Tuesday, 06 March 2018 17:01

IRACING:2018 Season 2 Release Notes

IndyCar 2018

 

iRacing deployed a brand new build of their online racing service featuring some impressive new content.

Besides a host of updates, features, and fixes, this update brings us two state of the art modern endurance Le Mans Prototypes in the form of the Porsche 919 Hybrid and the Audi R18 e-tron Quatrro.

Both cars will be deployed in an iRacing LeMans Series, which will run 60-90 minute races every two hours with a 12-week schedule. Then there is also the new team-based iRacing Lemans Endurance Series which features an LMP2 and GTE Class. This series will run 6-hour endurance sessions every other week with 2-time slots. Saturday at 7:00GMT and Saturday at 19:00GMT.

In time for this years iRacing Indy 500, the new build deploys the 2018 spec Dallara IR18. iRacing members who have already purchased the existing DW12 Indy car in the last six months will receive a full credit of $11.95 and that all iRacing members will receive the existing DW12 Indycar as free content.

The 2018 season 2 build also features some new tracks. The Dirt Track at Charlotte, the Sonoma Raceway Rallycross layout, theLimaland Motorsports Park dirt oval and an upgraded version of Pocono Raceway are now available.

 highlights include:

  • Additional functionality and performance enhancements for the iRacing BETA Interface
  • Custom Car Classes
  • Extensive Rallycross Race Control updates
  • Complete hand-over-hand animations for all vehicles
  • Brand new crowd system
  • Audi R18
  • Dallara IR18
  • Porsche 919 Hybrid
  • The Dirt Track at Charlotte
  • Limaland Motorsports Park
  • Pocono Raceway track upgrade
  • Sonoma Raceway (Rallycross)

Full 2018 Season 2 Changelog:

Racing BETA Interface

– Some extensive background system updates have been completed for the iRacing BETA Interface to greatly enhance the speed, responsiveness, and stability of the application.

– Fixed Setups are now available when creating Hosted Sessions!
– – When making the vehicle selection, you can activate the “Fixed Setup” switch near the top-right corner of the vehicle.
– – – This allows you to select or upload the Setups to be used for the Hosted Session.

– Spectator Sessions are now available for Official Races!
– – Activate the “Show Running Sessions” switch near the top-right in the “Official Races” section of the interface. Then, click on one of the running races, and click the “Watch”, “Spot”, or “Crew”, buttons to start that activity for that session.
– – Individual spotter settings and spotter passwords remain in development, and will be coming soon.

– An additional “Download” button has been added at the top of the Updater menu screen, so you can start downloads even faster!

– Additional indicators for when the iRacing BETA Interface is loading and/or processing information have been added.

– The Time Attack Launch screen now features an “Overall” view.

– The Time Attack Results screen now always shows your current position at the top, if you have one.
– – Click directly on it to jump to your row in the Results table!

– The Time Attack Results screen now features “Go to Beginning” and “Go to End” paging buttons.

– Improved support for scaling the iRacing BETA Interface.

– Improved support for the use of 4K (UHD) monitors.
– – If we detect you are using a 4K (UHD) display, you will get a prompt asking if you want to enable 4K Mode.
– – – If you ignore the prompt, or if you click “Don’t show me this again,” you can enable 4K Mode by opening the Settings Menu and clicking “Enable 4K Mode.”

– The system for painting the Primary Sponsor has been improved.

– Fixed an issue where using the Test Drive function for a Race Series during Week 1 would not work correctly.

– Fixed the usage of plurals (-s, or -es).

– Fixed some text bugs.

Hosted Sessions

– Car Classes can now be selected when creating a hosted race.
– – Sessions are still limited to a total of 6 unique cars per session, and car classes can contain from 1 to 6 cars. The car class selections are grouped by the number of cars in the class.
– – – Car classes are represented as tabs in the interface, so only the cars for the selected car class are displayed.
– – This feature is currently only available on the Classic Membersite, not on the iRacing BETA Interface yet.

Custom Car Classes

– You are now able to create and edit your own Custom Car Classes for Hosted Sessions!
– – When selecting the “Use Car Classes” Option when creating a Hosted Session, a new link called “Create New Car Class…” is now displayed above the Car Class tabs. This link brings up a dialog where you can enter a name for the Custom Car Class and select a group of cars for that Custom Car Class. For “Rel. Speed” (Relative Speed), there is a suggested value displayed, which is the average of all the selected cars, but any number between 0 and 200 can be used.
– – – Rel. Speed values for Car Classes are hidden unless the “Grid Together” option is selected.
– – The Car Class dropdowns will now display iRacing’s Car Classes as well as any Custom Car Classes you have created. Custom Car Classes will include an asterisk (*) in the name. You can edit your Custom Car Classes by using the “Edit…” link, which is displayed when one of your Custom Car Classes is selected. This will bring up the same dialog used when creating a Custom Car Class.
– – By using Custom Car Classes, anything about a Car Class can be changed, although it is not recommended to stray too far from the original purpose of the Car Class.
– – Race Results from past races using a Custom Car Class will use the current name of the Custom Car Class that was used, not the name at the time of the event.
– – This feature is currently only available on the Classic Membersite, not on the iRacing BETA Interface yet.

Race Sessions

– An indicator denoting that a final Race event is Official (Ranked) or Unofficial (Unranked) has been restored to the Session screen and its Info page.
– The Popular Races list will now properly filter by Dirt Oval and Dirt Road.

Hosted Results

– The Date Range filter is now a primary filter, and it may not be deselected. This is to allow the most often viewed results to load faster.
– – The “From” date defaults to 30 days in the past.
– – The “To” date defaults to today.
– – This filter allows a maximum span of 90 days.

Dynamic Track

– Some updates have been made to the debris throwing system.
– – The physics for debris now utilize a new collision system. This should eliminate the ability for thrown particles to slip through walls, making their build-up more accurate.

Dirt

– Dirt heights across all areas of the track now allow for a greater possible range of dirt amounts.
– – This will allow for both a greater build-up of dirt on the track, and allow for deeper digging-down of the dirt surface.

– Dirt cushion modeling has been greatly improved.
– – This is a pretty big change to how dirt ovals behave as the tracks are worn in. With this update, the cornering force from the cushion and increased banking that naturally develops should be noticeably greater, and the outside should be faster as a result.

– The mean starting usage state for Dirt Oval Heat Races has been increased, and the variance of this value has also been increased slightly.

Rallycross

– The starting area for Rallycross tracks is now well defined for Race Control.
– – The F3 Black Box now correctly sorts the cars on the starting grid.
– The F3 Black Box is now aware of the starting area and the Joker Lap area when computing the time delta, and displaying information.
– – Cars on the race path are always displayed as normal.
– – Cars on the starting area are always dimmed, like cars in pit lane.
– – Cars on the optional path(s) always have a cyan background color across their row.
– The gained time rule can now deal with the Joker Lap, and should correctly maintain and track your yield status regardless of what path combination you take.
– Race Lines have been adjusted on some Rallycross configurations to improve accuracy.
– Excessive post-race penalty time is now converted to post-race lap penalties.

Lone Qualifying

– Fixed an issue where ghost effects and skids were showing up from other cars during these sessions.

Driver Swap

– iRating exchanges are now possible in scheduled driver-swap races. The Info tab on the Session screen will indicate whether or not iRating will be impacted by this particular team racing event. iRating exchanges in driver swap races are being enabled as of the deployment of 2018 Season 2 during the 13th week.

Hybrid Engines

– Hybrid system can no longer be deployed while pit speed limiter is active.
– Hybrid system can no longer continue to deploy after the battery state-of-charge has been drawn down to zero.

Controls

– The Sim should now make better estimates for controller calibration when initially starting up the Simulation.
– Joystick calibration routine has been adjusted to reduce the likelihood of a noisy joystick axis getting detected.
– Improved the ability to map a multiple button press trigger to a single control response.
– – For Example: Button A = Action 1 -and- Button A + Button B = Action 2
– Support for mapping actions to buttons that are permanently held down (for example a position switch that simulates pressing and holding a button), has been added.
– – When mapping button controls, iRacing would normally watch for the “button release” event before mapping that input to the action. But in this case a user can hit “Enter” when mapping the control to accept the held-button (or switch position) in its current location.

Feedback

– Markers have been added to the driving control interface elements to indicate if you are dragging your brake or clutch. Markers will light up if there is any input at all on a control.

Spotter

– A new switch has been added to the [SPCC] section of the “app.ini” file, called “carLowHiAtStart”
– – carLowHiAtStart=0 = Spotter “Car Low / High” calls are disabled for a short duration after the green. (Default functionality)
– – carLowHiAtStart=1 = Spotter “Car Low / High” calls are enabled as soon as you get the green.

Driver Animation

– Hand-over-hand steering animations have now been completed for all cars!
– – We have fully implemented driver hand animations for all iRacing vehicles.

Animated Pit Crew

– The pit crew members’ running routes have been adjusted slightly to minimize clipping through larger vehicles.
– The pit crew members with a war wagon should now appear correctly on loaded replays.
– Fixed an issue where the animated pit stop was not appearing correctly with team swaps.
– Fixed an issue where the level-of-detail distances for some pit crew members was causing them to lose their heads.
– Fixed an issue where the pit stop could break when driving in backwards.

Opponent Cars

– All opponent-controlled vehicles will now have their actual gear and RPMs displayed in their cockpits.

Crowds

– A new system has been created and implemented for crowds at all tracks!
– – The folks in the stands should now appear more realistic than before.
– – This system will function as follows depending on your Crowd Detail setting:
– – – OFF = No crowds
– – – LOW = The crowds display with front-faces only
– – – MEDIUM = The crowds are in full attendance
– – – HIGH = Additional 3D characters are added around the track

Rendering

– Fixed an issue where some tires were showing up as white-wall or chrome-wall.
– Fixed an issue where grass track edges on dirt tracks could look too dark at night.

Paint Shop

– Fixed an issue that could cause unpainted cars to corrupt the texture cache.

Replay

– Performance improvements have been made to the mechanism used to prepare the replay world for playback.
– – This change will be most noticeable when skipping around in a replay, getting out of the car in the Sim, and playing through a session change within a replay. The effect on the Skew (S) bar during these operations should now be greatly diminished.

Video Capture

– The video capture API has been updated.
– The file format, “.MP4” is now the default file format for the video capture system.

Telemetry

– The old telemetry session string will now clear when launching a new session via the iRacing Beta Interface.

Peripherals

– Support has been added for LED rev lights on the new Thrustmaster TS-PC RACER Ferrari Challenge wheel.
– The Fanatec Light API version has been updated to 3.2.

iRacing Support

– We have upgraded our FAQs and Support Forms.
– – Check them out here: https://iracing.freshdesk.com/support/home

CARS:

Audi R18

– NEW CAR!
– – The Audi R18 has been added to the iRacing virtual garage!
– – This is a Le Mans Prototype (LMP1-H) race car, and is now available for purchase in the iRacing Store.
– – -The R18 etron quattro is a diesel Hybrid LMP1 prototype racecar that competed at the Le Mans 24 hour race and in the World Endurance Championship. It began its life as simple the R18 TDI – a diesel powered prototype racer, in 2011. As the rules of the series changed so to did the R18. The car evolved over time to incorporate hybrid technology in the form of KERS (Kinetic Energy Recovery System). The R18, in its varied forms, won the Le Mans 24 Hour four times and the WEC title twice (2012 & 2013).
– – – http://members.iracing.com/membersite/member/CarDetail.do?carid=98

Audi R8 LMS GT3

– The range of toe settings has been expanded so target toe values may be achieved over a larger range of camber settings.
– Driver seating position has been moved further back in the car.
– – This change also alters the driver viewpoint.

BMW Z4 GT3

– Baseline setup has been adjusted so it can pass Tech with any fuel level.

Chevrolet Monte Carlo SS

– Season setups have been updated.

Dallara DW12

– All users who had purchased this vehicle within the past seven months will receive $11.95 in iRacing credits. This is to compensate for the release of the Dallara IR18 so soon after their investment. Thank you for your purchase!

– This vehicle has been added to the garage of all users!
– – The Dallara DW12 is now considered part of the iRacing default content.
– Max Travel of dampers will now always remain positive.
– Honda logos have been removed from this vehicle.
– Fixed an issue where the damaged version of the aero map could add downforce to either end of the vehicle instead of subtracting downforce.

Dallara IR18

– NEW CAR!
– – The Dallara IR18 has been added to the iRacing virtual garage!
– – This is the new IndyCar, and is now available for purchase in the iRacing Store.
– – – Indycar’s latest generation car, the Dallara IR18, was designed to not only look better on track, but also improve the racing. All cars in the Verizon Indycar series will race with the same aero kit, designed and built by Dallara, regardless of the engine manufacturer they choose. This will make for closer racing, more opportunities for on-track passes and more exciting races overall. Featuring two distinctly different aero packages – one low downforce package for super speedways like Indianapolis and another high down force package for street and road courses. Under the hood the power plant remains at 2.2 liter turbocharged V6 that produces upwards of 700 bhp.
– – – http://members.iracing.com/membersite/member/CarDetail.do?carid=99

Dirt Late Model

– (ALL) – Updated front bumpstop rate curves with more accurate data.
– (ALL) – Updated shock lengths and positions using more accurate data.
– (ALL) – Adjusted weight and inertia properties. Setups can now be more easily shared across all versions of the dirt late model.
– (ALL) – Trimmed nose valence and door skirts in the solid model to more typical lengths and adjusted collision elements accordingly.
– (ALL) – Adjusted collision elements in the nose and tail to allow closer racing per member suggestions and feedback.
– (ALL) – The driver’s view position has been adjusted slightly.
– (Limited) – Improved cockpit engine sounds.
– (ALL) – Season setups have been updated.

Dirt Midget

– Two new iRacing paint schemes have been added to this vehicle.
– Garage fuel ranges have been updated to include three settings.
– – Lowest setting is for Qualification
– – Middle setting is for Heats and Consolation races
– – Highest setting is for Feature races.
– The center of gravity location for this vehicle has been adjusted slightly. This change should make the car less prone to wheel stands and more stable down long straights and on corner entry.
– Season setups have been updated.

