. The list of vehicles includes:
– – Global Mazda MX-5 Cup
– – Legends Ford ’34 Coupe
– – McLaren MP4-30
– – NASCAR Camping World Chevrolet Silverado
– – NASCAR Camping World Toyota Tundra
– – NASCAR Sprint Cup Chevrolet SS
– – NASCAR Sprint Cup Ford Fusion
– – NASCAR Sprint Cup Toyota Camry
– – Street Stock

Spotter

– Two new options have been added to the “[SPCC]” section of the “app.ini” file that let you control how the default spotter behaves when you also have a live spotter spotting for you:
– – reduceVerbosityIfLive=1 ; Reduce the spotter’s chattiness if you also have a live spotter spotting for you.
– – muteSpotterIfLive=1 ; Mute your spotter if you also have a live spotter spotting for you.

Pit

– Pit team support members that are behind the wall are now animated for the player’s car (or focus car). These characters can be seen providing support and managing the team from behind the pit wall.
– – The “Pit Object Detail” setting in the Graphics Options menu works as follows for animated support characters:
– – – High = Fully animated pit crew characters (currently only pit support crew members)
– – – Medium = Static pit crew characters
– – – Low = No pit crew characters are displayed, only pit box objects
– – – Off = Nothing at all

– Many cars have stacks of tires which appear near their pit stall, placed among their other pit apparatus. These stacks were generalized and shared amongst all cars. Now, each car should have an accurate stack of tires which is appropriate to that car.

Pace Car

– The pace car has transformed from a Ford Mustang FR500S into a Ruf RT 12R.

– The official iRacing skin has returned to the pace car.

Replay

– All voice chat that you send or receive is now saved to the replay. To review it, activate the new “Replay Chat Review” control in the replay controls area on the Session screen. While active, you may continue to use the transmitter on your radio to talk, but the scanner part of your radio becomes disconnected from the radio’s speaker. Instead, the radio’s speaker is connected to the replay, and the voice chat that you hear, along with the notification of who is speaking and on what channel, comes from the replay. However, the scanner is still active, and any received messages continue to be saved to the replay.
– – The Radio black box (F10) will also indicate that your scanner has been disconnected from the speaker by flashing the SCANNER title, and graying-out all the radio channel names. Though when watching a saved replay, or watching the replay after the server disconnects you at the end of the session, the F10 black box is not changed in this way.
– – Voice chat review mode is automatically set to “ON” when you load a saved replay, and it is automatically set to “OFF” when you join a session. It is automatically set to “OFF” when you get into your car or when you begin “Spotting for team”.
– – The Options/Replay settings page in the Sim can be used to adjust which radio channels have their communications saved into the replay. By default, voice chat on all radio channels is saved to the replay. You can select to exclude communications on any custom channels you add to your radio. You can also select to exclude custom channels plus the @TEAM channel. Or you can select to disable saving any voice chat to the replay. Changing this selection takes effect without restarting the simulation, but will not erase any voice chat already saved in the replay, or cause prior messages that were not recorded earlier to be added to the replay.
– – – Remember, these settings only affect what gets saved to your own replay. They do not impact whether what you say gets saved to replays by anyone else in the session.

Video Capture

– The video capture API has been updated to work around an NVidia driver issue.
– – This should fix the issue where videos are coming out black using the most recent NVidia drivers.

Telemetry

– New telemetry variables, “PlayerTrackSurfaceMaterial” and “CarIdxTrackSurfaceMaterial” are now available that indicate what type of surface is under the car (concrete, sand, grass, etc.). Surface materials are defined in new “irsdk_TrkSurf enum.” This is measured relative to the center of the car, just as with the “PlayerTrackSurface enum” that indicates how the surface is scored (race, pit, offtrack, etc.).

– New telemetry variables, “TireLF_RumblePitch”, “TireLR_RumblePitch”, “TireRF_RumblePitch”, and “TireRR_RumblePitch” are now available. These represent the pitch in Hz produced by the tire going over a rumble strip, or 0 if the tire is currently not on a rumble strip.

– A new telemetry variable, “PushToPass” has been added which reports the state of the Push to Pass button.

– A new telemetry variable, “dcMGUKDeployModeToggle” has been added that indicates if the in-car MGU-K deploy mode is set to fixed(0) or adaptive(1).

– New 360 Hz telemetry output has been implemented!
– – 360 Hz telemetry logging is disabled by default. The option for enabling 360 Hz telemetry logging has been added to the “app.ini” file here:
– – – [misc] irsdkLog360Hz=0 ; 0 = 360 Hz logging is disabled, 1 = 360 Hz logging is enabled.
– – The XXshockDefl, XXshockVel and SteeringWheelTorque variables will now log out at 360 Hz, if enabled.
– – 3 new (memory mapped file) variables have also been added that always log at the rate of 360 Hz, but not to disk. This is for use by motion platforms and base shaker plugins:
– – – XXshockDefl_ST = Shock Position
– – – XXshockVel_ST = Shock Velocity
– – – SteeringWheelTorque_ST = Steering Wheel Torque
– – This data is output as a 6 element array, with a new flag variable header indicating that ist should be treated as a subdivision of time. You will need a new version of the ATLAS plugin to properly view the data, however the old plugin, and any older telemetry tool, should continue to read the data just fine.

– A new McLaren ATLAS importer version 1.05 is available for download from the member site. This adds some new unit conversion parameters and adds support for properly viewing 360 Hz telemetry.

EasyAntiCheat

– This build uses an updated version of EasyAntiCheat that should reduce the likelihood of encountering EAC alerts that are caused by internet infrastructure issues.

Peripherals

– Support has been added for controlling backlights of all Razer devices, Logitech mice, and single color keyboards. Code has been added to indicate the current flag.

– Added several new options the [External Displays] section of the “app.ini” file:
– – enableLEDFlags=1, Set to 0 to turn off LED backlight flags animations.
– – enableLEDShiftLights=1, Set to 0 to turn off LED backlight shift indicator animations.
– – enableLEDHotKeys=1, Set to 0 to turn off LED backlight hotkey indicators.
– – colorLEDHotKeysByType=1, Set to 0 to set all hotkeys to the same color.

– Fixed a bug with keyboard LED shift indicators on Logitech keyboards.

charlotte17

 

CARS

Aston Martin DBR9 GT1

– Weight has been increased by 70 kg to bring it closer to the minimum weight under which we understand it competed circa 2008.

– Minor adjustments have been made to the aero to bring overall performance back in line with the Chevrolet Corvette C6.R GT1.

– Downforce sensitivities of the rear wing have been modified to ensure the car does not reward minimum rear wing settings at all circuits.

– Fuel economy has been slightly increased.

– The external engine sound transitions between close and distant sounds for this vehicle have been improved.

– Fixed a bug that caused headlight flashing of opponent cars to be invisible.

– Season setups have been updated.

Audi R8 LMS GT3

– Fuel consumption has been slightly increased for GT3 BoP.

BMW Z4 GT3

– Slightly increased aero drag for GT3 BoP.

– Fuel consumption has been slightly reduced for GT3 BoP.

– Realigned the external mirrors with the appropriate bezel.

– Fixed an issue where a driver could not see all of the digits on the blue backlit display.

Chevrolet Corvette C6.R GT1

– Downforce sensitivities of the rear wing has been modified to ensure the car does not reward minimum rear wing settings at all circuits.

– Inner headlights are now enabled during the daytime.

– Season setups have been updated.

Chevrolet Corvette C7 Daytona Prototype

– The external engine sound transitions between close and distant sounds for this vehicle have been improved.

– The driver’s seatbelt has been fixed so it no longer protrudes out the bottom of the vehicle.

Chevrolet Monte Carlo SS

– Season setups have been updated.

Dallara DW12

– Increased tire wear for oval tracks to increase degradation and prevent running tires for multiple stints. Also, Indy tires are now used at Motegi to improve quality of racing.

– A pitboard has been added for this vehicle. The custom paint template has been updated to reflect this.

– Season setups have been updated.

