Monday, 15 January 2018 17:16

IRACING:2018 Season One Update Release

 FiestaRS WRC

 

2018 Season One Update Notes:

License Classes
iRacing now has four unique License Classes!

  • Each of the four licenses are completely separate from each other, and you will have your own Class, iRating, and Safety Rating in each.
  • There is one license for each type of racing available: Oval, Road, Dirt Oval, and Dirt Road.
    • Your initial Dirt Oval License Class was granted to you based on an algorithm that took into account both your 2017 Oval License Class, and your 2017 participation in Official Dirt Oval races.

Heat Racing
Heat Racing, a new format of racing competition has been added to iRacing!

  • Heat racing is a system of competition that divides racers into different groups, or Heats, based on their qualification performance. Each Heat has its own winners and losers, and the best racers from each Heat will go on to compete against each other in the final session, the Main Event. Before that, the other racers from each Heat will go on to Consolation Races, where they may have a chance to earn themselves a spot in the Main Event!
  • For detailed information on Heat Racing, check out this document:https://d3bxz2vegbjddt.cloudfront.net/dev/pdfs/2017-iracing-heat-racing-doc.pdf

You are able to create and join your own Hosted Sessions using the Heat Racing format!

  • This option is only available in the iRacing Beta Interface!
  • To setup your own Heat Race:
    • Click on: “Go Racing”, then, “Create a Race”, then, in the “Set Race Options” section, for the “Event Type”, select “Heat Racing”. Then, select one of the different configurations in the dropdown and finally purchase your session and join!
  • Session time and price are calculated using the maximum possible value for the number of entrants, which would yield the maximum number of Heat sessions being run. Thus, the time is an estimated total of the time limits for each of the predicted sessions plus a small buffer to account for session transitions and gridding times.
  • The cost for purchasing a Hosted Heat Racing Session has a 25% discount in addition to any other bulk discounts you may already receive.

Race Results
The in-Sim Race Results page has been reorganized to handle Heat Racing events, which can have many more sessions than just Practice/Qualify/Warmup/Race. If necessary, you can now scroll the Results left/right to reveal the results for the particular session of interest. Since all cars in the event are listed, yet only a subset of them actually drive in some of the sessions, you can sort the results for a particular session, thus grouping the cars that participated together, and pushing the cars that were not involved in that session to the bottom.

Asphalt Oval Racing
A physics overhaul has been performed on our asphalt oval cars!

Dirt Oval Racing
The default value for the starting track state for Dirt Ovals in a Race session has been lowered slightly for most cars, and has been lowered significantly for the Non-Winged Sprint Cars. This change will affect Official Sessions and any hosted sessions where the starting state is not explicitly specified.

The default value for the starting track state for Dirt Ovals in Test, Practice, and Unattached Qualify sessions has been increased to make these tracks more closely match typical starting race conditions. Overall, you should expect the track for a Dirt Oval Practice session to have nearly the same starting usage as a Race session for the entry-level Dirt Oval cars.

The variability in default starting track states for Dirt Ovals has been increased, meaning that when a starting usage value is not explicitly given, the distribution of generated usage percentages is wider. This will result in more variety in starting track state in Official Sessions and any hosted sessions where the starting state is not explicitly specified.

Dirt Oval Track surface properties have been adjusted to reduce traction.

For some extensive and detailed information on the changes within Dirt Oval Racing, check out this link: http://members.iracing.com/jforum/posts/list/3582313.page#10803079

Red Bull Global Rallycross Series
Welcome to the world of Rallycross!

Rallycross is a form of racing that combines asphalt and dirt track sections into a short circuit, that also includes a dirt jump. There are limited penalties, no pit stops, and cars designed specifically for this racing format.

Rallycross cars and tracks have been added to the iRacing repertoire!

  • Ford Fiesta RS WRC
  • VW Beetle GRC
  • Daytona circa 2007 (Rallycross – Long)
  • Daytona circa 2007 (Rallycross – Short)
  • Iowa Speedway (Rallycross)
  • Lucas Oil Raceway (Rallycross)
  • Phoenix International Raceway – 2008 (Rallycross)

On the “Host A Race” page on the membersite, when a track with a Joker Lap (currently only Rallycross tracks) is selected, a new option for selecting the “Number of joker laps” is displayed. Additionally, Full Course Cautions and fast Tows are both completely disabled, and Standing Starts is mandatory.

Simulation
Headlights can no longer be disabled on Road courses at night.

The in-car slowdown penalty display now rounds up to the nearest tenth, so that “0.0” is never displayed for time remaining.

Dynamic Track
Improved the method for calculating simulated tire activity during track initialization.

Rendering
A new water shader has been implemented at Daytona circa 2007. This shader replaces the formerly static water effect with one which is reactive to the wind and uses current lighting techniques. Please look forward to this water shader seeping into other tracks later this season!

Audio
A new Ambient Volume slider can be found in the Options menu. This will control sounds like fireworks and jet fly-overs.

Fixed a bug that was causing backfires to emit at the wrong location when watching a replay. Backfires and shift sound emission should now also stick to the car, rather than Doppler shifting away when viewing from inside the cockpit.