Dirt Sprint Car

– (ALL) – Last season’s suspension update has been reverted.
– (ALL) – Nose wing angle is now adjustable in the garage.
– (ALL) – Garage fuel ranges have been updated to include three settings.
– – Lowest setting is for Qualification
– – Middle setting is for Heats and Consolation races
– – Highest setting is for Feature races.
– (ALL) – Rear collision elements have been adjusted to result in improved rear frame rail / ride height marker bottoming behavior upon contact with the track surface.
– (ALL) – Adjusted the collision model of opponent cars.
– (ALL) – Season setups have been updated.

Dirt Sprint Car Non-Winged

– (ALL) – Removed the ability to make in-car cockpit adjustments to shocks.
– – 2018 USAC Rule Book 307-I: “Suspension adjustments by the driver from the cockpit will not be permitted.”
– (ALL) – Garage fuel ranges have been updated to include three settings.
– – Lowest setting is for Qualification
– – Middle setting is for Heats and Consolation races
– – Highest setting is for Feature races.
– (410) – Mass and inertia properties have been adjusted.
– (ALL) – Fixed a texture issue with the rollbars when the rock cage is removed.
– (ALL) – Season setups have been updated.

Dirt Street Stock

– Rev limit has been increased from 6200 RPM to 6800 RPM.
– – Season setups have been updated accordingly.

Dirt U.M.P. Modified

– Season setups have been updated.

Ford GT – 2017

– Fixed an issue where duplicate hub models were appearing when viewing from inside the cockpit.

Ford Mustang FR500S

– This car has been converted to now use PBR shaders.

– Fixed an issue where the mirrors were not using the correct aspect ratio.

Indycar Dallara circa 2011

– Honda logos have been removed from this vehicle.

McLaren MP4-30

– Hybrid control and deployment have been re-tooled. The existing deployment strategies have been replaced by a single strategy that is track-position aware. Deployment is completely cut when the car speed exceeds a fixed percent of the expected maximum speed on the current straightaway (end-of-straight or EOS speeds).
– – There are two user modes: Automatic and Manual Trim.
– – – In Automatic mode, the system calculates and applies an offset to the % EOS speed cut parameter that attempts to balance harvested and deployed electrical energy. Per the description, this mode requires no intervention from the driver – you simply get in and drive.
– – – In Manual mode, the user specifies a Trim via the MFH knob (1 to 14), in 2% increments from -12% to +14%. Setting 7 applies a 0% trim. -ve offsets cut deployment at lower speeds, resulting in net energy savings while +ve offsets result in deployment cuts at higher speeds, draining the battery. Note that the base %EOS speed cut parameter and expected EOS speeds are generated using ref-line calculations that have been modified to handle hybrid power units (ref-line calcs are used for the driving line display and race control functions like applying track-cutting time penalties in real-time).
– MGU-K power is now shown on the digital display.
– A Qualifying mode has been added for MGU-K deployment.
– Dynamic brake biasing and handling of MGU-K harvesting has been updated.
– – The car is now much more stable at brake release, even with very aggressive re-gen setting.
– The cure-based degradation and wear-based degradation of the tires has been increased.
– – Please evaluate this change over the 7-10 days after release, and please provide us with feedback. If necessary, we will adjust this again before the start of the F1 WCS.

Mercedes-AMG GT3

– 2018 Season 2 BoP adjustments: -15 kg minimum weight, reduced drag sensitivity for rear wing adjustments at greater than 4 degrees (so higher angles generate less drag), slightly reduced overall aero drag.

Modified – SK

– Season setups have been updated.

NASCAR Camping World Chevrolet Silverado

– Contingency decals have been updated for the 2018 season.
– Season setups have been updated.

NASCAR Camping World Toyota Tundra

– Contingency decals have been updated for the 2018 season.
– Season setups have been updated.

NASCAR K&N Pro Chevrolet Impala

– Season setups have been updated.

NASCAR Monster Energy Cup Chevrolet SS

– Contingency decals have been updated for the 2018 season.
– Season setups have been updated.

NASCAR Monster Energy Cup Ford Fusion

– Contingency decals have been updated for the 2018 season.
– Season setups have been updated.

NASCAR Monster Energy Cup Toyota Camry

– Contingency decals have been updated for the 2018 season.
– Season setups have been updated.

NASCAR Whelen Tour Modified

– Season setups have been updated.

NASCAR XFINITY Chevrolet Camaro

– Contingency decals have been updated for the 2018 season.
– Season setups have been updated.

NASCAR XFINITY Ford Mustang

– Contingency decals have been updated for the 2018 season.
– Season setups have been updated.

NASCAR XFINITY Toyota Camry

– Contingency decals have been updated for the 2018 season.
– Season setups have been updated.

Porsche 911 GT3 Cup Car (991)

– Anti-roll bar stiffness has been increased.
– Drivetrain stiffness has been increased.

Porsche 919 Hybrid

– NEW CAR!
– – The Porsche 919 Hybrid has been added to the iRacing virtual garage!
– – This is a Le Mans Prototype (LMP1-H) race car, and is now available for purchase in the iRacing Store.
– – – The Porsche 919 Hybrid marked Porsche’s return to prototype racing after a successful program with the RS Spyder ended in 2011. The 919 made its debut at the World Endurance Championship (WEC) 6 Hours of Silverstone in 2014 and ultimately finished the season championship in third. In 2015, Porsche would return to its winning ways by earning victory at the 24-Hours of Le Mans and the overall season championship as well. The Porsche 919 would go on to win the Le Mans 24 and the WEC championship in 2016 and 2017 as well.
– – – http://members.iracing.com/membersite/member/CarDetail.do?carid=100

Ruf RT 12R

– (Track) – Season setups have been updated.

Silver Crown

– Season setups have been updated.

Sprint Car

– Season setups have been updated.

V8 Supercar Ford Falcon circa 2012

– Fixed an issue where the mirrors were not using the correct aspect ratio.

TRACKS:

Atlanta Motor Speedway

– (Oval) – Track surface grip level has been increased slightly.

Circuit des 24 Heures du Mans

– Adjusted the audio system for the jet flyover.

The Dirt Track at Charlotte

– NEW TRACK!
– – The Dirt Track at Charlotte has been added to the digital landscape of iRacing!
– – This dirt oval track is now available for purchase in the iRacing Store.
– – – This is a stand-alone track; this is not a new configuration for Charlotte Motor Speedway.
– – – A 4/10 mile dirt track located across the street from its big sister – the Charlotte Motor Speedway, the Dirt Track at Charlotte was built in 2000 and hosts many weekly dirt series throughout the year including UMP Modifieds, Dirt Late Models, and Dirt Sprint cars. The World of Outlaws dirt series have held their finals at the Dirt Track at Charlotte as well.
– – – http://members.iracing.com/membersite/member/TrackDetail.do?trkid=314

Limaland Motorsports Park

– NEW TRACK!
– – The Limaland Motorsports Park has been added to the digital landscape of iRacing!
– – This dirt oval track is now available for purchase in the iRacing Store.
– – – One of Ohio’s favorite dirt tracks, Limaland Motorsports Park is known to locals as Northwest Ohio’s Quarter Mile of Thunder. The track is owned and operated by the University of Northern Ohio (UNOH) and host Friday night racing throughout the racing season. This offers the university students a unique opportunity to compete in professional level racing while attending school. Originally opened in 1935, Limaland Motorsports Park hosts a variety of dirt classes on a weekly basis included including UMP Modifieds.
– – – http://members.iracing.com/membersite/member/TrackDetail.do?trkid=303

Phoenix International Raceway – 2008

– (Rallycross) – An extra Joker Lap checkpoint has been added to fix a problem where the second half of the Joker Lap was considered valid for the Split Time sector.

Pocono Raceway

– UPGRADED TRACK!
– – Pocono Raceway has been significantly updated to a version circa 2016, and includes a re-pave of the track surface.
– – The original Pocono Raceway has been re-named “Pocono Raceway – 2011”.
– – This asphalt oval track is now available for purchase in the iRacing Store.
– – This track upgrade includes the following:
– – – Re-scanned and re-photographed the track.
– – – Using that scan, modeled new track geometry from scratch.
– – – Created brand new track surface textures for every surface using our latest methods.
– – – Upgraded a variety of the most prominent track objects from the old track by re-modeling and re-texturing them to our current art standards.
– – – http://members.iracing.com/membersite/member/TrackDetail.do?trkid=277
– Ownership of this track will be automatically granted to users who already owned the previous version, Pocono Raceway – 2011.

Pocono Raceway – 2011

– This track is formerly known as “Pocono Raceway.”
– – It has been renamed to “Pocono Raceway – 2011” to make room for the upgraded version of the track.

– Ownership of this track will be automatically granted to all iRacing users, and it is now considered part of the default iRacing content.

Richmond Raceway

– This track is formerly known as “Richmond International Raceway.”
– – It has been re-branded “Richmond Raceway” to reflect the changes to this track in the real world.

Sonoma Raceway

– NEW TRACK CONFIGURATION!
– – A new Rallycross configuration has been added to this track!
– – A member who already owns or purchases this track gains access to this new configuration.
– – – http://members.iracing.com/membersite/member/TrackDetail.do?trkid=312

Texas Motor Speedway

– (Oval) – Track surface grip level has been increased slightly.

USA International Speedway

– (Dirt) – Fixed a surface type bug on the back stretch of the track.

 

 

Published in Sim Racing News
Monday, 15 January 2018 17:16

IRACING:2018 Season One Update Release

 FiestaRS WRC

 

2018 Season One Update Notes:

License Classes
iRacing now has four unique License Classes!

  • Each of the four licenses are completely separate from each other, and you will have your own Class, iRating, and Safety Rating in each.
  • There is one license for each type of racing available: Oval, Road, Dirt Oval, and Dirt Road.
    • Your initial Dirt Oval License Class was granted to you based on an algorithm that took into account both your 2017 Oval License Class, and your 2017 participation in Official Dirt Oval races.

Heat Racing
Heat Racing, a new format of racing competition has been added to iRacing!

  • Heat racing is a system of competition that divides racers into different groups, or Heats, based on their qualification performance. Each Heat has its own winners and losers, and the best racers from each Heat will go on to compete against each other in the final session, the Main Event. Before that, the other racers from each Heat will go on to Consolation Races, where they may have a chance to earn themselves a spot in the Main Event!
  • For detailed information on Heat Racing, check out this document:https://d3bxz2vegbjddt.cloudfront.net/dev/pdfs/2017-iracing-heat-racing-doc.pdf

You are able to create and join your own Hosted Sessions using the Heat Racing format!

  • This option is only available in the iRacing Beta Interface!
  • To setup your own Heat Race:
    • Click on: “Go Racing”, then, “Create a Race”, then, in the “Set Race Options” section, for the “Event Type”, select “Heat Racing”. Then, select one of the different configurations in the dropdown and finally purchase your session and join!
  • Session time and price are calculated using the maximum possible value for the number of entrants, which would yield the maximum number of Heat sessions being run. Thus, the time is an estimated total of the time limits for each of the predicted sessions plus a small buffer to account for session transitions and gridding times.
  • The cost for purchasing a Hosted Heat Racing Session has a 25% discount in addition to any other bulk discounts you may already receive.

Race Results
The in-Sim Race Results page has been reorganized to handle Heat Racing events, which can have many more sessions than just Practice/Qualify/Warmup/Race. If necessary, you can now scroll the Results left/right to reveal the results for the particular session of interest. Since all cars in the event are listed, yet only a subset of them actually drive in some of the sessions, you can sort the results for a particular session, thus grouping the cars that participated together, and pushing the cars that were not involved in that session to the bottom.

Asphalt Oval Racing
A physics overhaul has been performed on our asphalt oval cars!

Dirt Oval Racing
The default value for the starting track state for Dirt Ovals in a Race session has been lowered slightly for most cars, and has been lowered significantly for the Non-Winged Sprint Cars. This change will affect Official Sessions and any hosted sessions where the starting state is not explicitly specified.

The default value for the starting track state for Dirt Ovals in Test, Practice, and Unattached Qualify sessions has been increased to make these tracks more closely match typical starting race conditions. Overall, you should expect the track for a Dirt Oval Practice session to have nearly the same starting usage as a Race session for the entry-level Dirt Oval cars.

The variability in default starting track states for Dirt Ovals has been increased, meaning that when a starting usage value is not explicitly given, the distribution of generated usage percentages is wider. This will result in more variety in starting track state in Official Sessions and any hosted sessions where the starting state is not explicitly specified.

Dirt Oval Track surface properties have been adjusted to reduce traction.

For some extensive and detailed information on the changes within Dirt Oval Racing, check out this link: http://members.iracing.com/jforum/posts/list/3582313.page#10803079

Red Bull Global Rallycross Series
Welcome to the world of Rallycross!

Rallycross is a form of racing that combines asphalt and dirt track sections into a short circuit, that also includes a dirt jump. There are limited penalties, no pit stops, and cars designed specifically for this racing format.

Rallycross cars and tracks have been added to the iRacing repertoire!

  • Ford Fiesta RS WRC
  • VW Beetle GRC
  • Daytona circa 2007 (Rallycross – Long)
  • Daytona circa 2007 (Rallycross – Short)
  • Iowa Speedway (Rallycross)
  • Lucas Oil Raceway (Rallycross)
  • Phoenix International Raceway – 2008 (Rallycross)

On the “Host A Race” page on the membersite, when a track with a Joker Lap (currently only Rallycross tracks) is selected, a new option for selecting the “Number of joker laps” is displayed. Additionally, Full Course Cautions and fast Tows are both completely disabled, and Standing Starts is mandatory.

Simulation
Headlights can no longer be disabled on Road courses at night.

The in-car slowdown penalty display now rounds up to the nearest tenth, so that “0.0” is never displayed for time remaining.

Dynamic Track
Improved the method for calculating simulated tire activity during track initialization.

Rendering
A new water shader has been implemented at Daytona circa 2007. This shader replaces the formerly static water effect with one which is reactive to the wind and uses current lighting techniques. Please look forward to this water shader seeping into other tracks later this season!

Audio
A new Ambient Volume slider can be found in the Options menu. This will control sounds like fireworks and jet fly-overs.

Fixed a bug that was causing backfires to emit at the wrong location when watching a replay. Backfires and shift sound emission should now also stick to the car, rather than Doppler shifting away when viewing from inside the cockpit.

Spotter
A brand new Spotter Pack, Cole Carter, the official spotter for Scott Speed, is now available in iRacing! This Spotter Pack is ready to assist in all types of racing, including all calls needed for Rallycross racing!

  • You may select which Spotter Pack iRacing uses in your Audio Options menu.