Ford Falcon FG V8

– Construction and compound changes have been made to the vehicle tires. These changes should produce more realistic grip levels, improve drive-ability around the limit, increase degradation, and improve out lap grip in cold ambient conditions.

– Power steering has been increased to help balance this vehicle with similar cars in the Sim.

Ford GT GT3

– Season setups have been updated.

Ford Mustang FR500S

– Driver viewpoint has been adjusted to better suit VR.

Holden Commodore VF V8

– Construction and compound changes have been made to the vehicle tires. These changes should produce more realistic grip levels, improve drive-ability around the limit, increase degradation, and improve out lap grip in cold ambient conditions.

– Power steering has been increased to help balance this vehicle with similar cars in the Sim.

HPD ARX-01c

– This vehicle now uses PBR shaders.

– The color of the wheel rims for this vehicle can now be changed.

– Fixed an issue with the pivot of the right-front wheel.

Kia Optima

– Mirror quality has been improved.

Lotus 79

– This vehicle now uses PBR shaders.

– Fixed a corruption issue with the rear rim textures.

McLaren MP4-30

– We’ve implemented an alternative MGU-K deployment strategy. The internal combustion engine reaches full output at less than full throttle, and the MGU-K supplements smoothly between full engine output and full throttle at the pedal. The goal is to have smoother power delivery, and the hope is that the cost to efficiency of deployment is minimal. The throttle pedal position at which the engine reaches full output and the MGU-K begins to deploy is configurable by the user, and varies from 67.5% to 90% in 2.5% increments. Note that the old deployment smoothing strategy has been disabled.

Mercedes-AMG GT3

– Fixed a minor bug with the definition of the drivetrain components that was causing the portion of the drivetrain between the engine and clutch to have too much rotational inertia. This would cause the drivetrain to spin up the engine under very specific conditions.
– –

Modified – SK

– Season setups have been updated.

NASCAR K&N Pro Chevrolet Impala

– Season setups have been updated.

NASCAR Nationwide Chevrolet Impala circa 2011

– Season setups have been updated.

NASCAR Sprint Cup Chevrolet SS

– Season setups have been updated.

NASCAR Sprint Cup Ford Fusion

– Season setups have been updated.

NASCAR Sprint Cup Toyota Camry

– Season setups have been updated.

NASCAR XFINITY Chevrolet Camaro

– Season setups have been updated.

NASCAR XFINITY Ford Mustang

– Season setups have been updated.

NASCAR XFINITY Toyota Camry

– Season setups have been updated.

Pontiac Solstice

– Fixed an issue where the fuel gauge needle would rotate incorrectly on opponents’ cars.

Pro Mazda

– Star Mazda has been officially renamed Pro Mazda!

– Star Mazda wing decal has been replaced with the Pro Mazda decal.

Ruf RT 12R Track

– Season setups have been updated.

SCCA Spec Racer Ford

– This vehicle now uses PBR shaders.

Silver Crown

– Season setups have been updated.

Skip Barber Formula 2000

– This vehicle now uses PBR shaders.

Street Stock

– Season setups have been updated.

Super Late Model

– Season setups have been updated.

V8 Supercar Ford Falcon circa 2012

– Construction and compound changes have been made to the vehicle tires. These changes should produce more realistic grip levels, improve drive-ability around the limit, increase degradation, and improve out lap grip in cold ambient conditions.

– Power steering has been increased to help balance this vehicle with similar cars in the Sim.

TRACKS

Circuit des 24 Heures du Mans

– Additional tweaks to checkpoint placement and added one additional checkpoint.

iRacing171

Published in Sim Racing News
Wednesday, 09 March 2016 21:38

IRacing:2016 Season 2 Release

42a7dc10 857b 4c6e 88e2 0baaa35a0134

 

This release features a whopping FOUR new vehicles: Audi R8 LMS GT3, Formula Renault 2.0, Mercedes-AMG GT3, and Mazda MX-5 Cup. Try them all and find out which one is going to be your favorite!

With this release we are also launching a few brand new systems to further enhance your sim racing experience. We have added a DirectX 11 mode for the Sim to streamline the rendering process and reduce the CPU bottleneck inherent in our complex scenes. The Dynamic Tire Debris Accumulation system will actually show you in real-time what’s sticking to your tires based on our physics calculations and the Dynamic Track. We have also expanded our horizons, literally, and are proud to introduce the Time of Day feature including both Morning and Late Afternoon as options on all tracks and race modes. We have enhanced our Netcode with an option for greater bandwidth, allowing more information to pass between you and our servers. A new easy-to-use video capture tool has also been rolled directly into the Sim with this release. Also, our vehicle audio, including engine sounds, tires, gear shifting, and much more has been made even more realistic with this release. All of these systems help to enhance our realism and raise the bar on what you can expect from the quality of your favorite racing simulator.

We hope you enjoy this release; see you out on the track!

Website

– Added the ability to select the time of day to drive in Test Mode and Hosted Mode. Results will also now show the time of day for the session.

– All pages that reach into the backend for stats are sped up significantly.

– The My Series Results page has been rewritten and optimized; it should be much more responsive now!

– Hosted Sessions should now remember the correct league selections when editing.

– The modal window that appears when you receive a gift is now sizing and building correctly.

– The Replays page now features a message explaining how it works.

– The All Teams page now requires you to search before displaying any results, which should expedite loading of the page. You must search with a minimum of 4 characters.

– The Team Series Stats page will now only display Official Series.

– Fixed places where Open Practices appear available as a joinable link, but should not be due to license restrictions.

– In the Team Registration modal window, Autofill will no longer input your email address as your team name.

– Pre-Driver Chat has been removed from Pre-Race.

– Toned down the look & feel of the “To-Do” buttons across page headers. This includes yellow, red, green, and blue.

Billing

– Earlier last month, we added Paymentwall as an additional Payment Option for all of our customers. Paymentwall is a safe and secure way to pay for purchases made within iRacing. Paymentwall allows you to pay with a wide range of local payment options and currencies, so that you may choose the most convenient method for your purchase. These payment options include Gift Cards, Mobile, Prepaid Cards, Bank Transfer, and various local options for your country. Paymentwall offers the highest level of security and is trusted by over 150 million users worldwide.

Updater

– The iRacing Updater will now ensure that it has updated itself before checking and/or installing MSVC, DirectX, EAC, and D3DGear. This could have caused the self-update process to time out and not complete the update for some people.

Paint Kit

– Virtual Racing School sponsor added.

– iRacing logos have been updated to a newer version.

– The Inside Sim Racing sponsor has been updated.

Simulation

– Substantially reduced the time required for the simulator to exit.

– If a race server rejects your attempt to connect to it, it will now provide a more helpful message explaining why, instead of a generic messages about your connection being closed.

Race Control

– Fixed a bug where racers would only be allowed up to 8 minutes to finish their lap after the leader finishes a race. This should enable racers to complete their final lap on tracks with longer configs.

– Fixed an issue where sometimes incident limits were being reported in sessions which did not actually have incident limits.

Dynamic Track

– Marble creation rate has been roughly doubled.

– Fixed an issue where marbles were getting cleared from oval tracks during cautions even when the "Automatically clean marbles" option was disabled.

Netcode

– Two new Connection Type selections are now available on the main Account->My Account page, under Preferences. These selections allow higher network bandwidth usage between the simulation and the race servers. Mostly, this allows the server to send more detailed data for each opponent car and/or more opponent cars to the simulation. If your computer, graphics card, and Internet connection are all fast enough, and you select one of these new options, you’ll likely also want to adjust the in-sim Options->Graphics “Max Cars” setting to take advantage of the extra allowed bandwidth usage.

Garage

– Initial temperatures of wheels and tires have been improved, especially for cars with tire warmers. Previously, the entire wheel and tire was heated to the tire warmer temperature; now only the tire surface is heated to the specified temperature, while the wheel is more appropriately closer to the ambient temperature. This may produce a subtle change in ride height in the garage, so cars with tire warmers may need an adjustment to pass Tech if they were close to the limit on ride height.