Spotter
A brand new Spotter Pack, Cole Carter, the official spotter for Scott Speed, is now available in iRacing! This Spotter Pack is ready to assist in all types of racing, including all calls needed for Rallycross racing!

  • You may select which Spotter Pack iRacing uses in your Audio Options menu.

The default Aussie Spotter is ready to assist with Rallycross calls. Other Spotter Packs (except Cole Carter), are currently not setup to perform Rallycross calls.

Pit Crew
iRacing has now finished hiring and training a highly experienced and fully animated pit crew to service some cars and trucks!

  • NASCAR Camping World Chevrolet Silverado
  • NASCAR Camping World Toyota Tundra
  • NASCAR Monster Energy Cup Chevrolet SS
  • NASCAR Monster Energy Cup Ford Fusion
  • NASCAR Monster Energy Cup Toyota Camry
  • NASCAR Truck Series Chevrolet Silverado circa 2013
  • NASCAR XFINITY Chevrolet Camaro
  • NASCAR XFINITY Ford Mustang
  • NASCAR XFINITY Toyota Camry

This super-fast and hardworking team will jump into action whenever you’re pitting with one of the above vehicles on a track where that vehicle should be racing competitively.

War wagons for many stock cars have been updated! The war wagons should now have more detail, and randomly opened toolbox doors.

Opponent Cars
Opponent car spec data has been updated for ALL cars.

  • The results of this change may be visible on timed penalties (such as cutting corners). An accurate car spec is required to determine the amount of time gained by cutting a corner and hence the appropriate penalty.

Fixed an issue with the way some cars looked due to an error in weight distribution.

Paint Kit
Improved font handling when painting cars.

In-Sim Race Radio
Added the ability for the Sim to ask, within a radio script, whether or not the current session is either a Qualify Session or a Race Session (qual_or_race), or if the current event is a Heat Racing event (heats).

  • See the “readme.txt” file located in your My Documents/iRacing/scripts/radio/ directory for more information.

Changed the default “StartDriving.txt” and “StopDriving.txt” radio scripts to mute/unmute @ALLTEAMS if “qual_or_race” is true.

  • This change is ONLY applied if you do not have customized versions of these two radio scripts. If you have customized versions of these scripts, and wish to incorporate these changes, see the “readme.txt” file located in your My Documents/iRacing/scripts/radio/ directory for more information on how to use them. (You would basically add “if qual_or_race mute @allteams” to the “StartDriving.txt” file, and “if qual_or_race unmute @allteams” to the “StopDriving.txt” file.)

Controls
A gold hand brake overlay has been added over the normal red brake bars shown during calibration and when in or out of your car. This overlay will only be present for our brand new Rallycross cars: the Ford Fiesta RS WRC, and the VW Beetle GRC.

Virtual Reality
Fixed an issue where mirrors and environment maps were rendering with the incorrect cameras when Oculus Rift or Vive was active.

Telemetry
New live 360 Hz telemetry variables have been added:

  • VelocityX_ST
  • VelocityY_ST
  • VelocityZ_ST
  • LongAccel_ST
  • LatAccel_ST
  • VertAccel_ST
  • RollRate_ST
  • PitchRate_ST
  • YawRate_ST

More telemetry variables are now optionally available to output at 360 Hz to the “.ibt” file.

The iRacing telemetry now includes a “NumJokerLaps:” property under “WeekendOptions:” that indicates the number of required Joker laps that must be taken in any race session.

The iRacing telemetry now includes a “JokerLapsComplete:” property for each “- Position:”.

Fixed a bug in telemetry session string “CurDriverIncidentCount,” output.

Fixed a telemetry bug that caused DRS lights to track the last car to join the session.

iRacing Beta Interface
The iRacing Beta Interface, which includes the Time Attack race mode, has been updated.

The iRacing Downloader is now fully integrated and functional within the iRacing Beta Interface, and no longer needs to direct the user to the iRacing membersite via a web browser.

The “Recent Results” section of the iRacing Beta Interface is now fully functional! This section will display results of all kinds from the past 24 hours.

The “Sign Out” section that was in the bottom-left corner has returned to the top-right corner, and is now a dropdown menu.

The “My Content” section has been folded into a dropdown menu that appears when you click on your profile name box in the top left corner.

  • This section includes where you can view the Cars and Tracks you own, as well as your Racing Suit and Helmet.
  • Within the Cars and Suit & Helmet sections, you can also access the Paint Kit to customize each item.

You are able to create and join your own Hosted Sessions using the Heat Racing format!

  • This option is only available in the iRacing Beta Interface!
  • To setup your own Heat Race:
    Click on: “Go Racing”, then, “Create a Race”, then, in the “Set Race Options” section, for the “Event Type”, select “Heat Racing”. Then, select one of the different configurations in the dropdown and finally purchase your session and join!
  • Session time and price are calculated using the maximum possible value for the number of entrants, which would yield the maximum number of Heat sessions being run. Thus, the time is an estimated total of the time limits for each of the predicted sessions plus a small buffer to account for session transitions and gridding times.
  • The cost for purchasing a Hosted Heat Racing Session has a 25% discount in addition to any other bulk discounts you may already receive.