The default Aussie Spotter is ready to assist with Rallycross calls. Other Spotter Packs (except Cole Carter), are currently not setup to perform Rallycross calls.

Pit Crew
iRacing has now finished hiring and training a highly experienced and fully animated pit crew to service some cars and trucks!

  • NASCAR Camping World Chevrolet Silverado
  • NASCAR Camping World Toyota Tundra
  • NASCAR Monster Energy Cup Chevrolet SS
  • NASCAR Monster Energy Cup Ford Fusion
  • NASCAR Monster Energy Cup Toyota Camry
  • NASCAR Truck Series Chevrolet Silverado circa 2013
  • NASCAR XFINITY Chevrolet Camaro
  • NASCAR XFINITY Ford Mustang
  • NASCAR XFINITY Toyota Camry

This super-fast and hardworking team will jump into action whenever you’re pitting with one of the above vehicles on a track where that vehicle should be racing competitively.

War wagons for many stock cars have been updated! The war wagons should now have more detail, and randomly opened toolbox doors.

Opponent Cars
Opponent car spec data has been updated for ALL cars.

  • The results of this change may be visible on timed penalties (such as cutting corners). An accurate car spec is required to determine the amount of time gained by cutting a corner and hence the appropriate penalty.

Fixed an issue with the way some cars looked due to an error in weight distribution.

Paint Kit
Improved font handling when painting cars.

In-Sim Race Radio
Added the ability for the Sim to ask, within a radio script, whether or not the current session is either a Qualify Session or a Race Session (qual_or_race), or if the current event is a Heat Racing event (heats).

  • See the “readme.txt” file located in your My Documents/iRacing/scripts/radio/ directory for more information.

Changed the default “StartDriving.txt” and “StopDriving.txt” radio scripts to mute/unmute @ALLTEAMS if “qual_or_race” is true.

  • This change is ONLY applied if you do not have customized versions of these two radio scripts. If you have customized versions of these scripts, and wish to incorporate these changes, see the “readme.txt” file located in your My Documents/iRacing/scripts/radio/ directory for more information on how to use them. (You would basically add “if qual_or_race mute @allteams” to the “StartDriving.txt” file, and “if qual_or_race unmute @allteams” to the “StopDriving.txt” file.)

Controls
A gold hand brake overlay has been added over the normal red brake bars shown during calibration and when in or out of your car. This overlay will only be present for our brand new Rallycross cars: the Ford Fiesta RS WRC, and the VW Beetle GRC.

Virtual Reality
Fixed an issue where mirrors and environment maps were rendering with the incorrect cameras when Oculus Rift or Vive was active.

Telemetry
New live 360 Hz telemetry variables have been added:

  • VelocityX_ST
  • VelocityY_ST
  • VelocityZ_ST
  • LongAccel_ST
  • LatAccel_ST
  • VertAccel_ST
  • RollRate_ST
  • PitchRate_ST
  • YawRate_ST

More telemetry variables are now optionally available to output at 360 Hz to the “.ibt” file.

The iRacing telemetry now includes a “NumJokerLaps:” property under “WeekendOptions:” that indicates the number of required Joker laps that must be taken in any race session.

The iRacing telemetry now includes a “JokerLapsComplete:” property for each “- Position:”.

Fixed a bug in telemetry session string “CurDriverIncidentCount,” output.

Fixed a telemetry bug that caused DRS lights to track the last car to join the session.

iRacing Beta Interface
The iRacing Beta Interface, which includes the Time Attack race mode, has been updated.

The iRacing Downloader is now fully integrated and functional within the iRacing Beta Interface, and no longer needs to direct the user to the iRacing membersite via a web browser.

The “Recent Results” section of the iRacing Beta Interface is now fully functional! This section will display results of all kinds from the past 24 hours.

The “Sign Out” section that was in the bottom-left corner has returned to the top-right corner, and is now a dropdown menu.

The “My Content” section has been folded into a dropdown menu that appears when you click on your profile name box in the top left corner.

  • This section includes where you can view the Cars and Tracks you own, as well as your Racing Suit and Helmet.
  • Within the Cars and Suit & Helmet sections, you can also access the Paint Kit to customize each item.

You are able to create and join your own Hosted Sessions using the Heat Racing format!

  • This option is only available in the iRacing Beta Interface!
  • To setup your own Heat Race:
    Click on: “Go Racing”, then, “Create a Race”, then, in the “Set Race Options” section, for the “Event Type”, select “Heat Racing”. Then, select one of the different configurations in the dropdown and finally purchase your session and join!
  • Session time and price are calculated using the maximum possible value for the number of entrants, which would yield the maximum number of Heat sessions being run. Thus, the time is an estimated total of the time limits for each of the predicted sessions plus a small buffer to account for session transitions and gridding times.
  • The cost for purchasing a Hosted Heat Racing Session has a 25% discount in addition to any other bulk discounts you may already receive.

Style and Layout:

  • The side-bar action buttons under the “Go Racing” section for “Create a Race” and “Test Drive” are now toggleable, and can be managed in the “Settings” menu. They have been turned off by default.
  • Fixed an issue where some dropdown menus were dropping down behind other interface elements.
  • The gutter between items in the grid view has been reduced, leaving more space for text.
  • Overall style has been tweaked.

Sorting, Filtering, and Searching:

  • The term “Ranked” has been changed from a Tag into a Category for sorting and filtering.
  • When filtering or searching, if no results are found, the “No Results Bar” should now always appear.
  • The default “no results” text has been updated.
  • Fixed an issue with sorting cars and tracks. This should now work properly.
  • Both the “My Cars” and “My Tracks” sections should now sort items by “Name” by default.
  • Both the “My Cars” and “My Tracks” sections should no longer show Unowned content.
  • The Store should no longer show Owned content.
  • The method for determining if you own a piece of content has been improved.

Favorites:

  • The toggle for Favorites should now work again for all Car and Track lists.
  • Fixed a rendering issue with the Favorite Star when selecting a car or track.

Official Series:

  • Now, up to 10 sessions will be displayed for Official Sessions.

Creating a Session:

  • In the Create a Race modal, selecting a different Race Server now updates the server name.
  • In the Create a Race modal, the purchase cost amount should always be correctly displayed.
  • In the Create a Race modal, the “Track State: Rubber % Slider” has been fixed.

Joining a Session:

  • The modal for joining a Hosted Session now displays the currently Registered Drivers.
  • Fixed some issues with the Weather Card when viewing the information for a User-Created Session.

Sporting Code
Some additional information has been added to the Time Attack section.
The term “Ranked” will now pertain to Official iRacing Sessions in which a participant’s iRating and Safety Rating will be affected.

CARS:
Chevrolet Monte Carlo SS
Season setups have been updated.

Dallara DW12
Season setups have been updated.

Dirt Midget
NEW CAR!

The Dirt Midget has been added to the iRacing virtual garage!

  • This vehicle is now available for purchase in the iRacing Store.
  • Originating in the United States in the 1930s and now raced on a global scale, the Midget cars are an incredibly fun spectacle to witness. These cars appear very small but pack a huge power-to-weight ratio and typically run four-cylinder engines. The cars feature a handful of safety features including their own roll cages due to the dangerous nature of their power. The small vehicles weigh in around only 900 pounds but carry engines capable of 300 to 400 horsepower. Often used as a stepping stone to high profile divisions, Dirt Midget races can often feature drivers of high notoriety such as Tony Stewart, Kasey Kahne, Kyle Larson, and others. Arguably the most famous Dirt Midget event, the Chili Bowl takes place in early January at the Expo Square Pavilion in Tulsa, Oklahoma.

Dirt Sprint Car
(ALL) – Aero sensitivity to top wing angle and position has been adjusted.
(ALL) – Adjusted suspension geometry to promote more realistic body pitch / roll motion.
(ALL) – Legal CW limits are now bound between 42% and 49% in the garage.
(ALL) – Season setups have been updated.

Dirt Sprint Car Non-Winged
(ALL) – Adjusted suspension geometry to promote more realistic body pitch / roll motion.
(ALL) – Legal CW limits are now bound between 42% and 49% in the garage.
(ALL) – Season setups have been updated.

Dirt U.M.P. Modified
Fixed an issue where the brake bias adjustment knob was rotating on opponent cars.
Season setups have been updated.

Ferrari 488 GTE
Pit scripts have been updated so re-fueling and tire changes take place simultaneously per expected WEC sporting regulations for the 2018-2019 season.

Ford Fiesta RS WRC
NEW CAR!

The Ford Fiesta RS WRC has been added to the iRacing roster of vehicles!

  • This vehicle is now available for purchase in the iRacing Store.
  • The ability to go 0-60mph in under 2 seconds is a phenomenal feat. Probably not a feat you would expect your friendly neighborhood Ford Fiesta to achieve. But take that Fiesta and pack it with a 600-horsepower, turbocharged 2.0-liter engine powering all four wheels and that is exactly the kind of acceleration you get. Rallycross cars are little beasts unlike any other vehicle, and the Ford Fiesta RS WRC is no exception. Driven by Steve Arpin in the Red Bull Global Rallycross Series, this vehicle transitions from dirt to asphalt and back to dirt seamlessly.

Ford GT – 2017
Pit scripts have been updated so re-fueling and tire changes take place simultaneously per expected WEC sporting regulations for the 2018-2019 season.

Updates to ensure the rear tires will spin at launch when launch and traction control are disabled.

Formula Renault 2.0
Tire damping has been increased.

McLaren MP4-12C GT3
The windshield banner is now part of the body texture, and should be editable by the user.

NASCAR Camping World Chevrolet Silverado & Toyota Tundra
Intensive vehicle updates including:

  • Tire updates.
  • Suspension adjustments for better height control.
  • Additional shock damping.
  • Aerodynamics updates.

Season setups have been updated.

NASCAR K&N Pro Chevrolet Impala
Intensive vehicle updates including:

  • Tire updates.
  • Suspension adjustments for better height control.
  • Additional shock damping.
  • Aerodynamics updates.

Fixed an issue with cockpit windshield reflections.

Season setups have been updated.

NASCAR Monster Energy Cup Chevrolet SS, Ford Fusion, and Toyota Camry
Intensive vehicle updates including:

  • Tire updates.
  • Suspension adjustments for better height control.
  • Additional shock damping.
  • Aerodynamics updates.

Fixed an issue with Left-Front toe range.

– Season setups have been updated.

NASCAR Nationwide Chevrolet Impala circa 2011
Intensive vehicle updates including:

  • Tire updates.
  • Suspension adjustments for better height control.
  • Additional shock damping.
  • Aerodynamics updates.

Fixed an issue with chrome on the chassis and windshield.

Season setups have been updated.

NASCAR Sprint Cup Chevrolet Impala COT circa 2013
Intensive vehicle updates including:

  • Tire updates.
  • Suspension adjustments for better height control.
  • Additional shock damping.
  • Aerodynamics updates.

Season setups have been updated.

NASCAR Truck Series Chevrolet Silverado circa 2013
Intensive vehicle updates including:

  • Tire updates.
  • Suspension adjustments for better height control.
  • Additional shock damping.
  • Aerodynamics updates.

NASCAR XFINITY Chevrolet Camaro, Ford Mustang, and Toyota Camry
Intensive vehicle updates including:

  • Tire updates.
  • Suspension adjustments for better height control.
  • Additional shock damping.
  • Aerodynamics updates.

Season setups have been updated.

Super Late Model
Season setups have been updated.

VW Beetle GRC
NEW CAR!

The VW Beetle GRC has been added to the iRacing roster of vehicles!

  • This vehicle is FREE for all iracing.com Members!
  • A little buggy that packs a big punch, the Volkswagen Beetle GRC crosses asphalt and gravel effortlessly with its turbocharged, four-cylinder engine. Championed by Red Bull Global Rallycross driver Scott Speed, his 560-horsepower machine has proven to be a formidable powerhouse, winning three championship titles in a row (2015, 2016, 2017). The all wheel drive Beetle can accelerate from 0 to 60mph in just two seconds, meaning you’ll be putting the transversally mounted, six-speed racing gear box to good use right off the starting grid. This Volkswagen Beetle GRC features a retro form that pays homage to the original Volkswagen Type 1, the longest-running and most-manufactured car of a single platform ever made.

TRACKS:
Atlanta Motor Speedway
Track settings have been adjusted to better correlate to real world lap times.

Auto Club Speedway
(Oval) – Track settings have been adjusted to better correlate to real world lap times.

Charlotte Motor Speedway
(Oval) – Track settings have been adjusted to better correlate to real world lap times.

Circuit de Spa-Francorchamps
Adjusted Pit and Grid stalls as follows:

  • (Classic Pits) – Pit Stalls = 37
  • (Classic Pits) – Grid Stalls = 60
  • (Endurance) – Pit Stalls = 60
  • (Endurance) – Grid Stalls = 60
  • (Grand Prix Pits) – Pit Stalls = 42
  • (Grand Prix Pits) – Grid Stalls = 60

Concord Speedway
Fixed an intermittent crashing error at this track.

Daytona circa 2007
NEW TRACK CONFIGURATIONS!

  • A new Rallycross configuration (Rallycross – Long) has been added to this track!
  • A new Rallycross configuration (Rallycross – Short) has been added to this track!
  • All members own this track by default, and these new configurations are now available for use.

Dover International Speedway
Track settings have been adjusted to better correlate to real world lap times.

Iowa Speedway
NEW TRACK CONFIGURATION!

  • A new Rallycross configuration has been added to this track!
  • A member who already owns or purchases this track gains access to this new configuration.

Kansas Speedway
Track settings have been adjusted to better correlate to real world lap times.

Knoxville Raceway
NEW TRACK!

  • Knoxville Raceway has been added to the digital landscape of iRacing!
  • This track is now available for purchase in the iRacing Store.
  • Located at the Marion County Fairgrounds in Knoxville, Iowa, USA, this half-mile dirt oval raceway is revered as the “Sprint Car Capital of the World”. Every August the Knoxville Nationals, the paramount sprint car event in the United States, is held at Knoxville Raceway. The event takes place over two days and now features a nearly one-million-dollar prize purse. The track was originally built in the late 1800s as a horse racing venue and has progressed from racing stock cars to modifieds to supermodifieds to its current sprint cars.

Las Vegas Motor Speedway
(Oval) – Track settings have been adjusted to better correlate to real world lap times.

Lucas Oil Raceway
NEW TRACK CONFIGURATION!