Rendering

– The "Two-Pass Trees" rendering option is now functional on ALL tracks.

DirectX 9

– Added a new option to the "renderer.ini" file named, “ReduceCockpitFlicker,” which is enabled by default. This option reduces the z-fighting and flickering between objects that can sometimes be seen in vehicle cockpits while racing at very large tracks.

– Fixed an issue with the rendering of fog over the Dynamic Track, which occurred when rendering the Dynamic Track as a separate pass via the setting in the “renderer.ini” file.

– The flare intensity of headlights has been reduced during the daytime.

– Fixed several issues with physically based rendering at night tracks.

– Fixed an issue with shadow maps that caused some of them to periodically render using incorrect texture sampling.

DirectX 11

– A preliminary “beta” version of a DirectX 11 based version of the Simulator is now available for testing and is provided via two additional executables, a 32-bit version named “iracingSimDX11.exe,” and a 64-bit version named “iRacingSim64DX11.exe.” You may select to use either the DirectX 9 or DirectX 11 version, as well as choose between the 32-bit or 64-bit version of the Simulator using the “Settings” page of the member site. We recommend using the 64-bit version if possible.

– The Graphics Options settings for the DirectX 11 version are stored separately from those for the DirectX 9 version; they can be found in the “rendererDX11.ini” file. This file will be created automatically after launching the DirectX 11 version of the simulator for the first time, which will also initiate the auto-configuration process.

– The configuration options for the DirectX 11 versions, including the resolution and refresh rate as selected during the auto-configuration, are stored in a new section of “app.ini” file named, “[Graphics DX11].”

– Please note that when setting up any application overrides in your GPU’s device driver’s settings to take care to set them for the correct executable name(s).

PopcornFX

– The color of debris and dust is now tinted based upon the surface from which it was gathered.

– Increased the accuracy of the tire widths for debris related positional effects.

– Enhanced the accuracy for position and velocity offsets of particles.

– Grass debris particles now have a greater size variation.

– Dust particle velocity has been improved.

– Fixed an issue with smoke being lit incorrectly at night.

Audio

– New tire roll, scrub, and skid sounds have been added.

– Updated all vehicle shift sounds and tuned volume levels.

– Engine sounds will transition smoother between loads and throttle changes.

– All vehicles now make gear shifting sounds that are audible both inside and outside of a vehicle.

– Tires will now make sound when spinning while the car is stationary.

– Updated the audio frequency of rumble strip and curb sound effects.

– Fixed an issue where the sound buffer was not getting properly cleared while the Sim was shutting down, sometimes causing an annoying looping noise.

Opponent Cars

– Smoke and debris generated by opponent vehicles can now be seen.

– Opponent vehicles now show wheelspin and lockup, and skids and smoke from these actions are more realistic.

– Fixed a bug that was causing distant opponent cars to appear to have minor systems malfunctions; such as the DRS wing twitching, or pit limiter lights blinking.

Dynamic Tire Debris Accumulation

– Tires on all vehicles now visually show the accumulation and dispersal of debris. This includes materials such as grass, gravel, rubber marbles, dust, and sand. These materials are picked up when driven over based on the surface type, grip, and speed of the vehicle, and then they are removed over time by the same factors. The physics model for this activity has already been running since last season’s update, so there is no change to driving characteristics, but now you can see the effects!

Vehicle Headlights

– We have added the ability for some of our cars to flash their headlights. Sports cars use this ability to notify a driver in front of them that they are about to attempt a pass. Mapping the function to a button will allow the headlights to flash on and off several times each key press. The cars that have been updated to utilize this new ability include:

– – Aston Martin DBR9 GT1

– – Audi R8 LMS GT3

– – BMW Z4 GT3

– – Chevrolet Corvette C6.R GT1

– – Chevrolet Corvette C7 Daytona Prototype

– – Ford GT GT3

– – HPD ARX-01c

– – McLaren MP4-12C GT3

– – Mercedes-AMG GT3

– – Riley MkXX Daytona Prototype

– – Ruf RT 12R C-Spec

– – Ruf RT 12R Track

Time of Day

– When creating a race you are now able to set a Time of Day parameter which includes two additional options beyond the traditional Afternoon and Night; Morning and Late Afternoon. Both new selections adjust the position of the sun in the sky, and affect the race just as this would in real life. This feature is available for all tracks and in all session modes.

Pit

– Lollipop Guy has received an animation overhaul, and will appear much more realistic!

Video Capture

– A new video capture system has been added to the Sim based on the D3DGear capture engine. By default, the hotkey "Ctrl-Alt-Shift-V" will toggle video capture on and off. Video is saved to the [documents]\iRacing\videos\ folder.

– By default video is captured at 720p and 30 fps using the WMV video container. You can change the default video quality and format by editing the [Video] section of the "app.ini" file.

– Unfortunately, the Windows 8 and Windows 10 Metro Player cannot load video for Windows codecs, so the video captured by this tool will need to be played in Windows Media Player or a third party video player.

– Windows Media Player (WMP) cannot handle the AVI2 (OpenML) file format. This format allows AVI files to grow beyond the 2 GB file limit. You will need to use a third party player such as Video LAN Player (VLC) or MPC-HC.

– A new screen capture system has also been added along with the video capture feature. By default, hitting "Ctrl-Alt-Shift-S" will save a screenshot of the sim to [documents]\iRacing\screenshots\ folder.

– Due to a limitation of our control handling code we cannot trigger a screenshot or toggle video capture when a dialog is opened. This effectively makes it impossible to take a screenshot of the garage or settings dialogs. However, you can get around this limitation by starting to capture video before you enter the Garage or other options screens and then stopping the video capture once you exit that screen. We are looking into ways to work around this limitation.

– You can disable the loading of our video capture module by setting "videoCaptureEnabled=0" under the [Video] section in the "app.ini" file.

Replay

– Fixed an issue where opponent vehicle wheels would appear to rotate incorrectly when viewing replays frame-by-frame, or rewinding.

Macros

– Text chat macro speed is no longer limited when applying a pit or admin command. Now users can use "#fuel +1g$" to increment fuel in their tank without waiting a second between button presses!

Telemetry

– Legacy telemetry (NR2003 Telemetry) is now disabled by default. It can be turned on again in the "app.ini" file by adjusting the "enableLegacyTelemetry=1" option. This interface is deprecated and will be removed from the sim next season.

– Session times are now reported with 4 decimals of precision.

ARX

– Examples have been updated.

– Fixed an issue with iOS where the UI would zoom when the app was rotated to landscape.

– ARX can now handle automatic unit conversions using either a string type or an offset/scalar pair.

– ARX data transmissions are now limited to 10 times per second to prevent overload.

ATLAS

– The ATLAS Installer has been updated, and it now fully automates the process of configuring ATLAS to work with iRacing ".ibt" files.

– A new Quickstart Guide has also been added to the ATLAS Installer.

Oculus Rift

– Fixed a bug where night track shadow volumes were rendering incorrectly in one eye.

Peripherals

– Fixed a potential crashing issue while Force Feedback is enabled in a 64-bit operating system.

CARS

Aston Martin DBR9 GT1

– This vehicle is now capable of flashing its headlights.

– Updated tire sounds.

Audi R8 LMS GT3

– New car added!

– The Audi R8 LMS GT3 ranks among the most successful GT3 cars with more than 200 international wins in events such as the Bathurst 12 Hours and Nürburgring 24 Hours, along with back-to-back championships in the 2014 and 2015 Blancpain Endurance and Blancpain GT Series. In contrast to its all-wheel drive road going version, the R8 LMS GT3 is built by Audi Sport and quattro GmbH to comply with the rear wheel drive only GT3 regulations. However, the superb balance and impressive power to weight ratio of the R8 LMS GT3 have made it a winner in virtually every series in which it’s competed.

– This vehicle is capable of flashing its headlights.

BMW Z4 GT3

– Season setups have been added.

– Braking performance during big slides has been improved by altering the ABS slip calculations.