Style and Layout:

  • The side-bar action buttons under the “Go Racing” section for “Create a Race” and “Test Drive” are now toggleable, and can be managed in the “Settings” menu. They have been turned off by default.
  • Fixed an issue where some dropdown menus were dropping down behind other interface elements.
  • The gutter between items in the grid view has been reduced, leaving more space for text.
  • Overall style has been tweaked.

Sorting, Filtering, and Searching:

  • The term “Ranked” has been changed from a Tag into a Category for sorting and filtering.
  • When filtering or searching, if no results are found, the “No Results Bar” should now always appear.
  • The default “no results” text has been updated.
  • Fixed an issue with sorting cars and tracks. This should now work properly.
  • Both the “My Cars” and “My Tracks” sections should now sort items by “Name” by default.
  • Both the “My Cars” and “My Tracks” sections should no longer show Unowned content.
  • The Store should no longer show Owned content.
  • The method for determining if you own a piece of content has been improved.

Favorites:

  • The toggle for Favorites should now work again for all Car and Track lists.
  • Fixed a rendering issue with the Favorite Star when selecting a car or track.

Official Series:

  • Now, up to 10 sessions will be displayed for Official Sessions.

Creating a Session:

  • In the Create a Race modal, selecting a different Race Server now updates the server name.
  • In the Create a Race modal, the purchase cost amount should always be correctly displayed.
  • In the Create a Race modal, the “Track State: Rubber % Slider” has been fixed.

Joining a Session:

  • The modal for joining a Hosted Session now displays the currently Registered Drivers.
  • Fixed some issues with the Weather Card when viewing the information for a User-Created Session.

Sporting Code
Some additional information has been added to the Time Attack section.
The term “Ranked” will now pertain to Official iRacing Sessions in which a participant’s iRating and Safety Rating will be affected.

CARS:
Chevrolet Monte Carlo SS
Season setups have been updated.

Dallara DW12
Season setups have been updated.

Dirt Midget
NEW CAR!

The Dirt Midget has been added to the iRacing virtual garage!

  • This vehicle is now available for purchase in the iRacing Store.
  • Originating in the United States in the 1930s and now raced on a global scale, the Midget cars are an incredibly fun spectacle to witness. These cars appear very small but pack a huge power-to-weight ratio and typically run four-cylinder engines. The cars feature a handful of safety features including their own roll cages due to the dangerous nature of their power. The small vehicles weigh in around only 900 pounds but carry engines capable of 300 to 400 horsepower. Often used as a stepping stone to high profile divisions, Dirt Midget races can often feature drivers of high notoriety such as Tony Stewart, Kasey Kahne, Kyle Larson, and others. Arguably the most famous Dirt Midget event, the Chili Bowl takes place in early January at the Expo Square Pavilion in Tulsa, Oklahoma.

Dirt Sprint Car
(ALL) – Aero sensitivity to top wing angle and position has been adjusted.
(ALL) – Adjusted suspension geometry to promote more realistic body pitch / roll motion.
(ALL) – Legal CW limits are now bound between 42% and 49% in the garage.
(ALL) – Season setups have been updated.

Dirt Sprint Car Non-Winged
(ALL) – Adjusted suspension geometry to promote more realistic body pitch / roll motion.
(ALL) – Legal CW limits are now bound between 42% and 49% in the garage.
(ALL) – Season setups have been updated.

Dirt U.M.P. Modified
Fixed an issue where the brake bias adjustment knob was rotating on opponent cars.
Season setups have been updated.

Ferrari 488 GTE
Pit scripts have been updated so re-fueling and tire changes take place simultaneously per expected WEC sporting regulations for the 2018-2019 season.

Ford Fiesta RS WRC
NEW CAR!

The Ford Fiesta RS WRC has been added to the iRacing roster of vehicles!

  • This vehicle is now available for purchase in the iRacing Store.
  • The ability to go 0-60mph in under 2 seconds is a phenomenal feat. Probably not a feat you would expect your friendly neighborhood Ford Fiesta to achieve. But take that Fiesta and pack it with a 600-horsepower, turbocharged 2.0-liter engine powering all four wheels and that is exactly the kind of acceleration you get. Rallycross cars are little beasts unlike any other vehicle, and the Ford Fiesta RS WRC is no exception. Driven by Steve Arpin in the Red Bull Global Rallycross Series, this vehicle transitions from dirt to asphalt and back to dirt seamlessly.

Ford GT – 2017
Pit scripts have been updated so re-fueling and tire changes take place simultaneously per expected WEC sporting regulations for the 2018-2019 season.

Updates to ensure the rear tires will spin at launch when launch and traction control are disabled.

Formula Renault 2.0
Tire damping has been increased.

McLaren MP4-12C GT3
The windshield banner is now part of the body texture, and should be editable by the user.

NASCAR Camping World Chevrolet Silverado & Toyota Tundra
Intensive vehicle updates including:

  • Tire updates.
  • Suspension adjustments for better height control.
  • Additional shock damping.
  • Aerodynamics updates.

Season setups have been updated.

NASCAR K&N Pro Chevrolet Impala
Intensive vehicle updates including:

  • Tire updates.
  • Suspension adjustments for better height control.
  • Additional shock damping.
  • Aerodynamics updates.