  • A new Rallycross configuration has been added to this track!
  • A member who already owns or purchases this track gains access to this new configuration.

Michigan International Speedway
Track settings have been adjusted to better correlate to real world lap times.

Phoenix International Raceway – 2008
NEW TRACK CONFIGURATION!

  • A new Rallycross configuration has been added to this track!
  • All members own this track by default, and this new configuration is now available for use.

Pocono Raceway
(Oval) – Track settings have been adjusted to better correlate to real world lap times.

Richmond International Raceway
Track settings have been adjusted to better correlate to real world lap times.

Texas Motor Speedway
(Oval) – Track settings have been adjusted to better correlate to real world lap times.

Published in Sim Racing News
Thursday, 14 September 2017 21:46

Vesaro I Professional Simulator

Vesaro Professional Stage1 General

 

The Vesaro I Professional series of simulators. Aimed at hardcore enthusiasts, professional racing drivers or customers that demand nothing but the highest quality and performance components.

The 7 stages of simulator in the range all feature professional direct drive steering systems and our top of the range V-spec GT wheel rims that utilize genuine OMP racing rims and feature carbon magnetic shifters with the most authentic feel possible.

Our seat belt harness system is featured on all models and from Stage 3 up our new Seat Belt tensioner system provides the most incredible braking g-force feedback on the body providing an essential tool for training and an increased level of immersion.

All systems in the range utilize our latest on-board technology with fully integrated audio system built directly into the simulator and featuring a low profile Alpine sub-woofer mounted directly under the seat. This combined with the fully integrated on-board computer provides a clean look with no externally connected components.

Options include wraparound displays, D-BOX motion technology with 5 different levels, professional racing pedals with hydraulic pistons, professional Cobra bucket racing seats and optional VR headsets.

 

Vesaro Professional Stage7 General

 

Product Details
 
Professional simulator designed for private or home customers requiring high end Motorsport grade components for personal race driver training or home enthusiasts who require the best.

The simulator comes Plug and Play factory assembled by default and includes a professional grade direct drive steering force feedback system that is designed for the ultimate in authenticity and realism and offering direct feedback of the cars steering system, road texture and general forces. 

The simulator includes our custom built watercooled PC which uses only the best cherry picked components for optimal simulation performance.  All Vesaro PC's are built in house by the same technicians building the simulator ensuring that everything seamlessly ties together for a complete unified solution.

The simulator features an authentic GT style driving position with raised pedal position and angled seat by utilizing the GT seat conversion system.

Base on our commercial strength framework with adjustable pedals height and position using a quick release system.  Adjustable seat position and adjustable height and angle.

The simulator includes a professional Motorsport grade racing seat made by seat manufacturer Cobra.

On-board audio provides a clean setup with high quality on board components including an Alpine low profile subwoofer located under the seat and a vibe amplifier powering the 4 satellite speakers.

The Simulator comes with a 2 Year warranty and is backed up by our free remote login support and 7 days per week free phone and email support. 
 
Published in Sim RacingHardware
Thursday, 24 August 2017 22:04

Forza Motorsport Wheel Bundle

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The centerpiece: The ClubSport Wheel Base V2.5

The ClubSport Wheel Base V2.5 is a masterpiece of Germaneering® and sets new standards for performance and reliability.

Interchangeable steering wheels
Interchangeable steering wheels

Change the steering wheel in seconds with our proven automotive grade quick release system - even while in the game.

Power and precision everywhere
Power and precision everywhere

The powerful brushless servo motor is incredibly smooth and delivers instant acceleration. It achieves this with no dead spots around the center. Double hall sensors on both motor and directly on the steering axis deliver unmatched precision and reliability.

 

Official Forza Motorsport Racing Wheel

The Bundle comes with the ClubSport Steering Wheel Universal Hub for Xbox One and the ClubSport Wheel Rim GT "Forza Motorsport". You can enjoy the full modularity of the Universal Hub and it comes with the same features and components.

Adjustable button elements and shifter paddles
Adjustable button elements and shifter paddles

Either use the integrated buttons on top of the Universal Hub or position additional buttons wherever you want them. The 7-function FunkySwitch element can be used to navigate. You can use small or large shifter paddles, or none at all.

Authentic and luxurious materials
Authentic and luxurious materials
The rim is made in brushed, anodized Aluminum and covered in genuine smooth leather with white stitching. 
The diameter is 33 cm like in a real race car.
 
UH RGTF M 02

CSW V2 5 M1

 

Only the best: the ClubSport Pedals V3 and the ClubSport Shifter SQ

Nothing makes you faster than a set of good pedals and a good shifter adds perfect immersion. We are using the latest and most advanced technology to give you the advantage. css SQ S 06

 

Features

  • Quick release system to allow the easy exchange of steering wheels within seconds during gameplay
  • DirectSensor™ technology: The sensor is mounted directly on the steering axis to avoid interference and performance issues that are inherent in belt and gear drives that have motor mounted sensor systems
  • DUAL HALL technology: One Sensor is mounted on the motor and a second one on the axis. It can hardly get more precise than this.
  • Ultra strong brushless servo motor plus two vibration motors in the steering wheel (depending on the model)
  • 900° of rotation which can be adjusted in the Tuning menu of the attached ClubSport Steering Wheel
  • Aluminum wheel rim covered with genuine smooth leather
  • Detachable button caps with Xbox One symbols
  • 16 integrated buttons on top of the hub
  • 4 button boxes with 3 buttons each
  • FunkySwitch(tm) with 4-way direction pad, 2-way turning function and push button. Comes with a metal knob
  • Small or big shifter paddles for different rim diameters.
  • LED display for Tuning or telemetry functions. It can be installed in two positions: Standing or flat
  • Ultra realistic shifting experience: 7 gear H-Pattern mode and very realistic sequential mode with strong haptic feedback; easy to switch between sequential and H-Pattern mode
  • Ultimate pedals adjustability: Position of pedal plates in all directions, angle, spring strengths at clutch and throttle, brake sensitivity, brake travel
  • Pressure sensitive brake with custom made 90 kg load cell sensor
  • High resolution pedals in full-metal construction with 12bit magnetic and contactless sensors on gas and clutch for a long life and maximum performance
  • Vibration motors on gas and brake pedals​
  • Please check the product description sites of the contained products for detailed information about individual features.

Compatibility

  • PC: This Wheel Base is compatible with PC in combination with all available steering wheels.
  • Xbox One®: The Forza Motorsport Wheel Bundle for Xbox One & PC is compatible with Xbox One® out-of-box due to the included ClubSport Steering Wheel Universal Hub for Xbox One. Without any Xbox One® licensed Steering Wheel attached, the Wheel Base is NOT compatible to Xbox One®.
  • PlayStation®: This product is not compatible to any PlayStation® console and cannot be upgraded to achieve compatibility.
  • Please check the product description sites of the contained products for detailed information about individual compatibilities.

Special Notes

  • This bundle is ready to race. You can add options like accessories or e.g. further steering wheels. Please use our configurator to configure the setup of your choice.
  • No table clamp included. You need to mount it with screws to a cockpit or buy the optional ClubSport Table Clamp
  • Hard-mount screws only included for the 3 hole pattern, pre-mounted with the 20° angle adapter​. Please read the manual for information about qualified

 

Published in Sim RacingHardware
Friday, 07 April 2017 22:15

Iracing:2017 Season 2 Build 2

17 dirtlatemodel

 

iRacing Dirt Late Model Photo

 

iRacing  released there 2017 Season 2 Patch 2 which includes the first part of the highly anticipated Dirt related content for the online racing service.

Today iRacing published the release notes for the new build and with it confirmed that there will be seven new cars and 4 new tracks available. Besides the six first Dirt racing vehicles, iRacing also deployed a brand new 3D model in the form of the 2018 NASCAR Toyota Racing Camry.

As usual, this update patch also features a list of fixes and improvements covering various parts of the racing simulator. For more details, check out the full changelog below.

 


New Cars

  • Dirt Late Model
  • Dirt Sprint Car
  • Dirt Legends Ford ’34 Coupe
  • Dirt Street Stock
  • NASCAR Camping World Toyota Tundra
  • NASCAR Camping World Chevrolet Silverado
  • NASCAR Monster Energy Cup Toyota Camry (New 3D model)

 New Tracks

  • Williams Grove Speedway
  • Volusia Speedway Park
  • Eldora Speedway
  • USA International Speedway

iRacing NASCAR Toyota Camry 2018

Changelog:

Website

  • Fixed the “Featured Answers” section of the Support page.

SIM

  • Fixed a bug where newly created lap files for this season would not show up in the comparison lap file selection dialog.
  • The “reduceFrameRateWhenFocusLost” and “muteWhenFocusLost” settings in the “app.ini” file have been renamed by placing an “_” before “WhenFocusLost” in their names, and both settings now defaulted to 0. This means that when another program, or Windows itself, pops-up a notification while the Simulation is running, the Simulation will no longer reduce its drawing to a very low frame rate, or mute its sounds.

Dirt

  • Dirt is finally here!
  • Dirt race tracks are incredibly dynamic puzzles, changing their surfaces every lap as cars skid, scrape, and push dirt around. All these particles and the fluid nature of the track surface demanded a new particle code system, an artistic overhaul, and realistic audio to cover the vast range of variations these tracks present. We’ve implemented methods to cover the full range of wet to dry dirt, and the full spectrum of densities racing dirt presents including hardpan, loose, compact, and prepared racing surfaces. Finally, we’ve also designed the track surface itself to function like dirt racers can expect, whether it is pushing the cushion, gaining grip in certain areas, or forming a blue groove. Up and down the circuit, the vastly complex and seamlessly layered combination of track conditions creates an exhilarating experience.
  • The particles, tires, and surface sounds are dynamically updated using hundreds of debris sounds and scores of tire rolling and skid sounds. These are dynamically adjusted to cover the full range of track conditions to reflect the wetness or dryness of the dirt and to let you know when you’re driving on any combination of hardpan, compact, or loose dirt. We even hurled dirt at helmet visors to get the recordings we required!
  • For the initial dirt release, it is best not to run non-dirt cars at the dirt tracks. This is for a couple of reasons. One, most of the non-dirt cars have slick tires, which do not work well at all on the dirt surface. Two, some of the cars are not yet updated to check for the new dirt track types and will fail to load at the dirt tracks. We’ll work to rectify the failure of cars to load, but it is not likely that you will be wanting to drive cars with slicks at a dirt track anytime soon. Dirt tires are significantly softer and have much more tread pattern than even a normal passenger car tire. So even cars with treaded tires (e.g. the Skip Barber car) do not work well on dirt. Finally, most of the dirt cars allow much lower tire pressures than the pavement cars, which additionally helps them to work. – – So if you would like to try dirt track oval racing, please try it in a dirt track car! The new Dirt Legends car and the Dirt Street Stock are available to all, as is USA Speedway, newly covered with dirt.
  • A brand new Pace Truck has been built and hired to manage all races at dirt ovals to create a more authentic safety vehicle experience at these tracks.
  • Due to the intense nature of the graphics needed for Dirt Racing, it is recommended that you keep “Render Dynamic Track Changes” enabled, and have your “Shader Quality” set to Medium or above, otherwise you will get a notification warning you about your experience.

Spotters

  • Fixed an issue that would have left your computerized spotter disabled if a teammate left the server while they had indicated that they were acting as your live spotter.

GT3

  • GT3 cars are now less sensitive to drafting – you will need to be closer to other cars to feel the effect.

Time Trials

  • Time Trial sessions will now use the same Time Of Day as is used in the other session types in a given series that uses Dynamic Weather, even though the rest of the Time Trial weather settings will be set to the iRacing default weather.

CARS:

Aston Martin DBR9 GT1

  • Updated tires to have a faster response to steering inputs and lower slip angles for peak grip. This should achieve a combination of good responsiveness and the ability to identify peak grip without taking away too much over-the-limit forgiveness.
  • Updated the LeMans aero package: a Rearward shift in the center of pressure that produces better balance in mid-to-high speed corners.

Audi R8 LMS GT3

  • GT3 BoP Adjustment: This car now has less aerodynamic understeer, and the rear wing is more effective at tuning both downforce and aerodynamic balance.

BMW Z4 GT3

  • GT3 BoP Adjustment: Increased engine torque by 1%.
  • GT3 BoP Adjustment: Re-tuned straight line speed to match performance from before the tire construction and compound changes.

Chevrolet Corvette C6.R GT1

  • Updated tires to have a faster response to steering inputs and lower slip angles for peak grip. This should achieve a combination of good responsiveness and the ability to identify peak grip without taking away too much over-the-limit forgiveness.
  • Updated the LeMans aero package: a Rearward shift in the center of pressure that produces better balance in mid-to-high speed corners.

Dirt Late Model

  • NEW CAR! – – As with their pavement racing counterparts (with which they share little beyond their generic name), Late Models are among the most sophisticated and popular classes of race cars on the dirt tracks of North America and Australia. “Classes” is the key term, as there is a category of dirt Late Models – Limited, Pro, and Super – for nearly every level of experience and budget. – – There are several classes of this vehicle available, all of which are included when purchasing this new vehicle.
  • The classes are: – – – Limited Dirt Late Model (350 C.I.D. engine) – – – Pro Dirt Late Model (358 C.I.D. engine) – – – Super Dirt Late Model (438 C.I.D. engine)

Dirt Legends Ford ’34 Coupe

  • NEW CAR! Free addition for all Members! – – Our original Legends car, geared up for the dirt tracks! – – This dirt version of the Legends car is included as part of the free Legends ’34 Ford Coupe package.

Dirt Sprint Car

  • NEW CAR! – – Nothing better epitomizes grassroots American racing than a Winged Sprint Car slinging dirt on one of the scores of 1/4, 3/8, 1/2, and mile dirt ovals dotting the countryside. The Sprint Car’s iconic roller skate shape hearkens to an era when the likes of Bill Vukovich, Jimmy Bryan, and Parnelli Jones scratched and clawed their ways from the short tracks of America to a front-row seat in the Indianapolis 500. More recently, Jeff Gordon, Tony Stewart, Kasey Kahne, and Kyle Larson have used Sprint Cars as a stepping stone to NASCAR even as the likes of Steve Kinser, Sammy Swindell, Donnie Schatz, Joey Saldana, Bryan Clauson, and Levi Jones have fashioned good (if hard-earned) livings racing World of Outlaws and United States Auto Club Sprint Cars three, four, and five nights a week while their counterparts compete in Canada and South Africa, Australia and New Zealand. – – There are several classes of this vehicle available, all of which are included when purchasing this new vehicle.
  • The classes are: – – – Dirt Sprint Car – 305 C.I.D. engine – – – Dirt Sprint Car – 360 C.I.D. engine – – – Dirt Sprint Car – 410 C.I.D. engine

Dirt Street Stock

  • NEW CAR! Free addition for all Members! – – Our original Street Stock, geared up for the dirt tracks! – – This dirt version of the Street Stock car is included as part of the free Street Stock package.