– TC algorithm updated to use a mix of longitudinal and lateral slip to cut throttle. At very low speeds, only longitudinal slip is used, making it easier to 180 degree spin the car with TC engaged. At low speeds in the range of power down out of 2nd gear corners, combined longitudinal and lateral slip are used to provide a little bit of stability control. At higher speeds, only longitudinal slip is used to give the driver greater ability to use throttle to set the attitude of the car.

– Two additional sets of level-of-detail artwork have been added.

– Tires have been updated to match those of the Mercedes-AMG GT3.

– Lumirank system has been added to match the Blancpain GT3 Series.

– Tires have been converted to Pirelli.

– This vehicle is now capable of flashing its headlights.

– Updated engine sounds.

– Updated tire sounds.

Cadillac CTS-V Racecar

– Braking performance during big slides has been improved by altering the ABS slip calculations.

– Updated tire sounds.

Chevrolet Corvette C6.R GT1

– This vehicle is now capable of flashing its headlights.

– Updated tire sounds.

Chevrolet Corvette C7 Daytona Prototype

– Brakes have been adjusted to reduce sensitivity to lock-up.

– Slightly increased engine inertia.

– Body panels may now be fully repaired during optional repairs.

– When the front clip is heavily damaged, the pit crew will now replace the whole nose during a pitstop. This replacement takes approximately 2.5 minutes (they also have to swap the radiator and other mechanical parts), but does not show up as a repair countdown timer in the UI, so be patient if the stop appears to be delaying and you’ll get a shiny new nose soon enough. This should help with the errant black flags for damage that this car is known to generate.

– This vehicle is now capable of flashing its headlights.

– Updated tire sounds.

Chevrolet Monte Carlo SS

– Season setups have been updated.

– Reduced tire grip.

– Chassis torsion has been adjusted.

– Updated tire sounds.

Dallara DW12

– Season setups have been updated.

– Rear wing will now be replaced during pitstops if it has damage.

– Digital scoreboard has been added.

Ford Falcon FG V8

– Tint of cockpit windows has been reduced slightly.

– Updated tire sounds.

Ford GT

– Updated tire sounds.

Ford GT GT3

– Season setups have been added.

– Braking performance during big slides has been improved by altering the ABS slip calculations.

– TC algorithm updated to use a mix of longitudinal and lateral slip to cut throttle. At very low speeds, only longitudinal slip is used, making it easier to 180 degree spin the car with TC engaged. At low speeds in the range of power down out of 2nd gear corners, combined longitudinal and lateral slip are used to provide a little bit of stability control. At higher speeds, only longitudinal slip is used to give the driver greater ability to use throttle to set the attitude of the car.

– This vehicle is now capable of flashing its headlights.

– Updated tire sounds.

Ford Mustang FR500S

– Braking performance during big slides has been improved by altering the ABS slip calculations.

– Updated tire sounds.

Formula Renault 2.0

– New car added!

– Since its debut in 2000, Formula Renault 2.0 has been a vital springboard to the upper echelons of open wheel racing for the likes of Lewis Hamilton, Kimi Räikkönen, Felipe Massa, Valtteri Bottas, Daniel Ricciardo and Romain Grosjean. Featuring a spec chassis and budget caps, Formula Renault places a premium on driver ability and proven to be a popular national series in Europe, South America and Asia over the years. Currently the three leading Formula Renault 2.0 Series are the Eurocup Formula Renault 2.0, the Formula Renault 2.0 Asia and Formula Renault NEC in northern Europe.

– Season setups have been added.

Holden Commodore VF V8

– Tint of cockpit windows has been reduced slightly.

– Updated tire sounds.

HPD ARX-01c

– Body panels may now be fully repaired.

– This vehicle is now capable of flashing its headlights.

– Updated tire sounds.

Kia Optima

– Braking performance during big slides has been improved by altering the ABS slip calculations.

– Updated tire sounds.

Legends Ford ’34 Coupe

– Season setups have been updated.

– Chassis torsion has been adjusted.

– Updated tire sounds.

Lotus 49

– Updated tire sounds.

Lotus 79

– Chassis torsion has been added.

– Front mass and inertia have been adjusted.

– Updated tire sounds.

Mazda MX-5 Cup

– New vehicle added!

– The newest Mazda MX-5 embodies the classic top down, sports car characteristics that have made previous generations of MX-5s genuine classics: an engaging blend of power, nimble handling and comfort in an affordable package. iRacing is proud to have contributed to the design and development of the MX-5 which, like its predecessors, quickly became the world’s most raced production car with the Battery Tender MX-5 Cup in North America and similar series in Europe and Asia. Each year the international Mazda MX-5 competition culminates in the crowning of the Global MX-5 overall series champion during the Global Finale at Mazda Raceway Laguna Seca.

– This vehicle has been granted to all users for free!

Mazda MX-5 Cup circa 2015

– Braking performance during big slides has been improved by altering the ABS slip calculations.

– Updated tire sounds.

Mazda MX-5 Roadster circa 2015

– Braking performance during big slides has been improved by altering the ABS slip calculations.

– Updated tire sounds.

McLaren MP4-12C GT3

– Season setups have been updated.

– Braking performance during big slides has been improved by altering the ABS slip calculations.

– TC algorithm updated to use a mix of longitudinal and lateral slip to cut throttle. At very low speeds, only longitudinal slip is used, making it easier to 180 degree spin the car with TC engaged. At low speeds in the range of power down out of 2nd gear corners, combined longitudinal and lateral slip are used to provide a little bit of stability control. At higher speeds, only longitudinal slip is used to give the driver greater ability to use throttle to set the attitude of the car.

– Lumirank system has been added to match the Blancpain GT3 Series.

– Tires have been converted to Pirelli.

– This vehicle is now capable of flashing its headlights.

– Updated engine sounds.

– Updated tire sounds.

McLaren MP4-30

– Tire wear and degradation rate has been increased.

– Updated tire sounds.

Mercedes-AMG GT3

– New car added!

– With a lineage hearkening back to the SLS AMG GT3 and more than 180 wins in international competition from Bathurst and Dubai to Spa and the Nürburgring, the Mercedes AMG GT3 is a potent addition to the GT3 category. While styling cues like its gullwing doors and Panamericana radiator grille pay homage to Mercedes’ glorious history, the Mercedes AMG GT3 epitomizes state-of-the-art technology with its "front mid-engine" 6.2 liter, DOHC V8 and six speed sequential gearbox mounted in a transaxle to provide optimum weight distribution. Aluminum, double wishbone suspension, multi-disc, limited-slip differential and traction control complete a package campaigned by the likes of Black Falcon, Fortec, GT Russian and Rowe Racing in the Blancpain GT and Blancpain Endurance Series.

– This vehicle is capable of flashing its headlights.

Modified – SK

– Chassis torsion has been adjusted.

– Updated tire sounds.

NASCAR Camping World Chevrolet Silverado

– Season setups have been updated.

– Chassis torsion has been adjusted.

– Updated tire sounds.

NASCAR Camping World Toyota Tundra

– Season setups have been updated.

– Chassis torsion has been adjusted.

– Updated tire sounds.

NASCAR K&N Pro Chevrolet Impala

– Chassis torsion has been adjusted.

– Updated tire sounds.

NASCAR Nationwide Chevrolet Impala circa 2011

– Season setups have been updated.

– Shock springs have been added.

– Suspension has been adjusted slightly.

– Tire grip has been adjusted slightly.

– Chassis torsion adjusted slightly.

– Updated tire sounds.

NASCAR Sprint Cup Chevrolet Impala COT circa 2013

– Season setups have been updated.

– Chassis torsion has been adjusted.

– Updated tire sounds.

NASCAR Sprint Cup Chevrolet SS

– Season setups have been updated.

– 2016 Rules Package adjustments: tire, gear, and aero adjustments.

– Slightly modified drafting capabilities to reduce pack speeds.

– Drag has been increased for all tracks except super speedways.

– This vehicle now loads the restrictor plate engine package on the Oval configs at Autodromo Nazionale Monza.

– Several new sets of level-of-detail artwork have been added for better performance, especially when used at night to match the other Gen 6 cars.