Fixed an issue with cockpit windshield reflections.

Season setups have been updated.

NASCAR Monster Energy Cup Chevrolet SS, Ford Fusion, and Toyota Camry
Intensive vehicle updates including:

  • Tire updates.
  • Suspension adjustments for better height control.
  • Additional shock damping.
  • Aerodynamics updates.

Fixed an issue with Left-Front toe range.

– Season setups have been updated.

NASCAR Nationwide Chevrolet Impala circa 2011
Intensive vehicle updates including:

  • Tire updates.
  • Suspension adjustments for better height control.
  • Additional shock damping.
  • Aerodynamics updates.

Fixed an issue with chrome on the chassis and windshield.

Season setups have been updated.

NASCAR Sprint Cup Chevrolet Impala COT circa 2013
Intensive vehicle updates including:

  • Tire updates.
  • Suspension adjustments for better height control.
  • Additional shock damping.
  • Aerodynamics updates.

Season setups have been updated.

NASCAR Truck Series Chevrolet Silverado circa 2013
Intensive vehicle updates including:

  • Tire updates.
  • Suspension adjustments for better height control.
  • Additional shock damping.
  • Aerodynamics updates.

NASCAR XFINITY Chevrolet Camaro, Ford Mustang, and Toyota Camry
Intensive vehicle updates including:

  • Tire updates.
  • Suspension adjustments for better height control.
  • Additional shock damping.
  • Aerodynamics updates.

Season setups have been updated.

Super Late Model
Season setups have been updated.

VW Beetle GRC
NEW CAR!

The VW Beetle GRC has been added to the iRacing roster of vehicles!

  • This vehicle is FREE for all iracing.com Members!
  • A little buggy that packs a big punch, the Volkswagen Beetle GRC crosses asphalt and gravel effortlessly with its turbocharged, four-cylinder engine. Championed by Red Bull Global Rallycross driver Scott Speed, his 560-horsepower machine has proven to be a formidable powerhouse, winning three championship titles in a row (2015, 2016, 2017). The all wheel drive Beetle can accelerate from 0 to 60mph in just two seconds, meaning you’ll be putting the transversally mounted, six-speed racing gear box to good use right off the starting grid. This Volkswagen Beetle GRC features a retro form that pays homage to the original Volkswagen Type 1, the longest-running and most-manufactured car of a single platform ever made.

TRACKS:
Atlanta Motor Speedway
Track settings have been adjusted to better correlate to real world lap times.

Auto Club Speedway
(Oval) – Track settings have been adjusted to better correlate to real world lap times.

Charlotte Motor Speedway
(Oval) – Track settings have been adjusted to better correlate to real world lap times.

Circuit de Spa-Francorchamps
Adjusted Pit and Grid stalls as follows:

  • (Classic Pits) – Pit Stalls = 37
  • (Classic Pits) – Grid Stalls = 60
  • (Endurance) – Pit Stalls = 60
  • (Endurance) – Grid Stalls = 60
  • (Grand Prix Pits) – Pit Stalls = 42
  • (Grand Prix Pits) – Grid Stalls = 60

Concord Speedway
Fixed an intermittent crashing error at this track.

Daytona circa 2007
NEW TRACK CONFIGURATIONS!

  • A new Rallycross configuration (Rallycross – Long) has been added to this track!
  • A new Rallycross configuration (Rallycross – Short) has been added to this track!
  • All members own this track by default, and these new configurations are now available for use.

Dover International Speedway
Track settings have been adjusted to better correlate to real world lap times.

Iowa Speedway
NEW TRACK CONFIGURATION!

  • A new Rallycross configuration has been added to this track!
  • A member who already owns or purchases this track gains access to this new configuration.

Kansas Speedway
Track settings have been adjusted to better correlate to real world lap times.

Knoxville Raceway
NEW TRACK!

  • Knoxville Raceway has been added to the digital landscape of iRacing!
  • This track is now available for purchase in the iRacing Store.
  • Located at the Marion County Fairgrounds in Knoxville, Iowa, USA, this half-mile dirt oval raceway is revered as the “Sprint Car Capital of the World”. Every August the Knoxville Nationals, the paramount sprint car event in the United States, is held at Knoxville Raceway. The event takes place over two days and now features a nearly one-million-dollar prize purse. The track was originally built in the late 1800s as a horse racing venue and has progressed from racing stock cars to modifieds to supermodifieds to its current sprint cars.

Las Vegas Motor Speedway
(Oval) – Track settings have been adjusted to better correlate to real world lap times.

Lucas Oil Raceway
NEW TRACK CONFIGURATION!

  • A new Rallycross configuration has been added to this track!
  • A member who already owns or purchases this track gains access to this new configuration.

Michigan International Speedway
Track settings have been adjusted to better correlate to real world lap times.

Phoenix International Raceway – 2008
NEW TRACK CONFIGURATION!

  • A new Rallycross configuration has been added to this track!
  • All members own this track by default, and this new configuration is now available for use.

Pocono Raceway
(Oval) – Track settings have been adjusted to better correlate to real world lap times.

