Thursday, 14 September 2017 21:46

Vesaro I Professional Simulator

Vesaro Professional Stage1 General


The Vesaro I Professional series of simulators. Aimed at hardcore enthusiasts, professional racing drivers or customers that demand nothing but the highest quality and performance components.

The 7 stages of simulator in the range all feature professional direct drive steering systems and our top of the range V-spec GT wheel rims that utilize genuine OMP racing rims and feature carbon magnetic shifters with the most authentic feel possible.

Our seat belt harness system is featured on all models and from Stage 3 up our new Seat Belt tensioner system provides the most incredible braking g-force feedback on the body providing an essential tool for training and an increased level of immersion.

All systems in the range utilize our latest on-board technology with fully integrated audio system built directly into the simulator and featuring a low profile Alpine sub-woofer mounted directly under the seat. This combined with the fully integrated on-board computer provides a clean look with no externally connected components.

Options include wraparound displays, D-BOX motion technology with 5 different levels, professional racing pedals with hydraulic pistons, professional Cobra bucket racing seats and optional VR headsets.


Vesaro Professional Stage7 General


Product Details
Professional simulator designed for private or home customers requiring high end Motorsport grade components for personal race driver training or home enthusiasts who require the best.

The simulator comes Plug and Play factory assembled by default and includes a professional grade direct drive steering force feedback system that is designed for the ultimate in authenticity and realism and offering direct feedback of the cars steering system, road texture and general forces. 

The simulator includes our custom built watercooled PC which uses only the best cherry picked components for optimal simulation performance.  All Vesaro PC's are built in house by the same technicians building the simulator ensuring that everything seamlessly ties together for a complete unified solution.

The simulator features an authentic GT style driving position with raised pedal position and angled seat by utilizing the GT seat conversion system.

Base on our commercial strength framework with adjustable pedals height and position using a quick release system.  Adjustable seat position and adjustable height and angle.

The simulator includes a professional Motorsport grade racing seat made by seat manufacturer Cobra.

On-board audio provides a clean setup with high quality on board components including an Alpine low profile subwoofer located under the seat and a vibe amplifier powering the 4 satellite speakers.

The Simulator comes with a 2 Year warranty and is backed up by our free remote login support and 7 days per week free phone and email support. 
Published in Sim RacingHardware
Thursday, 24 August 2017 22:04

Forza Motorsport Wheel Bundle

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The centerpiece: The ClubSport Wheel Base V2.5

The ClubSport Wheel Base V2.5 is a masterpiece of Germaneering® and sets new standards for performance and reliability.

Interchangeable steering wheels
Interchangeable steering wheels

Change the steering wheel in seconds with our proven automotive grade quick release system - even while in the game.

Power and precision everywhere
Power and precision everywhere

The powerful brushless servo motor is incredibly smooth and delivers instant acceleration. It achieves this with no dead spots around the center. Double hall sensors on both motor and directly on the steering axis deliver unmatched precision and reliability.


Official Forza Motorsport Racing Wheel

The Bundle comes with the ClubSport Steering Wheel Universal Hub for Xbox One and the ClubSport Wheel Rim GT "Forza Motorsport". You can enjoy the full modularity of the Universal Hub and it comes with the same features and components.

Adjustable button elements and shifter paddles
Adjustable button elements and shifter paddles

Either use the integrated buttons on top of the Universal Hub or position additional buttons wherever you want them. The 7-function FunkySwitch element can be used to navigate. You can use small or large shifter paddles, or none at all.

Authentic and luxurious materials
Authentic and luxurious materials
The rim is made in brushed, anodized Aluminum and covered in genuine smooth leather with white stitching. 
The diameter is 33 cm like in a real race car.