Ford Falcon FG V8

  • The drivetrain stiffnesses and damping values have been reverted to those used before the 2017 Season 2 Patch 1 release. This adjustment is aimed at reducing rear axle tramp.

Ford GT GT3

  • GT3 BoP Adjustment: Fuel consumption has been adjusted.

Holden Commodore VF V8

  • The drivetrain stiffnesses and damping values have been reverted to those used before the 2017 Season 2 Patch 1 release. This adjustment is aimed at reducing rear axle tramp.

HPD ARX-01c

  • Bug fix for Tech in the Garage: Ride heights are now displayed at the rear left and rear right corners instead of along the longitudinal centerline of the car. This ensures that if the car fails Tech because the rear left or rear right ride heights are illegal, it will be highlighted in the Garage screen. – – All iRacing HPD setups now pass Tech.

McLaren MP4-12C GT3

  • GT3 BoP Adjustment: Anti-roll bars are stiffer at both ends in an effort to make handling more benign.
  • GT3 BoP Adjustment: This car now has less aerodynamic understeer, and the rear wing is more effective at tuning both downforce and aerodynamic balance.
  • GT3 BoP Adjustment: Re-tuned straight line speed to match performance from before the tire construction and compound changes.

Mercedes-AMG GT3

  • GT3 BoP Adjustment: Re-tuned straight line speed to match performance from before the tire construction and compound changes.
  • GT3 BoP Adjustment: Fuel consumption has been adjusted.

NASCAR Camping World Chevrolet Silverado

  • NEW DIRT MODEL! Free addition for all Members who already own this vehicle! – – Our original Silverado truck, geared up for the dirt tracks! – – The dirt model of this vehicle will now be automatically used whenever paired with a dirt track. The dirt version of the Silverado is included in the Silverado truck package.

NASCAR Camping World Toyota Tundra

  • NEW DIRT MODEL! Free addition for all Members who already own this vehicle! – – Our original Tundra truck, geared up for the dirt tracks! – – The dirt model of this vehicle will now be automatically used whenever paired with a dirt track. The dirt version of the Tundra is included in the Tundra truck package.

NASCAR Monster Energy Cup Chevrolet SS

  • Updated aero, suspension, and garage setup range for the 2017 season.
  • Track-specific vehicle setups have been updated.

NASCAR Monster Energy Cup Ford Fusion

  • Updated aero, suspension, and garage setup range for the 2017 season.
  • Track-specific vehicle setups have been updated.

NASCAR Monster Energy Cup Toyota Camry

  • This vehicle has been updated with a brand new 3D model.
  • Updated aero, suspension, and garage setup range for the 2017 season.
  • Track-specific vehicle setups have been updated.

TRACKS:
Eldora Speedway

  • NEW TRACK! – – Both by geography and history, Eldora Speedway stands at the epicenter of dirt track racing. Situated in what was once an Ohio cornfield near the Indiana state line, the half-mile clay oval lies in the very heart of the Midwest’s roaring racing scene. And as host to some of the biggest events on the short track racing calendar annually – events that have attracted the top names in American racing for more than half a century – Eldora can rightly bill itself as ‘The World’s Greatest Dirt Track.’

USA International Speedway

  • A NEW DIRT CONFIGURATION HAS BEEN ADDED! Free addition for all Members! – – While the real USA International was a super quick, three-quarter-mile paved oval, thanks to iRacing’s talented artists and software engineers, iRacers (and only iRacers) can now race on a virtual dirt version of the Lakeland, FL track. With its long straights and tight but steeply banked turns, USA International requires both a strong engine and a finely-tuned chassis and poses a stern test of Sim racers’ ability to wheel their dirt cars around a lightning quick oval.

Volusia Speedway Park

  • NEW TRACK! – – Known as ‘The Fastest Half Mile in the World,’ Volusia Speedway Park is a favorite stop on both the World of Outlaws and Super DIRTcar Series calendars, as well as home to the Annual Powell Memorial for Late Models and The Iron Man 100 for V8 Thunderstocks.

Williams Grove Speedway

  • NEW TRACK! – – Hearkening back to an era when America’s dirt tracks were as much a part of county fairs and amusement parks as peanuts and cotton candy, Williams Grove Speedway is located in south central Pennsylvania adjacent to the amusement park established by the Williams family in the 1850s. It was not until the late 1930s, however, that Emmett Shelley convinced the owners of Williams Grove Park to build a speedway across the street, a half-mile dirt track that has since become inextricably woven into the DNA of American racing.

iracing sprint

Published in Sim Racing News
Tuesday, 13 December 2016 21:56

IRacing:2017 Season 1

iRacing 2017 Build 2

Welcome to iRacing 2017 Season 1!

This season release includes a host of updates and balance tweaks.

Some highlights include:
• World State Triple Buffering that should eliminate some framerate choppiness
• Replays can record voice chat
• Heat haze effect
• Animated support characters
• Additional spotter commands
• Visor tear-offs
• Hand-over-hand steering for some vehicles
• Telemetry upgrades
• New V8 Supercar tires
• New peripheral lighting functionality

Full details on the release are below.

For an in-depth description of what’s coming to iRacing in the near future, check out this post from Tony Gardner:
http://members.iracing.com/jforum/posts/list/3510448.page

Have fun out on the track!

CHANGE LOG:

Website

– Added some more pre-race information for drivers in the Drivers’ Meeting pre-race page.

– The Sporting Code URL has been updated.

– Fixed an error on the What’s Hot page that mistakenly showed Time Trial Sessions.

– Fixed navigation of the Quick Start Guide to allow smooth navigation transitions when viewing it after the initial required time.

Simulation

– Several settings for an upcoming feature named “Browser Mode” have been added to the “app.ini” file. These additional settings will be fully described when Browser Mode is released, and have no effect at this time.

Loading

– Track loading has been restructured to reduce the peak memory usage of the Simulator.

Race Control

– Fixed a bug where cutting a course to take the checkered flag would not properly award the black flag penalty due to scoring being finalized on the car before the cut course penalty was processed.

Dynamic Track

– The marbles texture has been updated to provide more accurate information on marble density.

– Fixed an issue that could allow the server to create track dust when processing client updates.

World State Triple Buffering

– This upgrade fundamentally alters some aspects of how the Sim’s “realtime”/”BG” thread (the one that keeps the world moving) and the Sim’s “drawing”/”FG” thread (the one that paints the frames) interact with each other. Virtually every UI widget, including the “3D world” widget, uses data from the realtime world to determine what should be drawn. How this data is safely copied for the FG to draw a frame so that it doesn’t get confused should the realtime world “wake up” and start advancing the world is now different.

– Previously, the FG would lock-out the BG, make its copy, enable the BG, and then draw its frame. The main problem with this method is that if the BG is in the middle of updating the world when the FG is ready to start a new frame, that “lock-out” must wait until the BG finishes updating the world. Only then can the FG make its copy. But that means the FG gets stalled, preventing it from drawing frames until that world update finishes. The lower-end your machine, or the more complex the world update (mostly the more cars in the session), the longer it takes the BG to finish its world update, and the more likely the FG will get stalled, and the lengthier the stall is likely to be, leading to choppiness in the frame rate.

– With the new method, the “copied” state information the FG uses to draw is instead generated by the BG itself when it finishes updating the world. And to keep the BG from overwriting the state the FG is currently using to draw a frame, that copied state information is triple-buffered (in fact, some things use triple-, some use quad-, and some use quintuple-buffering, depending on their needs). The mechanism that the FG and BG use to not step on each other’s toes is now “lockless” – meaning that neither thread “locks-out” the other thread in the normal course of business.

DirectX 9

– Our support for the DirectX 9 version of the Simulation has essentially ended. New features, such as the graphical enhancements that are part of dirt track racing, will only be implemented in the DirectX 11 version of the Sim. We will stop shipping a DX9 version of the Sim soon. If you are having issues running the DX11 version of the Sim, please work with our support team at This email address is being protected from spambots. You need JavaScript enabled to view it. to resolve them.

DirectX 11

– Improved Alt+Enter so that it now attempts to transition back to the original full-screen monitor and original full-screen mode instead of transitioning to a screen mode on the monitor where the window is located when Alt+Enter is used.

– Fixed several bugs with Low Res. particles for multi-views.

– Fixed an issue where high detail mirrors at night tracks could cause the car reflections in the mirror to render without car paint and with missing polygons.

Weather

– A heat haze effect has been added to the environment. This effect aims to create the appearance of “heat shimmer”, a visible distortion in the air. This effect is tied into the ambient and track temperatures. This effect can be toggled on or off in Graphics options.

Driver

– Visor tear-offs have been added to all drivers of vehicles that do not have a windshield.
– – The default manual control for performing a visor tear-off is Alt+T.
– – Automatic visor tear-offs can be toggled on or off in the Options menu, and will occur when the helmet visor becomes excessively dirty.

– A first-pass of the hand-over-hand steering animation has been added to some vehicles. The list of vehicles includes:
– – Global Mazda MX-5 Cup
– – Legends Ford ’34 Coupe
– – McLaren MP4-30
– – NASCAR Camping World Chevrolet Silverado
– – NASCAR Camping World Toyota Tundra
– – NASCAR Sprint Cup Chevrolet SS
– – NASCAR Sprint Cup Ford Fusion
– – NASCAR Sprint Cup Toyota Camry
– – Street Stock

Spotter

– Two new options have been added to the “[SPCC]” section of the “app.ini” file that let you control how the default spotter behaves when you also have a live spotter spotting for you:
– – reduceVerbosityIfLive=1 ; Reduce the spotter’s chattiness if you also have a live spotter spotting for you.
– – muteSpotterIfLive=1 ; Mute your spotter if you also have a live spotter spotting for you.

Pit

– Pit team support members that are behind the wall are now animated for the player’s car (or focus car). These characters can be seen providing support and managing the team from behind the pit wall.
– – The “Pit Object Detail” setting in the Graphics Options menu works as follows for animated support characters:
– – – High = Fully animated pit crew characters (currently only pit support crew members)
– – – Medium = Static pit crew characters
– – – Low = No pit crew characters are displayed, only pit box objects
– – – Off = Nothing at all

– Many cars have stacks of tires which appear near their pit stall, placed among their other pit apparatus. These stacks were generalized and shared amongst all cars. Now, each car should have an accurate stack of tires which is appropriate to that car.

Pace Car

– The pace car has transformed from a Ford Mustang FR500S into a Ruf RT 12R.

– The official iRacing skin has returned to the pace car.

Replay

– All voice chat that you send or receive is now saved to the replay. To review it, activate the new “Replay Chat Review” control in the replay controls area on the Session screen. While active, you may continue to use the transmitter on your radio to talk, but the scanner part of your radio becomes disconnected from the radio’s speaker. Instead, the radio’s speaker is connected to the replay, and the voice chat that you hear, along with the notification of who is speaking and on what channel, comes from the replay. However, the scanner is still active, and any received messages continue to be saved to the replay.
– – The Radio black box (F10) will also indicate that your scanner has been disconnected from the speaker by flashing the SCANNER title, and graying-out all the radio channel names. Though when watching a saved replay, or watching the replay after the server disconnects you at the end of the session, the F10 black box is not changed in this way.
– – Voice chat review mode is automatically set to “ON” when you load a saved replay, and it is automatically set to “OFF” when you join a session. It is automatically set to “OFF” when you get into your car or when you begin “Spotting for team”.
– – The Options/Replay settings page in the Sim can be used to adjust which radio channels have their communications saved into the replay. By default, voice chat on all radio channels is saved to the replay. You can select to exclude communications on any custom channels you add to your radio. You can also select to exclude custom channels plus the @TEAM channel. Or you can select to disable saving any voice chat to the replay. Changing this selection takes effect without restarting the simulation, but will not erase any voice chat already saved in the replay, or cause prior messages that were not recorded earlier to be added to the replay.
– – – Remember, these settings only affect what gets saved to your own replay. They do not impact whether what you say gets saved to replays by anyone else in the session.

Video Capture

– The video capture API has been updated to work around an NVidia driver issue.
– – This should fix the issue where videos are coming out black using the most recent NVidia drivers.

Telemetry

– New telemetry variables, “PlayerTrackSurfaceMaterial” and “CarIdxTrackSurfaceMaterial” are now available that indicate what type of surface is under the car (concrete, sand, grass, etc.). Surface materials are defined in new “irsdk_TrkSurf enum.” This is measured relative to the center of the car, just as with the “PlayerTrackSurface enum” that indicates how the surface is scored (race, pit, offtrack, etc.).

– New telemetry variables, “TireLF_RumblePitch”, “TireLR_RumblePitch”, “TireRF_RumblePitch”, and “TireRR_RumblePitch” are now available. These represent the pitch in Hz produced by the tire going over a rumble strip, or 0 if the tire is currently not on a rumble strip.

– A new telemetry variable, “PushToPass” has been added which reports the state of the Push to Pass button.

– A new telemetry variable, “dcMGUKDeployModeToggle” has been added that indicates if the in-car MGU-K deploy mode is set to fixed(0) or adaptive(1).

– New 360 Hz telemetry output has been implemented!
– – 360 Hz telemetry logging is disabled by default. The option for enabling 360 Hz telemetry logging has been added to the “app.ini” file here:
– – – [misc] irsdkLog360Hz=0 ; 0 = 360 Hz logging is disabled, 1 = 360 Hz logging is enabled.
– – The XXshockDefl, XXshockVel and SteeringWheelTorque variables will now log out at 360 Hz, if enabled.
– – 3 new (memory mapped file) variables have also been added that always log at the rate of 360 Hz, but not to disk. This is for use by motion platforms and base shaker plugins:
– – – XXshockDefl_ST = Shock Position
– – – XXshockVel_ST = Shock Velocity
– – – SteeringWheelTorque_ST = Steering Wheel Torque
– – This data is output as a 6 element array, with a new flag variable header indicating that ist should be treated as a subdivision of time. You will need a new version of the ATLAS plugin to properly view the data, however the old plugin, and any older telemetry tool, should continue to read the data just fine.