Richmond International Raceway
Track settings have been adjusted to better correlate to real world lap times.

Texas Motor Speedway
(Oval) – Track settings have been adjusted to better correlate to real world lap times.

Published in Sim Racing News
Friday, 07 April 2017 22:15

Iracing:2017 Season 2 Build 2

17 dirtlatemodel

 

iRacing Dirt Late Model Photo

 

iRacing  released there 2017 Season 2 Patch 2 which includes the first part of the highly anticipated Dirt related content for the online racing service.

Today iRacing published the release notes for the new build and with it confirmed that there will be seven new cars and 4 new tracks available. Besides the six first Dirt racing vehicles, iRacing also deployed a brand new 3D model in the form of the 2018 NASCAR Toyota Racing Camry.

As usual, this update patch also features a list of fixes and improvements covering various parts of the racing simulator. For more details, check out the full changelog below.

 


New Cars

  • Dirt Late Model
  • Dirt Sprint Car
  • Dirt Legends Ford ’34 Coupe
  • Dirt Street Stock
  • NASCAR Camping World Toyota Tundra
  • NASCAR Camping World Chevrolet Silverado
  • NASCAR Monster Energy Cup Toyota Camry (New 3D model)

 New Tracks

  • Williams Grove Speedway
  • Volusia Speedway Park
  • Eldora Speedway
  • USA International Speedway

iRacing NASCAR Toyota Camry 2018

Changelog:

Website

  • Fixed the “Featured Answers” section of the Support page.

SIM

  • Fixed a bug where newly created lap files for this season would not show up in the comparison lap file selection dialog.
  • The “reduceFrameRateWhenFocusLost” and “muteWhenFocusLost” settings in the “app.ini” file have been renamed by placing an “_” before “WhenFocusLost” in their names, and both settings now defaulted to 0. This means that when another program, or Windows itself, pops-up a notification while the Simulation is running, the Simulation will no longer reduce its drawing to a very low frame rate, or mute its sounds.

Dirt

  • Dirt is finally here!
  • Dirt race tracks are incredibly dynamic puzzles, changing their surfaces every lap as cars skid, scrape, and push dirt around. All these particles and the fluid nature of the track surface demanded a new particle code system, an artistic overhaul, and realistic audio to cover the vast range of variations these tracks present. We’ve implemented methods to cover the full range of wet to dry dirt, and the full spectrum of densities racing dirt presents including hardpan, loose, compact, and prepared racing surfaces. Finally, we’ve also designed the track surface itself to function like dirt racers can expect, whether it is pushing the cushion, gaining grip in certain areas, or forming a blue groove. Up and down the circuit, the vastly complex and seamlessly layered combination of track conditions creates an exhilarating experience.
  • The particles, tires, and surface sounds are dynamically updated using hundreds of debris sounds and scores of tire rolling and skid sounds. These are dynamically adjusted to cover the full range of track conditions to reflect the wetness or dryness of the dirt and to let you know when you’re driving on any combination of hardpan, compact, or loose dirt. We even hurled dirt at helmet visors to get the recordings we required!
  • For the initial dirt release, it is best not to run non-dirt cars at the dirt tracks. This is for a couple of reasons. One, most of the non-dirt cars have slick tires, which do not work well at all on the dirt surface. Two, some of the cars are not yet updated to check for the new dirt track types and will fail to load at the dirt tracks. We’ll work to rectify the failure of cars to load, but it is not likely that you will be wanting to drive cars with slicks at a dirt track anytime soon. Dirt tires are significantly softer and have much more tread pattern than even a normal passenger car tire. So even cars with treaded tires (e.g. the Skip Barber car) do not work well on dirt. Finally, most of the dirt cars allow much lower tire pressures than the pavement cars, which additionally helps them to work. – – So if you would like to try dirt track oval racing, please try it in a dirt track car! The new Dirt Legends car and the Dirt Street Stock are available to all, as is USA Speedway, newly covered with dirt.
  • A brand new Pace Truck has been built and hired to manage all races at dirt ovals to create a more authentic safety vehicle experience at these tracks.
  • Due to the intense nature of the graphics needed for Dirt Racing, it is recommended that you keep “Render Dynamic Track Changes” enabled, and have your “Shader Quality” set to Medium or above, otherwise you will get a notification warning you about your experience.

Spotters

  • Fixed an issue that would have left your computerized spotter disabled if a teammate left the server while they had indicated that they were acting as your live spotter.

GT3

  • GT3 cars are now less sensitive to drafting – you will need to be closer to other cars to feel the effect.

Time Trials

  • Time Trial sessions will now use the same Time Of Day as is used in the other session types in a given series that uses Dynamic Weather, even though the rest of the Time Trial weather settings will be set to the iRacing default weather.

CARS:

Aston Martin DBR9 GT1

  • Updated tires to have a faster response to steering inputs and lower slip angles for peak grip. This should achieve a combination of good responsiveness and the ability to identify peak grip without taking away too much over-the-limit forgiveness.
  • Updated the LeMans aero package: a Rearward shift in the center of pressure that produces better balance in mid-to-high speed corners.

Audi R8 LMS GT3

  • GT3 BoP Adjustment: This car now has less aerodynamic understeer, and the rear wing is more effective at tuning both downforce and aerodynamic balance.