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Only the best: the ClubSport Pedals V3 and the ClubSport Shifter SQ

Nothing makes you faster than a set of good pedals and a good shifter adds perfect immersion. We are using the latest and most advanced technology to give you the advantage. css SQ S 06



  • Quick release system to allow the easy exchange of steering wheels within seconds during gameplay
  • DirectSensor™ technology: The sensor is mounted directly on the steering axis to avoid interference and performance issues that are inherent in belt and gear drives that have motor mounted sensor systems
  • DUAL HALL technology: One Sensor is mounted on the motor and a second one on the axis. It can hardly get more precise than this.
  • Ultra strong brushless servo motor plus two vibration motors in the steering wheel (depending on the model)
  • 900° of rotation which can be adjusted in the Tuning menu of the attached ClubSport Steering Wheel
  • Aluminum wheel rim covered with genuine smooth leather
  • Detachable button caps with Xbox One symbols
  • 16 integrated buttons on top of the hub
  • 4 button boxes with 3 buttons each
  • FunkySwitch(tm) with 4-way direction pad, 2-way turning function and push button. Comes with a metal knob
  • Small or big shifter paddles for different rim diameters.
  • LED display for Tuning or telemetry functions. It can be installed in two positions: Standing or flat
  • Ultra realistic shifting experience: 7 gear H-Pattern mode and very realistic sequential mode with strong haptic feedback; easy to switch between sequential and H-Pattern mode
  • Ultimate pedals adjustability: Position of pedal plates in all directions, angle, spring strengths at clutch and throttle, brake sensitivity, brake travel
  • Pressure sensitive brake with custom made 90 kg load cell sensor
  • High resolution pedals in full-metal construction with 12bit magnetic and contactless sensors on gas and clutch for a long life and maximum performance
  • Vibration motors on gas and brake pedals​
  • Please check the product description sites of the contained products for detailed information about individual features.


  • PC: This Wheel Base is compatible with PC in combination with all available steering wheels.
  • Xbox One®: The Forza Motorsport Wheel Bundle for Xbox One & PC is compatible with Xbox One® out-of-box due to the included ClubSport Steering Wheel Universal Hub for Xbox One. Without any Xbox One® licensed Steering Wheel attached, the Wheel Base is NOT compatible to Xbox One®.
  • PlayStation®: This product is not compatible to any PlayStation® console and cannot be upgraded to achieve compatibility.
  • Please check the product description sites of the contained products for detailed information about individual compatibilities.

Special Notes

  • This bundle is ready to race. You can add options like accessories or e.g. further steering wheels. Please use our configurator to configure the setup of your choice.
  • No table clamp included. You need to mount it with screws to a cockpit or buy the optional ClubSport Table Clamp
  • Hard-mount screws only included for the 3 hole pattern, pre-mounted with the 20° angle adapter​. Please read the manual for information about qualified


Published in Sim RacingHardware
Wednesday, 03 June 2015 10:38

Project CARS:Reviewed

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Slightly Mad Studios raised over $5 million in 2012 with its crowdfunding campaign to finance a racing game the developers wanted to make, breaking free from the huge publishers that had funded its previous efforts. Project CARS is the result.

In the intervening years, what started life as a hardcore simulation has morphed into something that more casual players can sink their teeth into, yet Project CARS has still managed to keep its hardcore, PC gaming roots on clear display.

There's a decent, if not gigantic car list, with road cars like the Caterham Seven and Audi's R8 V10 Plus, fictional Formula 1 and Formula 3-style open-wheel racers, tin tops like the Ford Sierra RS500 and GT-class cars such as the Ginetta G55 and the Aston Martin Vantage GT3. All are beautifully rendered and accessible from the off, with no in-game unlocks required to gain access to the cars you bought the game to drive.

Even in the career mode, which follows a conventional, choose your own adventure-style path from go-karts up to "Formula A" and top-level endurance racing, you can start anywhere if you want to, skipping the championships you don't fancy. It's a very open model and one some gamers will appreciate, even if it does diminish the feeling of progression.


Every race is subject to a robust and unforgiving physics model that veers towards the utterly impenetrable on some cars, but often in strange ways. Step into a high-speed slicks 'n' wings Formula C racer and there's oodles of grip and a lot of fun to be had, but take a step down to Formula Rookie and your steering wheel feels completely disconnected from the road. It's great fun drifting through your opening lap in a front-wheel-drive Renault Clio Cup car on cold tyres, but classics like the 1967 Lotus 49 Formula 1 car manage to be both be extremely tail-happy yet tiresomely understeery at the same time.