– Chassis torsion has been adjusted.

– Updated tire sounds.

NASCAR Sprint Cup Ford Fusion

– Season setups have been updated.

– 2016 Rules Package adjustments: tire, gear, and aero adjustments.

– Slightly modified drafting capabilities to reduce pack speeds.

– Drag has been increased for all tracks except super speedways.

– This vehicle now loads the restrictor plate engine package on the Oval configs at Autodromo Nazionale Monza.

– Chassis torsion has been adjusted.

– Updated engine sounds.

– Updated tire sounds.

NASCAR Sprint Cup Toyota Camry

– Season setups have been updated.

– 2016 Rules Package adjustments: tire, gear, and aero adjustments.

– Slightly modified drafting capabilities to reduce pack speeds.

– Drag has been increased for all tracks except super speedways.

– This vehicle now loads the restrictor plate engine package on the Oval configs at Autodromo Nazionale Monza.

– Chassis torsion has been adjusted.

– Updated tire sounds.

NASCAR Truck Series Chevrolet Silverado circa 2013

– Chassis torsion has been adjusted.

– Updated tire sounds.

NASCAR Whelen Tour Modified

– Chassis torsion has been adjusted.

– Updated tire sounds.

NASCAR XFINITY Chevrolet Camaro

– Season setups have been updated.

– Shock springs have been added.

– Suspension has been adjusted slightly.

– Tire grip has been adjusted slightly.

– Chassis torsion adjusted slightly.

– Updated tire sounds.

NASCAR XFINITY Ford Mustang

– Season setups have been updated.

– Shock springs have been added.

– Suspension has been adjusted slightly.

– Tire grip has been adjusted slightly.

– Chassis torsion adjusted slightly.

– Updated engine sounds.

– Updated tire sounds.

NASCAR XFINITY Toyota Camry

– Season setups have been updated.

– Shock springs have been added.

– Suspension has been adjusted slightly.

– Tire grip has been adjusted slightly.

– Chassis torsion adjusted slightly.

– Updated tire sounds.

Pontiac Solstice

– Braking performance during big slides has been improved by altering the ABS slip calculations.

– Updated tire sounds.

Pontiac Solstice – Rookie

– Braking performance during big slides has been improved by altering the ABS slip calculations.

Radical SR8

– Season setups have been updated.

– Chassis torsion has been added.

– Tire grip has been increased.

– Aero balance adjusted forwards.

– Adjusted torque slightly.

– Dampers are now 3-way adjustable to match real-world counterpart.

– Reduced roll heat multiplier to keep tires a bit cooler.

– Maximum RPM for shift light has been reduced to 10,400.

– Updated tire sounds.

Riley MkXX Daytona Prototype

– Body panels may now be fully repaired.

– Chassis torsion has been added.

– Slightly increased engine inertia.

– Updated level-of-detail artwork.

– This vehicle is now capable of flashing its headlights.

– Updated tire sounds.

Ruf RT 12R AWD

– Braking performance during big slides has been improved by altering the ABS slip calculations.

– Updated tire sounds.

Ruf RT 12R C-Spec

– Season setups have been updated.

– This vehicle is now capable of flashing its headlights.

– Updated tire sounds.

Ruf RT 12R RWD

– Braking performance during big slides has been improved by altering the ABS slip calculations.

– Updated tire sounds.

Ruf RT 12R Track

– Season setups have been added.

– Braking performance during big slides has been improved by altering the ABS slip calculations.

– TC algorithm updated to use a mix of longitudinal and lateral slip to cut throttle. At very low speeds, only longitudinal slip is used, making it easier to 180 degree spin the car with TC engaged. At low speeds, in the range of power down out of 2nd gear corners, combined longitudinal and lateral slip are used to provide a little bit of stability control. At higher speeds, only longitudinal slip is used to give the driver greater ability to use throttle to set the attitude of the car.

– Minimum weight has been increased by 10kg for the GT3 BOP.

– Lumirank system has been added to match the Blancpain GT3 Series.

– This vehicle is now capable of flashing its headlights.

– Updated tire sounds.

SCCA Spec Racer Ford

– Chassis torsion has been added.

– Adjusted inertia slightly.

– Updated tire sounds.

Silver Crown

– Season setups have been updated.

– Chassis torsion has been adjusted.

– Updated tire sounds.

Skip Barber Formula 2000

– Updated tire sounds.

Sprint Car

– Season setups have been updated.

– Chassis torsion has been adjusted.

– Updated tire sounds.

Star Mazda

– Season setups have been updated.

– Tires now heat up faster; the goal is to have the tires come in more quickly from cold. Ideally, a fast lap is a timed 3rd or 4th lap.

– Greater force pedal displacement is now required to generate equivalent stopping power. This change addresses real-world feedback.

– Aero balance shifted significantly forward to better reflect wind tunnel data.

– Tire stiffness has been greatly reduced at both front and rear. Tires now seem better matched and have slightly more progressive breakaway characteristics.

– Torsional stiffness has been cut in half to align more with numbers data.

– Updated tire sounds.

Street Stock

– Season setups have been updated.

– Drafting suck up has been increased in order to improve passing at large tracks.

– Chassis torsion has been adjusted.

– Updated tire sounds.

Super Late Model

– Season setups have been updated.

– Reduced tire grip slightly.

– Chassis torsion has been adjusted.

– Updated tire sounds.

V8 Supercar Ford Falcon circa 2012

– Updated tire sounds.

VW Jetta TDI Cup

– Braking performance during big slides has been improved by altering the ABS slip calculations.

– Updated tire sounds.

TRACKS

Autodromo Jose Carlos Pace

– Pit Stalls and Starting Grids have been expanded for the Grand Prix and Moto configs.

Autodromo Nazionale Monza

– Pit Stalls and Starting Grids have been expanded for the Combined Chicanes, Full, Grand Prix Second Chicanes, Historic, Historic Second Chicane, Junior, No Chicane, Oval, and Oval Left configs.

Barber Motorsports Park

– Pit Stalls and Starting Grids have been expanded for the Full, Short A, and Short B configs.

Brands Hatch Circuit

– Pit Stalls and Starting Grids have been expanded for the Grand Prix and Indy configs.

Canadian Tire Motorsports Park

– Pit Stalls and Starting Grids have been expanded.

Circuit de Spa-Francorchamps

– Fixed the collision volume to better match the tire wall on the right-side of Les Combes.

Circuit Gilles Villeneuve

– Pit Stalls and Starting Grids have been expanded.

Circuit of the Americas

– The track surface textures and walls have all been converted to our PBR shader system. This includes the various asphalt, grass, gravel, curbing, Armco, and fence textures around the track. These surfaces will now appear more physically correct.

Circuit Park Zandvoort

– Pit Stalls and Starting Grids have been expanded for the Grand Prix, Club, National, Chicane, and Oostelijk configs.

Circuit Zolder

– Pit Stalls and Starting Grids have been expanded for the Grand Prix and Alt configs.

Concord Speedway

– Pit Stalls and Starting Grids have been expanded.

Daytona International Speedway

– Pit crews have been removed from the Short config.

– Fixed a bug where you would get a Black Flag for exiting the Pits on the Bike config.

Donington Park Racing Circuit

– Pit Stalls and Starting Grids have been expanded for the Grand Prix and National configs.

Five Flags Speedway

– Pit Stalls and Starting Grids have been expanded.

Gateway Motorsports Park

– Pit Stalls and Starting Grids have been expanded for the Oval and Road configs.

Langley Speedway

– Pit Stalls and Starting Grids have been expanded.

Lanier National Speedway

– Loading image for night-mode has been updated.

Lime Rock Park

– Pit Stalls and Starting Grids have been expanded for the Full and Chicane configs.

– Fixed a visual seam that could be seen in the distant mountains while driving near the unnamed straight that leads to the uphill.

Long Beach Street Circuit

– Pit Stalls and Starting Grids have been expanded.

Mazda Raceway Laguna Seca

– Pit Stalls and Starting Grids have been expanded.