– A new McLaren ATLAS importer version 1.05 is available for download from the member site. This adds some new unit conversion parameters and adds support for properly viewing 360 Hz telemetry.

EasyAntiCheat

– This build uses an updated version of EasyAntiCheat that should reduce the likelihood of encountering EAC alerts that are caused by internet infrastructure issues.

Peripherals

– Support has been added for controlling backlights of all Razer devices, Logitech mice, and single color keyboards. Code has been added to indicate the current flag.

– Added several new options the [External Displays] section of the “app.ini” file:
– – enableLEDFlags=1, Set to 0 to turn off LED backlight flags animations.
– – enableLEDShiftLights=1, Set to 0 to turn off LED backlight shift indicator animations.
– – enableLEDHotKeys=1, Set to 0 to turn off LED backlight hotkey indicators.
– – colorLEDHotKeysByType=1, Set to 0 to set all hotkeys to the same color.

– Fixed a bug with keyboard LED shift indicators on Logitech keyboards.

charlotte17

 

CARS

Aston Martin DBR9 GT1

– Weight has been increased by 70 kg to bring it closer to the minimum weight under which we understand it competed circa 2008.

– Minor adjustments have been made to the aero to bring overall performance back in line with the Chevrolet Corvette C6.R GT1.

– Downforce sensitivities of the rear wing have been modified to ensure the car does not reward minimum rear wing settings at all circuits.

– Fuel economy has been slightly increased.

– The external engine sound transitions between close and distant sounds for this vehicle have been improved.

– Fixed a bug that caused headlight flashing of opponent cars to be invisible.

– Season setups have been updated.

Audi R8 LMS GT3

– Fuel consumption has been slightly increased for GT3 BoP.

BMW Z4 GT3

– Slightly increased aero drag for GT3 BoP.

– Fuel consumption has been slightly reduced for GT3 BoP.

– Realigned the external mirrors with the appropriate bezel.

– Fixed an issue where a driver could not see all of the digits on the blue backlit display.

Chevrolet Corvette C6.R GT1

– Downforce sensitivities of the rear wing has been modified to ensure the car does not reward minimum rear wing settings at all circuits.

– Inner headlights are now enabled during the daytime.

– Season setups have been updated.

Chevrolet Corvette C7 Daytona Prototype

– The external engine sound transitions between close and distant sounds for this vehicle have been improved.

– The driver’s seatbelt has been fixed so it no longer protrudes out the bottom of the vehicle.

Chevrolet Monte Carlo SS

– Season setups have been updated.

Dallara DW12

– Increased tire wear for oval tracks to increase degradation and prevent running tires for multiple stints. Also, Indy tires are now used at Motegi to improve quality of racing.

– A pitboard has been added for this vehicle. The custom paint template has been updated to reflect this.

– Season setups have been updated.

Ford Falcon FG V8

– Construction and compound changes have been made to the vehicle tires. These changes should produce more realistic grip levels, improve drive-ability around the limit, increase degradation, and improve out lap grip in cold ambient conditions.

– Power steering has been increased to help balance this vehicle with similar cars in the Sim.

Ford GT GT3

– Season setups have been updated.

Ford Mustang FR500S

– Driver viewpoint has been adjusted to better suit VR.

Holden Commodore VF V8

– Construction and compound changes have been made to the vehicle tires. These changes should produce more realistic grip levels, improve drive-ability around the limit, increase degradation, and improve out lap grip in cold ambient conditions.

– Power steering has been increased to help balance this vehicle with similar cars in the Sim.

HPD ARX-01c

– This vehicle now uses PBR shaders.

– The color of the wheel rims for this vehicle can now be changed.

– Fixed an issue with the pivot of the right-front wheel.

Kia Optima

– Mirror quality has been improved.

Lotus 79

– This vehicle now uses PBR shaders.

– Fixed a corruption issue with the rear rim textures.

McLaren MP4-30

– We’ve implemented an alternative MGU-K deployment strategy. The internal combustion engine reaches full output at less than full throttle, and the MGU-K supplements smoothly between full engine output and full throttle at the pedal. The goal is to have smoother power delivery, and the hope is that the cost to efficiency of deployment is minimal. The throttle pedal position at which the engine reaches full output and the MGU-K begins to deploy is configurable by the user, and varies from 67.5% to 90% in 2.5% increments. Note that the old deployment smoothing strategy has been disabled.

Mercedes-AMG GT3

– Fixed a minor bug with the definition of the drivetrain components that was causing the portion of the drivetrain between the engine and clutch to have too much rotational inertia. This would cause the drivetrain to spin up the engine under very specific conditions.
– –

Modified – SK

– Season setups have been updated.

NASCAR K&N Pro Chevrolet Impala

– Season setups have been updated.

NASCAR Nationwide Chevrolet Impala circa 2011

– Season setups have been updated.

NASCAR Sprint Cup Chevrolet SS

– Season setups have been updated.

NASCAR Sprint Cup Ford Fusion

– Season setups have been updated.

NASCAR Sprint Cup Toyota Camry

– Season setups have been updated.

NASCAR XFINITY Chevrolet Camaro

– Season setups have been updated.

NASCAR XFINITY Ford Mustang

– Season setups have been updated.

NASCAR XFINITY Toyota Camry

– Season setups have been updated.

Pontiac Solstice

– Fixed an issue where the fuel gauge needle would rotate incorrectly on opponents’ cars.

Pro Mazda

– Star Mazda has been officially renamed Pro Mazda!

– Star Mazda wing decal has been replaced with the Pro Mazda decal.

Ruf RT 12R Track

– Season setups have been updated.

SCCA Spec Racer Ford

– This vehicle now uses PBR shaders.

Silver Crown

– Season setups have been updated.

Skip Barber Formula 2000

– This vehicle now uses PBR shaders.

Street Stock

– Season setups have been updated.

Super Late Model

– Season setups have been updated.

V8 Supercar Ford Falcon circa 2012

– Construction and compound changes have been made to the vehicle tires. These changes should produce more realistic grip levels, improve drive-ability around the limit, increase degradation, and improve out lap grip in cold ambient conditions.

– Power steering has been increased to help balance this vehicle with similar cars in the Sim.

TRACKS

Circuit des 24 Heures du Mans

– Additional tweaks to checkpoint placement and added one additional checkpoint.

iRacing171

Published in Sim Racing News
Wednesday, 09 March 2016 21:38

IRacing:2016 Season 2 Release

42a7dc10 857b 4c6e 88e2 0baaa35a0134

 

This release features a whopping FOUR new vehicles: Audi R8 LMS GT3, Formula Renault 2.0, Mercedes-AMG GT3, and Mazda MX-5 Cup. Try them all and find out which one is going to be your favorite!

With this release we are also launching a few brand new systems to further enhance your sim racing experience. We have added a DirectX 11 mode for the Sim to streamline the rendering process and reduce the CPU bottleneck inherent in our complex scenes. The Dynamic Tire Debris Accumulation system will actually show you in real-time what’s sticking to your tires based on our physics calculations and the Dynamic Track. We have also expanded our horizons, literally, and are proud to introduce the Time of Day feature including both Morning and Late Afternoon as options on all tracks and race modes. We have enhanced our Netcode with an option for greater bandwidth, allowing more information to pass between you and our servers. A new easy-to-use video capture tool has also been rolled directly into the Sim with this release. Also, our vehicle audio, including engine sounds, tires, gear shifting, and much more has been made even more realistic with this release. All of these systems help to enhance our realism and raise the bar on what you can expect from the quality of your favorite racing simulator.

We hope you enjoy this release; see you out on the track!

Website

– Added the ability to select the time of day to drive in Test Mode and Hosted Mode. Results will also now show the time of day for the session.

– All pages that reach into the backend for stats are sped up significantly.

– The My Series Results page has been rewritten and optimized; it should be much more responsive now!

– Hosted Sessions should now remember the correct league selections when editing.

– The modal window that appears when you receive a gift is now sizing and building correctly.

– The Replays page now features a message explaining how it works.

– The All Teams page now requires you to search before displaying any results, which should expedite loading of the page. You must search with a minimum of 4 characters.

– The Team Series Stats page will now only display Official Series.

– Fixed places where Open Practices appear available as a joinable link, but should not be due to license restrictions.

– In the Team Registration modal window, Autofill will no longer input your email address as your team name.

– Pre-Driver Chat has been removed from Pre-Race.

– Toned down the look & feel of the “To-Do” buttons across page headers. This includes yellow, red, green, and blue.

Billing

– Earlier last month, we added Paymentwall as an additional Payment Option for all of our customers. Paymentwall is a safe and secure way to pay for purchases made within iRacing. Paymentwall allows you to pay with a wide range of local payment options and currencies, so that you may choose the most convenient method for your purchase. These payment options include Gift Cards, Mobile, Prepaid Cards, Bank Transfer, and various local options for your country. Paymentwall offers the highest level of security and is trusted by over 150 million users worldwide.

Updater

– The iRacing Updater will now ensure that it has updated itself before checking and/or installing MSVC, DirectX, EAC, and D3DGear. This could have caused the self-update process to time out and not complete the update for some people.

Paint Kit

– Virtual Racing School sponsor added.

– iRacing logos have been updated to a newer version.

– The Inside Sim Racing sponsor has been updated.

Simulation

– Substantially reduced the time required for the simulator to exit.

– If a race server rejects your attempt to connect to it, it will now provide a more helpful message explaining why, instead of a generic messages about your connection being closed.

Race Control

– Fixed a bug where racers would only be allowed up to 8 minutes to finish their lap after the leader finishes a race. This should enable racers to complete their final lap on tracks with longer configs.

– Fixed an issue where sometimes incident limits were being reported in sessions which did not actually have incident limits.

Dynamic Track

– Marble creation rate has been roughly doubled.

– Fixed an issue where marbles were getting cleared from oval tracks during cautions even when the "Automatically clean marbles" option was disabled.

Netcode

– Two new Connection Type selections are now available on the main Account->My Account page, under Preferences. These selections allow higher network bandwidth usage between the simulation and the race servers. Mostly, this allows the server to send more detailed data for each opponent car and/or more opponent cars to the simulation. If your computer, graphics card, and Internet connection are all fast enough, and you select one of these new options, you’ll likely also want to adjust the in-sim Options->Graphics “Max Cars” setting to take advantage of the extra allowed bandwidth usage.

Garage

– Initial temperatures of wheels and tires have been improved, especially for cars with tire warmers. Previously, the entire wheel and tire was heated to the tire warmer temperature; now only the tire surface is heated to the specified temperature, while the wheel is more appropriately closer to the ambient temperature. This may produce a subtle change in ride height in the garage, so cars with tire warmers may need an adjustment to pass Tech if they were close to the limit on ride height.

Rendering

– The "Two-Pass Trees" rendering option is now functional on ALL tracks.

DirectX 9

– Added a new option to the "renderer.ini" file named, “ReduceCockpitFlicker,” which is enabled by default. This option reduces the z-fighting and flickering between objects that can sometimes be seen in vehicle cockpits while racing at very large tracks.

– Fixed an issue with the rendering of fog over the Dynamic Track, which occurred when rendering the Dynamic Track as a separate pass via the setting in the “renderer.ini” file.

– The flare intensity of headlights has been reduced during the daytime.

– Fixed several issues with physically based rendering at night tracks.

– Fixed an issue with shadow maps that caused some of them to periodically render using incorrect texture sampling.

DirectX 11

– A preliminary “beta” version of a DirectX 11 based version of the Simulator is now available for testing and is provided via two additional executables, a 32-bit version named “iracingSimDX11.exe,” and a 64-bit version named “iRacingSim64DX11.exe.” You may select to use either the DirectX 9 or DirectX 11 version, as well as choose between the 32-bit or 64-bit version of the Simulator using the “Settings” page of the member site. We recommend using the 64-bit version if possible.

– The Graphics Options settings for the DirectX 11 version are stored separately from those for the DirectX 9 version; they can be found in the “rendererDX11.ini” file. This file will be created automatically after launching the DirectX 11 version of the simulator for the first time, which will also initiate the auto-configuration process.

– The configuration options for the DirectX 11 versions, including the resolution and refresh rate as selected during the auto-configuration, are stored in a new section of “app.ini” file named, “[Graphics DX11].”

– Please note that when setting up any application overrides in your GPU’s device driver’s settings to take care to set them for the correct executable name(s).

PopcornFX

– The color of debris and dust is now tinted based upon the surface from which it was gathered.

– Increased the accuracy of the tire widths for debris related positional effects.

– Enhanced the accuracy for position and velocity offsets of particles.

– Grass debris particles now have a greater size variation.

– Dust particle velocity has been improved.

– Fixed an issue with smoke being lit incorrectly at night.

Audio

– New tire roll, scrub, and skid sounds have been added.

– Updated all vehicle shift sounds and tuned volume levels.

– Engine sounds will transition smoother between loads and throttle changes.

– All vehicles now make gear shifting sounds that are audible both inside and outside of a vehicle.

– Tires will now make sound when spinning while the car is stationary.

– Updated the audio frequency of rumble strip and curb sound effects.

– Fixed an issue where the sound buffer was not getting properly cleared while the Sim was shutting down, sometimes causing an annoying looping noise.

Opponent Cars

– Smoke and debris generated by opponent vehicles can now be seen.

– Opponent vehicles now show wheelspin and lockup, and skids and smoke from these actions are more realistic.

– Fixed a bug that was causing distant opponent cars to appear to have minor systems malfunctions; such as the DRS wing twitching, or pit limiter lights blinking.

Dynamic Tire Debris Accumulation

– Tires on all vehicles now visually show the accumulation and dispersal of debris. This includes materials such as grass, gravel, rubber marbles, dust, and sand. These materials are picked up when driven over based on the surface type, grip, and speed of the vehicle, and then they are removed over time by the same factors. The physics model for this activity has already been running since last season’s update, so there is no change to driving characteristics, but now you can see the effects!