BMW Z4 GT3

  • GT3 BoP Adjustment: Increased engine torque by 1%.
  • GT3 BoP Adjustment: Re-tuned straight line speed to match performance from before the tire construction and compound changes.

Chevrolet Corvette C6.R GT1

  • Updated tires to have a faster response to steering inputs and lower slip angles for peak grip. This should achieve a combination of good responsiveness and the ability to identify peak grip without taking away too much over-the-limit forgiveness.
  • Updated the LeMans aero package: a Rearward shift in the center of pressure that produces better balance in mid-to-high speed corners.

Dirt Late Model

  • NEW CAR! – – As with their pavement racing counterparts (with which they share little beyond their generic name), Late Models are among the most sophisticated and popular classes of race cars on the dirt tracks of North America and Australia. “Classes” is the key term, as there is a category of dirt Late Models – Limited, Pro, and Super – for nearly every level of experience and budget. – – There are several classes of this vehicle available, all of which are included when purchasing this new vehicle.
  • The classes are: – – – Limited Dirt Late Model (350 C.I.D. engine) – – – Pro Dirt Late Model (358 C.I.D. engine) – – – Super Dirt Late Model (438 C.I.D. engine)

Dirt Legends Ford ’34 Coupe

  • NEW CAR! Free addition for all Members! – – Our original Legends car, geared up for the dirt tracks! – – This dirt version of the Legends car is included as part of the free Legends ’34 Ford Coupe package.

Dirt Sprint Car

  • NEW CAR! – – Nothing better epitomizes grassroots American racing than a Winged Sprint Car slinging dirt on one of the scores of 1/4, 3/8, 1/2, and mile dirt ovals dotting the countryside. The Sprint Car’s iconic roller skate shape hearkens to an era when the likes of Bill Vukovich, Jimmy Bryan, and Parnelli Jones scratched and clawed their ways from the short tracks of America to a front-row seat in the Indianapolis 500. More recently, Jeff Gordon, Tony Stewart, Kasey Kahne, and Kyle Larson have used Sprint Cars as a stepping stone to NASCAR even as the likes of Steve Kinser, Sammy Swindell, Donnie Schatz, Joey Saldana, Bryan Clauson, and Levi Jones have fashioned good (if hard-earned) livings racing World of Outlaws and United States Auto Club Sprint Cars three, four, and five nights a week while their counterparts compete in Canada and South Africa, Australia and New Zealand. – – There are several classes of this vehicle available, all of which are included when purchasing this new vehicle.
  • The classes are: – – – Dirt Sprint Car – 305 C.I.D. engine – – – Dirt Sprint Car – 360 C.I.D. engine – – – Dirt Sprint Car – 410 C.I.D. engine

Dirt Street Stock

  • NEW CAR! Free addition for all Members! – – Our original Street Stock, geared up for the dirt tracks! – – This dirt version of the Street Stock car is included as part of the free Street Stock package.

Ford Falcon FG V8

  • The drivetrain stiffnesses and damping values have been reverted to those used before the 2017 Season 2 Patch 1 release. This adjustment is aimed at reducing rear axle tramp.

Ford GT GT3

  • GT3 BoP Adjustment: Fuel consumption has been adjusted.

Holden Commodore VF V8

  • The drivetrain stiffnesses and damping values have been reverted to those used before the 2017 Season 2 Patch 1 release. This adjustment is aimed at reducing rear axle tramp.

HPD ARX-01c

  • Bug fix for Tech in the Garage: Ride heights are now displayed at the rear left and rear right corners instead of along the longitudinal centerline of the car. This ensures that if the car fails Tech because the rear left or rear right ride heights are illegal, it will be highlighted in the Garage screen. – – All iRacing HPD setups now pass Tech.

McLaren MP4-12C GT3

  • GT3 BoP Adjustment: Anti-roll bars are stiffer at both ends in an effort to make handling more benign.
  • GT3 BoP Adjustment: This car now has less aerodynamic understeer, and the rear wing is more effective at tuning both downforce and aerodynamic balance.
  • GT3 BoP Adjustment: Re-tuned straight line speed to match performance from before the tire construction and compound changes.

Mercedes-AMG GT3

  • GT3 BoP Adjustment: Re-tuned straight line speed to match performance from before the tire construction and compound changes.
  • GT3 BoP Adjustment: Fuel consumption has been adjusted.

NASCAR Camping World Chevrolet Silverado

  • NEW DIRT MODEL! Free addition for all Members who already own this vehicle! – – Our original Silverado truck, geared up for the dirt tracks! – – The dirt model of this vehicle will now be automatically used whenever paired with a dirt track. The dirt version of the Silverado is included in the Silverado truck package.

NASCAR Camping World Toyota Tundra

  • NEW DIRT MODEL! Free addition for all Members who already own this vehicle! – – Our original Tundra truck, geared up for the dirt tracks! – – The dirt model of this vehicle will now be automatically used whenever paired with a dirt track. The dirt version of the Tundra is included in the Tundra truck package.