Mid-Ohio Sports Car Course

– Pit Stalls and Starting Grids have been expanded for the Full, Short, Chicane, Oval, and Alt Oval configs.

Mount Panorama Circuit

– Pit Stalls and Starting Grids have been expanded.

New Smyrna Speedway

– Pit Stalls and Starting Grids have been expanded.

Nürburgring

– Adjusted which objects appear in the vicinity of the front straight of the Nürburgring Grand Prix when graphics settings are set to "Low Detail" to help with frame rate.

– Weather information has been updated.

Okayama International Circuit

– Pit Stalls and Starting Grids have been expanded for the Full and Short configs.

Oran Park Raceway

– Pit Stalls and Starting Grids have been expanded for the Grand Prix, Moto, North, North A, North B, and South configs.

Oulton Park Circuit

– Pit Stalls and Starting Grids have been expanded for the Fosters, Fosters with Historic Loop, International, International Brittens, International Historic Loop, International No Chicane, Island, and Island Historic configs.

Phillip Island Circuit

– Pit Stalls and Starting Grids have been expanded.

Phoenix International Raceway – 2008

– A Gain Time Checkpoint has been added to the inside of T7.

Road Atlanta

– Pit Stalls and Starting Grids have been expanded for the Full, Club, and Short configs.

Sebring International Raceway

– Pit Stalls and Starting Grids have been expanded for the Club, International, and Modified configs.

Silverstone Circuit

– Pit Stalls and Starting Grids have been expanded for the Grand Prix, Historic Grand Prix, International, National, and Southern configs.

Sonoma Raceway

– Pit Stalls and Starting Grids have been expanded for the Cup, IRL, IRL2, and Long configs.

– A yellow line has been added to the drag strip.

South Boston Speedway

– Fixed a terrain detail issue on the outside of turn 4.

– Loading image has been updated.

Southern National Motorsports Park

– Night mode is now available at this track.

– The speed limit for the back stretch of pit road now matches the front stretch of pit road.

– Weather information has been updated.

– Lighting has been updated.

– Loading image has been updated.

Stafford Motor Speedway

– Pit Stalls and Starting Grids have been expanded for the Oval and Short configs.

Summit Point Raceway

– Pit Stalls and Starting Grids have been expanded for the Raceway, Short, and Jefferson configs.

Twin Ring Motegi

– Pit Stalls and Starting Grids have been expanded for the Full RC, East, and West configs.

Virginia International Raceway

– Pit Stalls and Starting Grids have been expanded for the Full, Patriot, North, South, East, and West configs.

Watkins Glen International

– Pit Stalls and Starting Grids have been expanded for the Classic, Full Course, Full No Loop, and Cup Circuit configs.

Published in Sim Racing News
Tuesday, 06 October 2015 21:07

IRacing:Iracing Adds To Base Package

 

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IRacing will be updating its base package to include five more cars and an additional three tracks. The new cars will be the 2011 Indycar Dallara, 2012 V8 Supercar Ford Falcon, 2013 NASCAR Truck Series Chevrolet Silverado, 2013 NASCAR Sprint Cup Chevrolet Impala COT and 2011 NASCAR Nationwide Chevrolet Impala. These cars will be joined by the following three circuits – Concord Speedway, the 2007 version of Daytona International Speedway with both road and oval courses and the 2008 version of Phoenix International Raceway, again featuring both road and oval courses which brings the total number so cars in the base content up to 12 with 13 tracks giving a total of 28 different track configurations. The base content pack now looks like this:

Cars:

JR Motorsports Street Stock
Legends Ford ’34 Coupe
Cadillac CTS-V
Mazda MX-5 Roadster
Mazda MX-5 Cup
Pontiac Solstice
Ford Spec Racer
2011 Indycar Dallara
2012 V8 Supercar Ford Falcon
2013 NASCAR Truck Series Chevrolet Silverado
2013 NASCAR Sprint Cup Chevrolet Impala COT
2011 NASCAR Nationwide Chevrolet Impala

Tracks:

Charlotte Motor Speedway
Mazda RaceWay Laguna Seca
Lanier National Speedway
Lime Rock Park
Okayama International Circuit
Oxford Plains
South Boston
Summit Point Motorsports Park
Thompson Speedway
USA International Speedway
Concord Speedway
Daytona International Speedway 2007
Phoenix International Raceway 2008

Published in Sim Racing News
Tuesday, 28 July 2015 16:05

NR2003:SS.Net COT 2008 Carset

 

RPD COT2008Carset

The following is a carset for the Sprint Cup 2008 COT mod from super speedway.net and consists of 122 real based  Cars,The set was compiled by the former paint crew of RPD.

Credits:

Templates:RPD,SRD
Bases:Created by RPD Staff
Logos:SRD,Masgrafx,T4G,RPD,Google,JD
Numbers:SRD,Masgrafx,T4G,RPD,
Contingencies:BMAN1699,SteveJ37

Thanks to the following people who worked on the original set.

RAINBOW
STEVEJ37
NBAKER 9-91
MORACING
JCAMP
Daniel C
Shane D

Published in Sim Racing News
Wednesday, 27 May 2015 19:54

Iracing:Season 2 Build

 

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IRacing has released its season 2 2015 build which brings new content, features and updates to the sim.  The big content news for the build is the addition of Monza and the NASCAR Camping World Truck Series Toyota Tundra and Chevrolet Silverado.

Release Notes

New Content Highlights

– New track: Autodromo Nazionale Monza. Further details in the Tracks section of these release notes.

– New vehicles: NASCAR Camping World Chevrolet Silverado and NASCAR Camping World Toyota Tundra. Further details in the Cars section of these release notes.

Website:

Navigation and Site Organization

– Member Site global wrapper has been cleaned up, navigation has been reorganized to help new and old users find things more intuitively.

– The News Room, Race Guide, and Hosted Races pages now contain friendly buttons to help you jump to most main activities (Practice, Popular Races & Practices, Official Races, and Hosted Races).

– Many redundant dashboard widgets have been removed due to redundancy. The only ones that are being left in are the Race Planner and the Service Status widgets, which can be reordered, but not removed.

– The What’s Hot widget has been removed and replaced with a full-page Popular Races guide – same data, more useful.

– The Settings panel has only one pane of settings, because there are no widgets to configure, and no tickers.

– There’s an Store Overview page now, that lets you see all that iRacing has for sale at-a-glance.

Documentation

– The Quick Start guide has been revamped, and is actually quick now.

– Paint Policy and Unofficial policies have been updated (new pdfs).

Leagues

– On the page for Ignored League Applications, clicking the red X will now delete the correct entry.

– Leagues now can track & edit Team Standings for individual League Seasons.

– League Session tooltips are now consolidated, and grow to the left to stay within the global wrapper.

– League Seasons are now sorted by the most recent races that have occurred.

– League Members may now opt out of receiving league mail.

– Fixed an issue where parsing fixed setups for league races would sometimes lead to a page not loading fully.

– Added an error state for max-lengths of League Member nicknames.

Teams

– Added a button within My Teams to allow people to willingly leave a team.

– Transfer of Team Ownership now works as intended.

– Fixed a bug in the Team Registration dialogue where selecting a car in a multiclass session would sometimes load the car image either in a huge form, or would never let the loading indicator go away.

– Fixed Team Session Details rollover tooltips to properly show GMT dates/times & local times.

– On “My Profile”, a link in “my last 10 races” will now link to a team’s page, where applicable.

General

– Racepanel tooltips now expand upwards to keep them within the global wrapper.

– Repaired the spotters page so that it loads in all situations correctly, and will display errors that were being lost in some operations.

– Earned Credits and MPR statistics have been moved to the “My Profile” page.

– 11 sets of Series assets have been updated to prevent the issue where the fixed, teams, and multiclass banners won’t overlap.

– We fixed an issue where sometimes on results, you wouldn’t be able to see your fastest lap.

– The log in page now has a different internal structure, so that certain password keepers won’t incorrectly send users to the wrong place.

– Some results show relevant data where “- – -” was displaying.