Vehicle Headlights

– We have added the ability for some of our cars to flash their headlights. Sports cars use this ability to notify a driver in front of them that they are about to attempt a pass. Mapping the function to a button will allow the headlights to flash on and off several times each key press. The cars that have been updated to utilize this new ability include:

– – Aston Martin DBR9 GT1

– – Audi R8 LMS GT3

– – BMW Z4 GT3

– – Chevrolet Corvette C6.R GT1

– – Chevrolet Corvette C7 Daytona Prototype

– – Ford GT GT3

– – HPD ARX-01c

– – McLaren MP4-12C GT3

– – Mercedes-AMG GT3

– – Riley MkXX Daytona Prototype

– – Ruf RT 12R C-Spec

– – Ruf RT 12R Track

Time of Day

– When creating a race you are now able to set a Time of Day parameter which includes two additional options beyond the traditional Afternoon and Night; Morning and Late Afternoon. Both new selections adjust the position of the sun in the sky, and affect the race just as this would in real life. This feature is available for all tracks and in all session modes.

Pit

– Lollipop Guy has received an animation overhaul, and will appear much more realistic!

Video Capture

– A new video capture system has been added to the Sim based on the D3DGear capture engine. By default, the hotkey "Ctrl-Alt-Shift-V" will toggle video capture on and off. Video is saved to the [documents]\iRacing\videos\ folder.

– By default video is captured at 720p and 30 fps using the WMV video container. You can change the default video quality and format by editing the [Video] section of the "app.ini" file.

– Unfortunately, the Windows 8 and Windows 10 Metro Player cannot load video for Windows codecs, so the video captured by this tool will need to be played in Windows Media Player or a third party video player.

– Windows Media Player (WMP) cannot handle the AVI2 (OpenML) file format. This format allows AVI files to grow beyond the 2 GB file limit. You will need to use a third party player such as Video LAN Player (VLC) or MPC-HC.

– A new screen capture system has also been added along with the video capture feature. By default, hitting "Ctrl-Alt-Shift-S" will save a screenshot of the sim to [documents]\iRacing\screenshots\ folder.

– Due to a limitation of our control handling code we cannot trigger a screenshot or toggle video capture when a dialog is opened. This effectively makes it impossible to take a screenshot of the garage or settings dialogs. However, you can get around this limitation by starting to capture video before you enter the Garage or other options screens and then stopping the video capture once you exit that screen. We are looking into ways to work around this limitation.

– You can disable the loading of our video capture module by setting "videoCaptureEnabled=0" under the [Video] section in the "app.ini" file.

Replay

– Fixed an issue where opponent vehicle wheels would appear to rotate incorrectly when viewing replays frame-by-frame, or rewinding.

Macros

– Text chat macro speed is no longer limited when applying a pit or admin command. Now users can use "#fuel +1g$" to increment fuel in their tank without waiting a second between button presses!

Telemetry

– Legacy telemetry (NR2003 Telemetry) is now disabled by default. It can be turned on again in the "app.ini" file by adjusting the "enableLegacyTelemetry=1" option. This interface is deprecated and will be removed from the sim next season.

– Session times are now reported with 4 decimals of precision.

ARX

– Examples have been updated.

– Fixed an issue with iOS where the UI would zoom when the app was rotated to landscape.

– ARX can now handle automatic unit conversions using either a string type or an offset/scalar pair.

– ARX data transmissions are now limited to 10 times per second to prevent overload.

ATLAS

– The ATLAS Installer has been updated, and it now fully automates the process of configuring ATLAS to work with iRacing ".ibt" files.

– A new Quickstart Guide has also been added to the ATLAS Installer.

Oculus Rift

– Fixed a bug where night track shadow volumes were rendering incorrectly in one eye.

Peripherals

– Fixed a potential crashing issue while Force Feedback is enabled in a 64-bit operating system.

CARS

Aston Martin DBR9 GT1

– This vehicle is now capable of flashing its headlights.

– Updated tire sounds.

Audi R8 LMS GT3

– New car added!

– The Audi R8 LMS GT3 ranks among the most successful GT3 cars with more than 200 international wins in events such as the Bathurst 12 Hours and Nürburgring 24 Hours, along with back-to-back championships in the 2014 and 2015 Blancpain Endurance and Blancpain GT Series. In contrast to its all-wheel drive road going version, the R8 LMS GT3 is built by Audi Sport and quattro GmbH to comply with the rear wheel drive only GT3 regulations. However, the superb balance and impressive power to weight ratio of the R8 LMS GT3 have made it a winner in virtually every series in which it’s competed.

– This vehicle is capable of flashing its headlights.

BMW Z4 GT3

– Season setups have been added.

– Braking performance during big slides has been improved by altering the ABS slip calculations.

– TC algorithm updated to use a mix of longitudinal and lateral slip to cut throttle. At very low speeds, only longitudinal slip is used, making it easier to 180 degree spin the car with TC engaged. At low speeds in the range of power down out of 2nd gear corners, combined longitudinal and lateral slip are used to provide a little bit of stability control. At higher speeds, only longitudinal slip is used to give the driver greater ability to use throttle to set the attitude of the car.

– Two additional sets of level-of-detail artwork have been added.

– Tires have been updated to match those of the Mercedes-AMG GT3.

– Lumirank system has been added to match the Blancpain GT3 Series.

– Tires have been converted to Pirelli.

– This vehicle is now capable of flashing its headlights.

– Updated engine sounds.

– Updated tire sounds.

Cadillac CTS-V Racecar

– Braking performance during big slides has been improved by altering the ABS slip calculations.

– Updated tire sounds.

Chevrolet Corvette C6.R GT1

– This vehicle is now capable of flashing its headlights.

– Updated tire sounds.

Chevrolet Corvette C7 Daytona Prototype

– Brakes have been adjusted to reduce sensitivity to lock-up.

– Slightly increased engine inertia.

– Body panels may now be fully repaired during optional repairs.

– When the front clip is heavily damaged, the pit crew will now replace the whole nose during a pitstop. This replacement takes approximately 2.5 minutes (they also have to swap the radiator and other mechanical parts), but does not show up as a repair countdown timer in the UI, so be patient if the stop appears to be delaying and you’ll get a shiny new nose soon enough. This should help with the errant black flags for damage that this car is known to generate.

– This vehicle is now capable of flashing its headlights.

– Updated tire sounds.

Chevrolet Monte Carlo SS

– Season setups have been updated.

– Reduced tire grip.

– Chassis torsion has been adjusted.

– Updated tire sounds.

Dallara DW12

– Season setups have been updated.

– Rear wing will now be replaced during pitstops if it has damage.

– Digital scoreboard has been added.

Ford Falcon FG V8

– Tint of cockpit windows has been reduced slightly.

– Updated tire sounds.

Ford GT

– Updated tire sounds.

Ford GT GT3

– Season setups have been added.

– Braking performance during big slides has been improved by altering the ABS slip calculations.

– TC algorithm updated to use a mix of longitudinal and lateral slip to cut throttle. At very low speeds, only longitudinal slip is used, making it easier to 180 degree spin the car with TC engaged. At low speeds in the range of power down out of 2nd gear corners, combined longitudinal and lateral slip are used to provide a little bit of stability control. At higher speeds, only longitudinal slip is used to give the driver greater ability to use throttle to set the attitude of the car.

– This vehicle is now capable of flashing its headlights.

– Updated tire sounds.

Ford Mustang FR500S

– Braking performance during big slides has been improved by altering the ABS slip calculations.

– Updated tire sounds.

Formula Renault 2.0

– New car added!

– Since its debut in 2000, Formula Renault 2.0 has been a vital springboard to the upper echelons of open wheel racing for the likes of Lewis Hamilton, Kimi Räikkönen, Felipe Massa, Valtteri Bottas, Daniel Ricciardo and Romain Grosjean. Featuring a spec chassis and budget caps, Formula Renault places a premium on driver ability and proven to be a popular national series in Europe, South America and Asia over the years. Currently the three leading Formula Renault 2.0 Series are the Eurocup Formula Renault 2.0, the Formula Renault 2.0 Asia and Formula Renault NEC in northern Europe.

– Season setups have been added.

Holden Commodore VF V8

– Tint of cockpit windows has been reduced slightly.

– Updated tire sounds.

HPD ARX-01c

– Body panels may now be fully repaired.

– This vehicle is now capable of flashing its headlights.

– Updated tire sounds.

Kia Optima

– Braking performance during big slides has been improved by altering the ABS slip calculations.

– Updated tire sounds.

Legends Ford ’34 Coupe

– Season setups have been updated.

– Chassis torsion has been adjusted.

– Updated tire sounds.

Lotus 49

– Updated tire sounds.

Lotus 79

– Chassis torsion has been added.

– Front mass and inertia have been adjusted.

– Updated tire sounds.

Mazda MX-5 Cup

– New vehicle added!

– The newest Mazda MX-5 embodies the classic top down, sports car characteristics that have made previous generations of MX-5s genuine classics: an engaging blend of power, nimble handling and comfort in an affordable package. iRacing is proud to have contributed to the design and development of the MX-5 which, like its predecessors, quickly became the world’s most raced production car with the Battery Tender MX-5 Cup in North America and similar series in Europe and Asia. Each year the international Mazda MX-5 competition culminates in the crowning of the Global MX-5 overall series champion during the Global Finale at Mazda Raceway Laguna Seca.

– This vehicle has been granted to all users for free!

Mazda MX-5 Cup circa 2015

– Braking performance during big slides has been improved by altering the ABS slip calculations.

– Updated tire sounds.

Mazda MX-5 Roadster circa 2015

– Braking performance during big slides has been improved by altering the ABS slip calculations.

– Updated tire sounds.

McLaren MP4-12C GT3

– Season setups have been updated.

– Braking performance during big slides has been improved by altering the ABS slip calculations.

– TC algorithm updated to use a mix of longitudinal and lateral slip to cut throttle. At very low speeds, only longitudinal slip is used, making it easier to 180 degree spin the car with TC engaged. At low speeds in the range of power down out of 2nd gear corners, combined longitudinal and lateral slip are used to provide a little bit of stability control. At higher speeds, only longitudinal slip is used to give the driver greater ability to use throttle to set the attitude of the car.

– Lumirank system has been added to match the Blancpain GT3 Series.

– Tires have been converted to Pirelli.

– This vehicle is now capable of flashing its headlights.

– Updated engine sounds.

– Updated tire sounds.

McLaren MP4-30

– Tire wear and degradation rate has been increased.

– Updated tire sounds.

Mercedes-AMG GT3

– New car added!

– With a lineage hearkening back to the SLS AMG GT3 and more than 180 wins in international competition from Bathurst and Dubai to Spa and the Nürburgring, the Mercedes AMG GT3 is a potent addition to the GT3 category. While styling cues like its gullwing doors and Panamericana radiator grille pay homage to Mercedes’ glorious history, the Mercedes AMG GT3 epitomizes state-of-the-art technology with its "front mid-engine" 6.2 liter, DOHC V8 and six speed sequential gearbox mounted in a transaxle to provide optimum weight distribution. Aluminum, double wishbone suspension, multi-disc, limited-slip differential and traction control complete a package campaigned by the likes of Black Falcon, Fortec, GT Russian and Rowe Racing in the Blancpain GT and Blancpain Endurance Series.

– This vehicle is capable of flashing its headlights.

Modified – SK

– Chassis torsion has been adjusted.

– Updated tire sounds.

NASCAR Camping World Chevrolet Silverado

– Season setups have been updated.

– Chassis torsion has been adjusted.

– Updated tire sounds.

NASCAR Camping World Toyota Tundra

– Season setups have been updated.

– Chassis torsion has been adjusted.

– Updated tire sounds.

NASCAR K&N Pro Chevrolet Impala

– Chassis torsion has been adjusted.

– Updated tire sounds.

NASCAR Nationwide Chevrolet Impala circa 2011

– Season setups have been updated.

– Shock springs have been added.

– Suspension has been adjusted slightly.

– Tire grip has been adjusted slightly.

– Chassis torsion adjusted slightly.

– Updated tire sounds.

NASCAR Sprint Cup Chevrolet Impala COT circa 2013

– Season setups have been updated.

– Chassis torsion has been adjusted.

– Updated tire sounds.

NASCAR Sprint Cup Chevrolet SS

– Season setups have been updated.

– 2016 Rules Package adjustments: tire, gear, and aero adjustments.

– Slightly modified drafting capabilities to reduce pack speeds.

– Drag has been increased for all tracks except super speedways.

– This vehicle now loads the restrictor plate engine package on the Oval configs at Autodromo Nazionale Monza.

– Several new sets of level-of-detail artwork have been added for better performance, especially when used at night to match the other Gen 6 cars.

– Chassis torsion has been adjusted.

– Updated tire sounds.

NASCAR Sprint Cup Ford Fusion

– Season setups have been updated.

– 2016 Rules Package adjustments: tire, gear, and aero adjustments.

– Slightly modified drafting capabilities to reduce pack speeds.

– Drag has been increased for all tracks except super speedways.

– This vehicle now loads the restrictor plate engine package on the Oval configs at Autodromo Nazionale Monza.

– Chassis torsion has been adjusted.

– Updated engine sounds.

– Updated tire sounds.

NASCAR Sprint Cup Toyota Camry

– Season setups have been updated.

– 2016 Rules Package adjustments: tire, gear, and aero adjustments.

– Slightly modified drafting capabilities to reduce pack speeds.

– Drag has been increased for all tracks except super speedways.

– This vehicle now loads the restrictor plate engine package on the Oval configs at Autodromo Nazionale Monza.

– Chassis torsion has been adjusted.

– Updated tire sounds.

NASCAR Truck Series Chevrolet Silverado circa 2013

– Chassis torsion has been adjusted.

– Updated tire sounds.

NASCAR Whelen Tour Modified

– Chassis torsion has been adjusted.

– Updated tire sounds.

NASCAR XFINITY Chevrolet Camaro

– Season setups have been updated.

– Shock springs have been added.

– Suspension has been adjusted slightly.

– Tire grip has been adjusted slightly.

– Chassis torsion adjusted slightly.

– Updated tire sounds.

NASCAR XFINITY Ford Mustang

– Season setups have been updated.

– Shock springs have been added.

– Suspension has been adjusted slightly.

– Tire grip has been adjusted slightly.

– Chassis torsion adjusted slightly.

– Updated engine sounds.

– Updated tire sounds.

NASCAR XFINITY Toyota Camry

– Season setups have been updated.

– Shock springs have been added.

– Suspension has been adjusted slightly.

– Tire grip has been adjusted slightly.

– Chassis torsion adjusted slightly.

– Updated tire sounds.