NASCAR Monster Energy Cup Chevrolet SS

  • Updated aero, suspension, and garage setup range for the 2017 season.
  • Track-specific vehicle setups have been updated.

NASCAR Monster Energy Cup Ford Fusion

  • Updated aero, suspension, and garage setup range for the 2017 season.
  • Track-specific vehicle setups have been updated.

NASCAR Monster Energy Cup Toyota Camry

  • This vehicle has been updated with a brand new 3D model.
  • Updated aero, suspension, and garage setup range for the 2017 season.
  • Track-specific vehicle setups have been updated.

TRACKS:
Eldora Speedway

  • NEW TRACK! – – Both by geography and history, Eldora Speedway stands at the epicenter of dirt track racing. Situated in what was once an Ohio cornfield near the Indiana state line, the half-mile clay oval lies in the very heart of the Midwest’s roaring racing scene. And as host to some of the biggest events on the short track racing calendar annually – events that have attracted the top names in American racing for more than half a century – Eldora can rightly bill itself as ‘The World’s Greatest Dirt Track.’

USA International Speedway

  • A NEW DIRT CONFIGURATION HAS BEEN ADDED! Free addition for all Members! – – While the real USA International was a super quick, three-quarter-mile paved oval, thanks to iRacing’s talented artists and software engineers, iRacers (and only iRacers) can now race on a virtual dirt version of the Lakeland, FL track. With its long straights and tight but steeply banked turns, USA International requires both a strong engine and a finely-tuned chassis and poses a stern test of Sim racers’ ability to wheel their dirt cars around a lightning quick oval.

Volusia Speedway Park

  • NEW TRACK! – – Known as ‘The Fastest Half Mile in the World,’ Volusia Speedway Park is a favorite stop on both the World of Outlaws and Super DIRTcar Series calendars, as well as home to the Annual Powell Memorial for Late Models and The Iron Man 100 for V8 Thunderstocks.

Williams Grove Speedway

  • NEW TRACK! – – Hearkening back to an era when America’s dirt tracks were as much a part of county fairs and amusement parks as peanuts and cotton candy, Williams Grove Speedway is located in south central Pennsylvania adjacent to the amusement park established by the Williams family in the 1850s. It was not until the late 1930s, however, that Emmett Shelley convinced the owners of Williams Grove Park to build a speedway across the street, a half-mile dirt track that has since become inextricably woven into the DNA of American racing.

iracing sprint

Published in Sim Racing News
Monday, 13 March 2017 22:05

Iracing:2017 Season 2

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Improvements and upgrades galore with this new season release.

Some highlights include:
• The Bullring
• Selectable pace cars
• Expanded hand-over-hand driver animations
• Dynamic headset audio for virtual reality
• McLaren MP4-30 MGU-K Optimized deployment strategy
• Autodromo Enzo e Dino Ferrari frame rate improvements
• Extensive vehicle tire changes
• Engine sound updates
• 32-bit and DirectX 9 versions of the iRacing software are officially removed

Full details on this release are below.

Have fun out on the track!

CHANGE LOG:

Simulation

– 32-bit versions of Windows, and running the 32-bit version of the simulation, has been unsupported by iRacing for some time now. As of this build, we have removed the 32-bit versions of the Simulation and other software from our distribution. You will no longer be able to install or run iRacing on 32-bit versions of Windows.

– DirectX 9 support within the Simulation has been deprecated for some time now. As of this build, we have removed the DirectX 9 versions of the Simulation from our distribution. We now only support DirectX 11.

– – The removal of the DirectX 9 version of the Sim will also now make the Sim incompatible with Wine software that allows the Sim to run on Mac OSX and Linux machines. However, you can continue to use your Mac computer to run the Sim using Apple’s Boot Camp utility and install a 64-bit version of Windows.

Control

– Speed up release of automatic parking assist brake when using a lot of throttle, to eliminate momentary brake drag when launching a car.

Dynamic Track

– Updated the mip mapping on marbles textures.

Rendering

– A new graphics option to adjust Sharpening Strength has been added to the .ini file. This is very helpful for Virtual Reality users, as it enhances edges and reduces blurriness.

– A new graphics option to enable Fast Approximate Anti-Aliasing (FXAA) has been added to the .ini file. This enhances anti-aliasing and makes pixels forming the edges of objects on the screen transition smoother between each other.

– In the Graphics Options screen, the text color of all post-processing effects that require a Sim restart to function has been changed. An asterisk explaining this has also been added.

– Enabled the super-high resolution screen-shot functionality using DirectX 11.

– The Ghost Car should now be less opaque the closer it is to you.

– Fixed a crash caused by headlight textures when Particle Detail was set to Low.

– Fixed an issue with heat haze and screen resolution.

– Fixed an issue with the Matte-Chrome settings for rims using PBR Shaders.

– Fixed an issue with night shadows being darker than intended and for shadows on self-lit geometry.

PopcornFX

– Particle debris performance has been improved.

– Fixed an issue where particles could be seen coming into the cockpit through the car body.

Animation

– Driver arms now interpolate better in slow-mo, so steering animations will no longer appear choppy in slow motion.