– Fixed an issue where track configs sometimes would disappear from the testing panel.

– If a series is active, but doesn’t have any scheduled sessions, it now reports that there aren’t any, instead of showing “purchase required.”

– Fixed an issue with joining a friend’s race from the fixed footer where members could potentially get misregistered.

– Racepanel & Testpanel car forum links are removed.

– When editing “My Profile”, a cancel button now shows if you want to cancel. Error messages are more robust if something goes wrong while editing.

Steam

– Existing iRacing users who didn’t sign up using Steam may now generate a steam key to link their iRacing & Steam accounts. Here’s how:

1) Go to “My Account”, and at the bottom of the page there’s a button to generate a Steam Key – click it.

2) Open Steam, and in the top-level menu, click Games, and then click Activate a Product on Steam…

3) Follow the steps on-screen until you’re asked for a Steam Key. Type in your Steam Key, then submit it. If you already have iRacing installed on your system, you don’t need to install it again via Steam in the steps following activation.

4) Finally, enable the Steam Overlay in iRacing by doing any one of these:

· Click the “Click here to enable it” button on account home once you’ve generated your key. This will automatically enable the Steam Overlay.

· Opening your settings dashboard on any page within the main membersite and turn Steam Overlay on under the section marked “Use Steam Overlay.”

· Open or create “_use64bit.txt” in the iRacing installation directory, type the number 1 into it, and save it.

Simulation:

UI

– Add max percent fuel fill and weight penalty to the Info tab on the session screen.

– We now display the total number of available fast repairs that are available for a race on the Session screen’s Info tab.

– Fix a bug where you could potentially get the Options screen to open up while you also entered the car at the same time.

Physics

– Improved the suspension modeling to account for flexibility of the suspension mounting points. This softens the resulting wheel rate of every car by 2-20% depending on the car. Car setups are likely to fail tech inspection and will need to have their ride heights adjusted to restore their previous levels, and also may need to have slightly stiffer springs selected to offset the extra flex and to regain desired handling characteristics. Most cars have had some degree of tuning to make sure there are no problems with suspension travel and to make sure enough range of adjustment is available.

– All of our cars have updated iRacing setups adjusted for these suspension changes.

– All cars now drop into the world with a warmed up motor, they start at about 170F / 77C now instead of ambient air temp.

– Official sessions can now have a per-car weight penalty and a per-car fuel-fill limit, similar to what is available when Hosted sessions are created. These settings are displayed on the Info tab on the Session screen inside the simulation. We will work on getting the values displayed in appropriate places on the web site. For the moment these values are not used in any series. But they are available to help tune the balance of performance in multi-car series as the season progresses.

Updating

– Made some changes to help repair the iRacing installation when a “Failed to verify signature on program executable” error occurs while trying to launch the simulator. This can happen when Windows is “restored” from a restore point, which unfortunately only restores some of our files and causes our installation to become corrupt.

Replay

– Add in a “video timer”, for the broadcasters, that indicates on the display exactly where in the tape you are so you can easily synchronize videos between live driving and a replay tape.

– Added a keyboard macro to fast forward the replay based on session number and session time. Using the number pad, type +num+time<enter>, following the format of the new video timer display.

Telemetry

– Add in new iRSDK remote message to fast forward replay based on a session number and session time.

– Output shock velocity to telemetry.

Fast Repairs

– All cars now have a checkbox in the F4 Fuel black box to allow the driver to choose whether or not they want to use a fast repair in the upcoming pitstop. Also shown beside the checkbox is the number of remaining fast repairs. If a race is configured for unlimited fast repairs, that will show as 255 remaining. The checkbox will not check when no fast repairs are remaining (0 shown). Fast repairs are only available for use during races, so during testing or practice or qualifying you will see 0 fast repairs remaining.

Driver Swap

– Fixed a problem with the way the client notifies the server that pit service is complete. If that notification was generated very frequently (due to a bug), it would prevent other notifications from being sent to the server, such as requests to get out of the car.

– Fix a bug where getting out of your car while in your pit stall when the pit exit is closed during a caution period could cause an exit closed pits black flag.

Drafting

– Updated general drafting behavior a little to improve racing.

Clubs

– NE and Texas Club logos updated.

Cars:

Cadillac CTS-V Racecar

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

– Wheels are now color changeable.

Chevrolet Corvette C6.R GT1

– Updated to 4-way dampers.

– Fix bad chassis ballast metric/english conversion.

Chevrolet Impala Old Class B

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

– Remove wedge adjustment cap as it can cause problems building a setup.

– Allow 10″ of perch adjustment at each corner.

– Drafting adjustments.

– Plate engine updates.

– Set correct gear, and superspeedway drafting for Monza.

Chevrolet Impala-COT

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

– Remove wedge adjustment cap as it can cause problems building a setup.

– Allow 10″ of perch adjustment at each corner.

– Removed right rear perch limit that can cause problems.

– Drafting updates.

– New power curves and rev limits.

– Diff adjustments.

– Plate engine updates.

– Fixed the bug where if you tried to set more than 80% tape during a race pitstop the pitstop would never end. The problem was that the car was being limited to 80% tape for the race, but the pitcrew did not know about that limit. Now they do.

Chevrolet Monte Carlo SS

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

– Fixed a unit precision error and typo with how the metric value for ballast weight position is displayed.

Chevrolet Silverado – circa 2013

– The Chevrolet Silverado has been renamed to Chevrolet Silverado – circa 2013.

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

– Allow 10″ of perch adjustment at each corner.

– Updates to drafting.

– Updates to gear selections.

– Plate engine updates.

– Weight brought to NASCAR legal limit.

– Increase downforce at superspeedway tracks.

– Add splitter to ground proximity efficiency.

Dallara DW12

– Eliminated the “soft” 3rd bump rubber option.

– Increase maximum spring rates at ovals.

– Add provisions to get a draggy Speedway setup at Monza by increasing IndySWY aero to allow +10 rear wing angle. This will have the side effect allowing that same setting at Indianapolis also.

Ford Falcon FG V8

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

Ford Falcon FG01 V8 – circa 2012

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

Ford GT

– Rear video camera redone to reduce distortion.

Ford GT GT3

– Updates using the latest FIA Homologation Papers: engine parameters including torque curve and maximum RPM, gearbox and differential, brakes, suspension geometry, suspension spring rate ranges, and ride height ranges.

– Shift lights adjusted.

Ford Mustang FR500S

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

Holden Commodore VF V8

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

HPD ARX-01c

– The nose is now fully repairable.

Kia Optima

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

Legends Ford ’34 Coupe

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

Lotus 49

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

– Allow the car more suspension droop travel and open up the ride height limits in the rear.

Mazda MX-5 Cup

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

Mazda MX-5 Roadster

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

Modified – SK

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

NASCAR Camping World Chevrolet Silverado

– The NASCAR Camping World Chevrolet Silverado Truck is now available. These trucks each weigh 3400lbs with 625 horsepower. They will debut in the NASCAR iRacing Class C Series and NASCAR iRacing Class Series Fixed.

– The Existing or “Old” Chevy Silverado will no longer be used in the normal official Series. It will be renamed: Chevy Silverado – circa 2013.

– Physics is identical to the new NASCAR Camping World Toyota Tundra, the two trucks can share setups.

NASCAR Camping World Toyota Tundra

– The NASCAR Camping World Toyota Tundra Truck is now available. These trucks each weigh 3400lbs with 625 horsepower. They will debut in the NASCAR iRacing Class C Series and NASCAR iRacing Class Series Fixed.

– Physics is identical to the new NASCAR Camping World Chevrolet Silverado, the two trucks can share setups.

NASCAR K&N Pro Chevrolet Impala

– The Chevrolet National Impala has been renamed to NASCAR K&N Pro Chevrolet Impala.

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

– Allow 10″ of perch adjustment at each corner.

– Drafting adjustments.

– Plate engine updates.

– Control drag and downforce with splitter height.

– Set correct gear, and superspeedway drafting for Monza.