Pontiac Solstice

– Braking performance during big slides has been improved by altering the ABS slip calculations.

– Updated tire sounds.

Pontiac Solstice – Rookie

– Braking performance during big slides has been improved by altering the ABS slip calculations.

Radical SR8

– Season setups have been updated.

– Chassis torsion has been added.

– Tire grip has been increased.

– Aero balance adjusted forwards.

– Adjusted torque slightly.

– Dampers are now 3-way adjustable to match real-world counterpart.

– Reduced roll heat multiplier to keep tires a bit cooler.

– Maximum RPM for shift light has been reduced to 10,400.

– Updated tire sounds.

Riley MkXX Daytona Prototype

– Body panels may now be fully repaired.

– Chassis torsion has been added.

– Slightly increased engine inertia.

– Updated level-of-detail artwork.

– This vehicle is now capable of flashing its headlights.

– Updated tire sounds.

Ruf RT 12R AWD

– Braking performance during big slides has been improved by altering the ABS slip calculations.

– Updated tire sounds.

Ruf RT 12R C-Spec

– Season setups have been updated.

– This vehicle is now capable of flashing its headlights.

– Updated tire sounds.

Ruf RT 12R RWD

– Braking performance during big slides has been improved by altering the ABS slip calculations.

– Updated tire sounds.

Ruf RT 12R Track

– Season setups have been added.

– Braking performance during big slides has been improved by altering the ABS slip calculations.

– TC algorithm updated to use a mix of longitudinal and lateral slip to cut throttle. At very low speeds, only longitudinal slip is used, making it easier to 180 degree spin the car with TC engaged. At low speeds, in the range of power down out of 2nd gear corners, combined longitudinal and lateral slip are used to provide a little bit of stability control. At higher speeds, only longitudinal slip is used to give the driver greater ability to use throttle to set the attitude of the car.

– Minimum weight has been increased by 10kg for the GT3 BOP.

– Lumirank system has been added to match the Blancpain GT3 Series.

– This vehicle is now capable of flashing its headlights.

– Updated tire sounds.

SCCA Spec Racer Ford

– Chassis torsion has been added.

– Adjusted inertia slightly.

– Updated tire sounds.

Silver Crown

– Season setups have been updated.

– Chassis torsion has been adjusted.

– Updated tire sounds.

Skip Barber Formula 2000

– Updated tire sounds.

Sprint Car

– Season setups have been updated.

– Chassis torsion has been adjusted.

– Updated tire sounds.

Star Mazda

– Season setups have been updated.

– Tires now heat up faster; the goal is to have the tires come in more quickly from cold. Ideally, a fast lap is a timed 3rd or 4th lap.

– Greater force pedal displacement is now required to generate equivalent stopping power. This change addresses real-world feedback.

– Aero balance shifted significantly forward to better reflect wind tunnel data.

– Tire stiffness has been greatly reduced at both front and rear. Tires now seem better matched and have slightly more progressive breakaway characteristics.

– Torsional stiffness has been cut in half to align more with numbers data.

– Updated tire sounds.

Street Stock

– Season setups have been updated.

– Drafting suck up has been increased in order to improve passing at large tracks.

– Chassis torsion has been adjusted.

– Updated tire sounds.

Super Late Model

– Season setups have been updated.

– Reduced tire grip slightly.

– Chassis torsion has been adjusted.

– Updated tire sounds.

V8 Supercar Ford Falcon circa 2012

– Updated tire sounds.

VW Jetta TDI Cup

– Braking performance during big slides has been improved by altering the ABS slip calculations.

– Updated tire sounds.

TRACKS

Autodromo Jose Carlos Pace

– Pit Stalls and Starting Grids have been expanded for the Grand Prix and Moto configs.

Autodromo Nazionale Monza

– Pit Stalls and Starting Grids have been expanded for the Combined Chicanes, Full, Grand Prix Second Chicanes, Historic, Historic Second Chicane, Junior, No Chicane, Oval, and Oval Left configs.

Barber Motorsports Park

– Pit Stalls and Starting Grids have been expanded for the Full, Short A, and Short B configs.

Brands Hatch Circuit

– Pit Stalls and Starting Grids have been expanded for the Grand Prix and Indy configs.

Canadian Tire Motorsports Park

– Pit Stalls and Starting Grids have been expanded.

Circuit de Spa-Francorchamps

– Fixed the collision volume to better match the tire wall on the right-side of Les Combes.

Circuit Gilles Villeneuve

– Pit Stalls and Starting Grids have been expanded.

Circuit of the Americas

– The track surface textures and walls have all been converted to our PBR shader system. This includes the various asphalt, grass, gravel, curbing, Armco, and fence textures around the track. These surfaces will now appear more physically correct.

Circuit Park Zandvoort

– Pit Stalls and Starting Grids have been expanded for the Grand Prix, Club, National, Chicane, and Oostelijk configs.

Circuit Zolder

– Pit Stalls and Starting Grids have been expanded for the Grand Prix and Alt configs.

Concord Speedway

– Pit Stalls and Starting Grids have been expanded.

Daytona International Speedway

– Pit crews have been removed from the Short config.

– Fixed a bug where you would get a Black Flag for exiting the Pits on the Bike config.

Donington Park Racing Circuit

– Pit Stalls and Starting Grids have been expanded for the Grand Prix and National configs.

Five Flags Speedway

– Pit Stalls and Starting Grids have been expanded.

Gateway Motorsports Park

– Pit Stalls and Starting Grids have been expanded for the Oval and Road configs.

Langley Speedway

– Pit Stalls and Starting Grids have been expanded.

Lanier National Speedway

– Loading image for night-mode has been updated.

Lime Rock Park

– Pit Stalls and Starting Grids have been expanded for the Full and Chicane configs.

– Fixed a visual seam that could be seen in the distant mountains while driving near the unnamed straight that leads to the uphill.

Long Beach Street Circuit

– Pit Stalls and Starting Grids have been expanded.

Mazda Raceway Laguna Seca

– Pit Stalls and Starting Grids have been expanded.

Mid-Ohio Sports Car Course

– Pit Stalls and Starting Grids have been expanded for the Full, Short, Chicane, Oval, and Alt Oval configs.

Mount Panorama Circuit

– Pit Stalls and Starting Grids have been expanded.

New Smyrna Speedway

– Pit Stalls and Starting Grids have been expanded.

Nürburgring

– Adjusted which objects appear in the vicinity of the front straight of the Nürburgring Grand Prix when graphics settings are set to "Low Detail" to help with frame rate.

– Weather information has been updated.

Okayama International Circuit

– Pit Stalls and Starting Grids have been expanded for the Full and Short configs.

Oran Park Raceway

– Pit Stalls and Starting Grids have been expanded for the Grand Prix, Moto, North, North A, North B, and South configs.

Oulton Park Circuit

– Pit Stalls and Starting Grids have been expanded for the Fosters, Fosters with Historic Loop, International, International Brittens, International Historic Loop, International No Chicane, Island, and Island Historic configs.

Phillip Island Circuit

– Pit Stalls and Starting Grids have been expanded.

Phoenix International Raceway – 2008

– A Gain Time Checkpoint has been added to the inside of T7.

Road Atlanta

– Pit Stalls and Starting Grids have been expanded for the Full, Club, and Short configs.

Sebring International Raceway

– Pit Stalls and Starting Grids have been expanded for the Club, International, and Modified configs.

Silverstone Circuit

– Pit Stalls and Starting Grids have been expanded for the Grand Prix, Historic Grand Prix, International, National, and Southern configs.

Sonoma Raceway

– Pit Stalls and Starting Grids have been expanded for the Cup, IRL, IRL2, and Long configs.

– A yellow line has been added to the drag strip.

South Boston Speedway

– Fixed a terrain detail issue on the outside of turn 4.

– Loading image has been updated.

Southern National Motorsports Park

– Night mode is now available at this track.

– The speed limit for the back stretch of pit road now matches the front stretch of pit road.

– Weather information has been updated.

– Lighting has been updated.

– Loading image has been updated.

Stafford Motor Speedway

– Pit Stalls and Starting Grids have been expanded for the Oval and Short configs.

Summit Point Raceway

– Pit Stalls and Starting Grids have been expanded for the Raceway, Short, and Jefferson configs.

Twin Ring Motegi

– Pit Stalls and Starting Grids have been expanded for the Full RC, East, and West configs.

Virginia International Raceway

– Pit Stalls and Starting Grids have been expanded for the Full, Patriot, North, South, East, and West configs.

Watkins Glen International

– Pit Stalls and Starting Grids have been expanded for the Classic, Full Course, Full No Loop, and Cup Circuit configs.

Published in Sim Racing News
Saturday, 13 February 2016 21:50

IRacing:Porsche 911 GT3 Released

iRacing Porsche 911 GT3 Cup Release 2

 

IRacing has released the Porsche 911 GT3 Cup car.

Porsche’s newest-generation cup racer is the first part of iRacing’s multi-car Porsche license, the car is now available for purchase.

Changelog

SIM

– Fixed an issue that in some cases could cause a crash, when entering or exiting the Garage while the portion of the replay being viewed shows your car in the world.

– Fixed a bug at tracks where the starting line is further down the track than the finish/timing line that could cause the leader of the outside pacing line to get black flagged for passing the leader when doing rolling starts.

Replay

– Fixed an issue that could cause incident counts and progress towards driver-change requirements to be displayed incorrectly when watching a saved replay.

EasyAntiCheat

– Updated SDK.

Ford Falcon FG V8

– Fixed an issue where the digital display would flicker and Z-fight with the graphics overlay.

Holden Commodore VF V8

– Fixed an issue where the digital display would flicker and Z-fight with the graphics overlay.

Porsche 911 GT3 Cup Car (991)

– NEW CAR AVAILABLE!

– – The Porsche 911 GT3 Cup Car (991) is now available for purchase and use

Published in Sim Racing News
Monday, 08 February 2016 21:44

RFactor 2 Build 1052 Now Available

jville07

 

This build includes quite a few fixes and tweaks that should make our long time users pretty happy! Being able to cancel damage repair, using only the latest version of an installed vehicle file and even allowing secondary driving controls, which we were asked to do in support of disabled racers participating in team events with differing controls. We know some of these things have been asked about, so we’re happy to continue to deliver.

Downloads:
Lite Installer – 331MB
Demo Installer – 891MB
SDK Installer – 355MB

Steam auto update available (use beta access to revert to older build if your league host hasn’t yet updated).

Build Notes:
FEATURES:
————-
Water temperature now starts at the same value as oil temperature.
Added a few more details to lap records in CCH file.
Added the ability to use alternate controls for throttle, brake, and steering (they are at the bottom of the list of driving controls in the UI). Note that the alternate controls do NOT support ramping which is normally useful for driving with keyboards or buttons, so it preferable to select only analog devices for the alternate controls.
Added ability to cancel damage repair during a pitstop.
Added the ability to paste clipboard text into text boxes.
Added ability to open hyperlinks with a click that show up in the multiplayer chatbox.
Doubled useable dictionary length to 512 to prevent cutting off of some Italian tuning descriptions.
Qualifying on by default for new playerfiles.
Replaced ‘_’ characters with spaces in opponent filter list display.
Race Event rfm icon can now be a TGA, JPG, or PNG as well as the still supported DDS
Safety car with lights (thanks to traveller)

FIXES:
————-
Fixed problem where a broken engine would become fixed and indestructible after rejoining.
Backup plan for the problem where pit arrow sometimes isn’t available after driver swaps: borrow the grid arrow instead.
Fixed (removed) extra useless multihead onboard cameras.
Only allow admins to issue /pitby* commands.
Fixed wrong gdb data getting loaded for tracks that have multiple versions installed.
Now ignoring duplicate veh files when building vehicle manager list. Only latest version of vehicle will be included.
Tightened up text input boxes to prevent drawing outside of box.
Fixed virtual vehicle loading with random car if base vehicle not found.
Weather and wet saturation speed fine-tuned.
Non-steam players now showing in Steam Matchmaker.
Timeouts/Errors sending passwords to server fixed.
LOD issue when switching trackside cams fixed.

MODDING / PUBLIC DEV:
———————
Mod mode show pitlanes & special waypoints now work correctly with multiple pit lanes.
Enabled Ctrl-D physics tool in public Mod Mode build.
Command line option added for Mod Manager: -b[DatFile] [index …] = build mod/cmp at specified indices from DatFile. Use -help if needed.

Published in Sim Racing News
Sunday, 31 January 2016 21:22

Next Level Racing Simulator Cockpit

Simulator Description Car 800

 

Next Level GTultimate Racing Simulator Cockpit Chair

Product Features
Seat
- The ULTIMATE racing seat as used by professional racers (Expect to pay over $1000 for this quality seat alone)
- Fibreglass Bucket for ULTIMATE shape and comfort
- Seat slides back and forth like a real car
- Seat is height and angle adjustable to help you find that perfect positionFrame
- Super Thick Powder coated Steel with high gloss finish
- Bulletproof design for the most rigid of uses
- 2 x Gear Shifter adaptors included that differ in angle (can be mounted on left or right sides)
- Adjustable Wheel, pedal and gear Shifter position to suit children all the way to 6ft 9" adults!
- Fully adjustable so you can setup based on your driving preference
- Gear Shifter can be attached on either the left or right side

Compatibility
- Compatible with all major wheel brands 
- Pre-drilled for Fanatec, Logitech and Thrustmaster wheels
- Adjustable to suit children all the way to 6ft 9” adults What’s included
- Gtultimate Racing Simulator Seat and Frame
- 2 x Gear shifter adaptors/holders (vary in angle based on your preference)
- Velcro cable ties to keep your setup neat
-Adaptor Pole to attach Buttkicker Gamer 2 directly under your seat for vibration and effects (Gamer 2 is optional extra)
- Pedal stopper to hold any pedals in perfect position without them moving at all
- Instruction manual and tools required to assemble
*Please note Steering wheel and electronics are not included Recommended Accessories
- Next Level Racing Floor Mat
- GTultimate Monitor Stand (Can hold 1-3 screens)
- Gtultimate keyboard/mouse stand
- Gtultimate Flight Pack (turns your Gtultimate into a flight simulator cockpit)
- Buttkicker Gamer 2, Wireless Kit or LFE Kit to add intense vibration and effects for the ULTIMATE realism
- Fanatec shifter adaptor (for hard mounting your Fanatec gear shifter)

Published in Sim RacingHardware
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