Compared to its key sim racing rivals, Project CARS' GT3 and road cars aren't as fun to drive as they are on Assetto Corsa, raw RWD touring cars aren't as visceral as on RaceRoom Racing Experience and single seaters lack the thrill you get from iRacing. It's not a bad model by any means but it just doesn't feel as refined out of the box.

Inexperienced drivers will appreciate the numerous driving aids, with controller users getting a surprising amount of customisation options, but this will take a lot of tweaking to find your perfect setup. Racing wheel users will also struggle, as we couldn't find a force feedback setting that worked with all cars at all times. You have to make changes from the main menu, meaning leaving a race session, tweaking your settings and then starting a new session to test them. It's frustrating not to be able to make these kinds of tweaks from the pause menu and means your first few hours might be spent tinkering instead of racing.

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Maxed out on a high-spec PC, Project CARS looks stunning. The lighting effects and dynamic weather are particularly eye-catching, although some of the 2D trees in use on some tracks look a little out of date. Keep your eyes on the road, though, and you'll be utterly immersed, particularly if you're driving from the in-helmet view.

Sound is more of a mixed bag. While all the cars definitely sound something like their real life counterparts, many of them exhibit an unpleasant, synthesised characteristic. This isn't the case in all cars but it certainly can't match the likes of iRacing and RaceRoom Racing Experience in this regard.

Beyond career mode, offline single player is enormously customisable. You can choose session length, opponent difficulty, time of day and weather conditions, which range from clear skies to torrential rain. Project CARS is at its best when transitioning between wet and dry conditions, when the track feels different on each lap as you hunt for grip, pushing as hard as you dare without flying off the road. Push too hard and your tyres will wear, making the end of every race a real nail biter as more conservative rivals start to catch you up.


There's a wide selection of UK tracks, with the rarely seen Cadwell Park and Snetterton circuits making the cut alongside other British stalwarts Silverstone, Brands Hatch and Donington Park. Overseas there are representations of Spa, Le mans, Monza, Brno and Road America, to name but a few. They're all beautifully rendered, although we spotted instanced where accurately modelled tracks had their start/finish lines mislocated by up to 100 metres (making a difference to the way races play out) and pit lane entries and exit speed limit lines out of place. It may seem pedantic to point out such inaccuracies, but this is a racing simulation where being as true to life as possible should be top priority.

Depending on track and car combination, your AI competition can range from fearsome rivals to moronic amateurs as they slow down excessively for corners, drive on to the grass and crash into one another. This is particularly bad on the first lap of most races; the AI slows down to a complete standstill as they try and figure out where to go. This means you can often make up a dozen or more positions on the lap of a race. Even worse, on some tracks, the AI doesn't understand the track limits, meaning they strictly adhere to the white track boundary lines instead of following the behaviour of real life drivers, who enter and exit many corners with two wheels off-track for a faster lap time. This lack of consistency really upsets the single player experience, and for each track and car combination you'll need to adjust the difficulty settings to ensure you're getting a proper challenge.

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Online racing doesn't feel hugely refined, at least on PC; there are plenty of problems with players on poor connections leaping all over the track and causing chaos, and the server list is rather unclear about what sort of game you're joining. It's even possible to end up in a race with the wrong car, only to be subsequently kicked from proceedings despite the fact you weren't given a choice on which car you wanted to use. When you do eventually get out on track and past the chaos of turn one, there's plenty of fun to be had, but actually getting there is currently too difficult and confusing. There's also no "official" or "ranked” races meaning there's no sense of progression when playing online.

Project CARS does a lot of things right: it looks stupendous and its handling model is, for the most part, very good. However, the tedium of racing against AI halfwits, getting your force feedback settings just right and the half-baked career and online modes take away from the enjoyment.


Available formats PC, Xbox One, PS4
PC requirements
OS Support Windows Vista, 7, 8, 8.1
Minimum CPU 2.66GHz Intel Core 2 Quad Q8400, 3GHz AMD Phenom II X4 940
Minimum GPU Nvidia GeForce GTX 260, ATi Radeon HD 5770
Minimum RAM 4GB
Hard disk space 25GB
Published in Sim Racing News