– Fixed the bug where if you tried to set more than 80% tape during a race pitstop the pitstop would never end. The problem was that the car was being limited to 80% tape for the race, but the pitcrew did not know about that limit. Now they do.

NASCAR Sprint Cup Chevrolet SS

– The Chevrolet SS-Gen6 has been renamed to NASCAR Sprint Cup Chevrolet SS.

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

– Make fuel adjustable in qualifying sessions.

– Now uses ‘shock springs’ which replace bumpstops.

– Suspension geometry is adjusted.

– Rear bar is usable at road courses only.

– Reduce ballast weight by 50 lb to match new 3250 lb car weight rule.

– Rear shock damping increased 1.5x on the high side.

– Downforce and drag scaled to 2015 specifications, which is less than 2014.

– Drafting updates.

– New power curves and rev limits.

– Plate engine updates.

– Diff adjustments.

– Rear non Super Speedway spoilers and contingency decals updated to 2015 season rules.

– New shift light RPM at 9000 due to new rev limit and power curve.

– Fixed the bug where if you tried to set more than 80% tape during a race pitstop the pitstop would never end. The problem was that the car was being limited to 80% tape for the race, but the pitcrew did not know about that limit. Now they do.

– New pit road war wagons.

NASCAR Sprint Cup Ford Fusion

– The Ford Fusion-Gen6 has been renamed to NASCAR Sprint Cup Ford Fusion.

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

– Make fuel adjustable in qualifying sessions.

– Now uses ‘shock springs’ which replace bumpstops.

– Suspension geometry is adjusted.

– Rear bar is usable at road courses only.

– Reduce ballast weight by 50 lb to match new 3250 lb car weight rule.

– Rear shock damping increased 1.5x on the high side.

– Downforce and drag scaled to 2015 specifications, which is less than 2014.

– Drafting updates.

– New power curves and rev limits.

– Plate engine updates.

– Diff adjustments.

– Rear non Super Speedway spoilers and contingency decals updated to 2015 season rules.

– New shift light RPM at 9000 due to new rev limit and power curve.

– Fixed the bug where if you tried to set more than 80% tape during a race pitstop the pitstop would never end. The problem was that the car was being limited to 80% tape for the race, but the pitcrew did not know about that limit. Now they do.

– New pit road war wagons.

– Fix for nose and rear disappearing at extreme distances.

NASCAR Sprint Cup Toyota Camry

– The Toyota Camry-Gen6 has been renamed to NASCAR Sprint Cup Toyota Camry.

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

– Make fuel adjustable in qualifying sessions.

– Now uses ‘shock springs’ which replace bumpstops.

– Suspension geometry is adjusted.

– Rear bar is usable at road courses only.

– Reduce ballast weight by 50 lb to match new 3250 lb car weight rule.

– Rear shock damping increased 1.5x on the high side.

– Downforce and drag scaled to 2015 specifications, which is less than 2014.

– Drafting updates.

– New power curves and rev limits.

– Plate engine updates.

– Diff adjustments.

– Rear non Super Speedway spoilers and contingency decals updated to 2015 season rules.

– New shift light RPM at 9000 due to new rev limit and power curve.

– Fixed the bug where if you tried to set more than 80% tape during a race pitstop the pitstop would never end. The problem was that the car was being limited to 80% tape for the race, but the pitcrew did not know about that limit. Now they do.

– New pit road war wagons.

NASCAR Whelen Tour Modified

– The Modified – Tour has been renamed to NASCAR Whelen Tour Modified.

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

NASCAR XFINITY Chevrolet Camaro

– The Chevrolet Camaro Class B has been renamed to NASCAR XFINITY Chevrolet Camaro.

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

– Allow 10″ of perch adjustment at each corner.

– Drafting adjustments.

– Plate engine updates.

– Control drag and downforce with splitter height.

– Set correct gear, and superspeedway drafting for Monza.

– Fixed the bug where if you tried to set more than 80% tape during a race pitstop the pitstop would never end. The problem was that the car was being limited to 80% tape for the race, but the pitcrew did not know about that limit. Now they do.

– New pit road war wagons.

NASCAR XFINITY Ford Mustang

– The Ford Mustang Class B has been renamed to NASCAR XFINITY Ford Mustang.

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

– Remove wedge adjustment cap as it can cause problems building a setup.

– Allow 10″ of perch adjustment at each corner.

– Drafting adjustments.

– Plate engine updates.

– Control drag and downforce with splitter height.

– Set correct gear, and superspeedway drafting for Monza.

– Fixed the bug where if you tried to set more than 80% tape during a race pitstop the pitstop would never end. The problem was that the car was being limited to 80% tape for the race, but the pitcrew did not know about that limit. Now they do.

– New pit road war wagons.

Pontiac Solstice

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

– Fixed the Rookie’s tire black box to show the actual cold pressure of 32 psi instead of an incorrect 3.2 psi.

Radical SR8

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

– Fixed problems with bumpstop engagement, coil binding springs, hyper-extending shocks and damping, allow more spring and shock travel. The shocks have been rebuilt as linear, instead of digressive, with more high speed damping than before.

Riley MkXX Daytona Prototype

– Added an aero calculator to the garage.

– Now has a replaceable nose and wing.

Ruf RT 12R AWD

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

Ruf RT 12R RWD

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

SCCA Spec Racer Ford

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

– Wheels are now color changeable.

– Brake rotor glow enabled.

Silver Crown

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

Skip Barber Formula 2000

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

Sprint Car

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

Street Stock

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

Super Late Model

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

– Fixed a unit precision error and typo with how the metric value for ballast weight position is displayed.

– Changed from adjustable packer and bumpstop stiffness to only adjustable packer.

VW Jetta TDI Cup

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

Williams-Toyota FW31

– Reduce rear downforce loss with rear car damage – testers noting it’s fairly sensitive.

– Reduce downforce loss with aerodynamic stall. This will gain some downforce above 260kph but not a whole hell of a lot.

– Give low downforce trim a bit more advantage.

– Updates to the shock and spring ranges.

Tracks:

– Improved traffic cone 3D models and textures.

Autodromo Nazionale Monza

– Autodromo Nazionale Monza is now available. Monza has three very different tracks: the 3.6 mile Grand Prix circuit which hosts the Italian Grand Prix, a 1.49 mile Junior circuit, and the 2.64 mile Pista di Alta Velocita (the high banked oval).

– iRacing’s Monza features nine configurations: three variations of the GP circuit, the junior circuit, the historic oval left and right turning, and three variations which combine the high banked oval with the modern GP circuit.

Circuit de Spa-Francorchamps

– Make sure brake markers are visible even with minimal graphic settings.

Gateway Motorsports Park

– Make sure the crowd in the Main and Turn 12 stands disappears if the graphic detail settings are low enough to turn off the grandstand.

Michigan International Speedway

– Turn 4 grandstand crowds no longer disappear at long distances.

Published in Sim Racing News
Friday, 20 March 2015 20:47

NR2003:Bullring Gen6 Mod 2015

The guys over at the Bullring have released there 2015 version of the much anticipated Gen6 mod for NR2003
BullRing Generation-6 for NR2003 

Development

Mattias Reinert

Jerry Lepage

Danny Coral

2015 Car Set Painters

Andrew Buchl (ABuchl) Team SBR- http://www.teamsbr.com

Terry McDonald (Tmac73) Outlaw Grafxs- http://outlawgamerz.com

Danny Coral -The BullRing League Cars

Jerry Lepage -The BullRing League Cars

Bill Anderson- Z-Mod rendering

Special ThanksAndy Margo (Red84CF) The BullRing- League Pit Crews Working with long time BullRing friends Drew (AbuchL) from TeamSBR, and Terry Mcdonald (Tmac73) of Outlaw-Grafxs was an absolute joy. Watching these two Cats knock the hell out of 43+ rated cars in less than a Month just as they did in 2013 is nothing short of Amazing.All BullRing Cup Drivers, and Beta Testers

http://bigdonlinemotorsports.com

 

2015 03 20gen6mod

Published in Sim Racing News