– Hand-over-hand animations have been added or updated on the following vehicles:

– – Aston Martin DBR9 GT1

– – Audi Quattro GTO

– – Audi R8 LMS GT3

– – Cadillac CTS-V Racecar

– – Chevrolet Corvette C6.R GT

– – Chevrolet Corvette C7 Daytona Prototype

– – Dallara DW12

– – Ford Falcon FG V8

– – Formula Renault 2.0

– – Holden Commodore VF V8

– – HPD ARX-01c

– – Mercedes-AMG GT3

– – NASCAR K&N Pro Chevrolet Impala

– – NASCAR XFINITY Chevrolet Camaro

– – NASCAR XFINITY Ford Mustang

– – NASCAR XFINITY Toyota Camry

– – Nissan GTP ZXT

– – Porsche 911 GT3 Cup Car (991)

– – Ruf RT 12R

Pace Car

– Safety cars may now be selected for hosted sessions!

– – A drop-down labeled “Safety Car” has been added to the “Optional Settings” section of the hosted session setup.

– – The default selection is always “Default” which means the current safety car for the track type is used (Mustang for Ovals, Ruf RT 12R for Road).

– – The available safety cars can change depending on the type of track selected.

Driver

– Filth threshold for triggering an automatic visor tear-off has been reduced.

Spotter

– Two new Indycar spotter packs have been included in this build:

– – Chris Wheeler – Chris has been on the spotter stand for over 10 years and currently is the eye in the sky for Indycar racer Sebastien Bourdais.

– – Darren Manning – Darren is an English racer who formerly raced Indycar for Chip Ganassi Racing.

– Fixed an issue with the toggling of the spotter calling out lap times.

Replay

– A camera cut is now forced when switching between any cameras during a slow motion replay.

Virtual Reality

– The sound system is now aware of VR headset movement, and will now move and rotate the sounds to match your movements.

– – There is a UI option to enable/disable headset audio rotation. By default this setting is on, for headphone support. But if you use external speakers (such as a surround sound system) with your VR headset you should turn this setting off.

– The VR mirror output (Rift/Vive) now zooms to fill the entire window, rather than black boxing the image.

Clubs

– Club Canada logos updated.

– Club Michigan logos updated.

Peripherals

– Rearranged how we initialize force feedback devices.

CARS:

Aston Martin DBR9 GT1

– Season setups have been updated.

– Updated tires to reflect GT3 development, and are aimed at better over-the-limit feel. Drivetrain inertias and stiffnesses also updated to better match real life data.

Audi Quattro GTO

– Season setups have been updated.

– Updated drivetrain inertias and stiffnesses to improve responsiveness of the engines when blipping out of gear, and show some oscillation when shifting gears.

Audi R8 LMS GT3

– Updated drivetrain inertias and stiffnesses to improve responsiveness of the engines when blipping out of gear, and show some oscillation when shifting gears.

– Significant update to tire construction and compound. Setups will need to be updated both to pass tech and to extract performance from each car. We think this is a big step forward in over-the-limit feel of the tires, but are aware of the risk that the GT3 BoP will be upset. We will be looking to you for help in ensuring a good BoP for the race season ahead.

– New drivetrain, transmission, gear shift, and brake sounds have been added.

BMW Z4 GT3

– Season setups have been updated.

– Updated drivetrain inertias and stiffnesses to improve responsiveness of the engines when blipping out of gear, and show some oscillation when shifting gears.

– Significant update to tire construction and compound. Setups will need to be updated both to pass tech and to extract performance from each car. We think this is a big step forward in over-the-limit feel of the tires, but are aware of the risk that the GT3 BoP will be upset. We will be looking to you for help in ensuring a good BoP for the race season ahead.

– New drivetrain, transmission, gear shift, and compressor sounds have been added.

– Rear brake and tail lights now display properly at night tracks.

Cadillac CTS-V Racecar

– Season setups have been updated.

– Updated tire construction and compound aimed at better over-the-limit feel. Also tried to reign performance levels back down to more realistic levels (~2 seconds slower over a 1:20 lap) without compromising feel. Driver aids (ABS and traction control, if applicable) were re-calibrated to suit the tires. Drivetrain inertias and stiffnesses also updated to be more realistic.

– This car has been converted to use PBR shaders.

Chevrolet Corvette C6.R GT1

– Season setups have been updated.

– Updated tires to reflect GT3 development, and are aimed at better over-the-limit feel. Drivetrain inertias and stiffnesses also updated to better match real life data.

Chevrolet Corvette C7 Daytona Prototype

– Season setups have been updated.

– Updated tire construction and compound aimed at better over-the-limit feel. Also changed drivetrain inertias and stiffnesses.

– Fixed a bug with the rotation of the brake bias knob in opponent cars.

Chevrolet Monte Carlo SS

– Season setups have been updated.

– This car has been converted to use PBR shaders.

Dallara DW12

– Season setups have been updated.

Ford Falcon FG V8

– Improved drivetrain, transmission, and idle noises.

– Updated drivetrain inertias and stiffnesses to improve responsiveness of the engines when blipping out of gear, and show some oscillation when shifting gears.

– Audio mix for engine and transmission sounds has been improved.

– Fixed an issue where the rotor glow was displaying incorrectly at various speeds.

Ford GT

– Season setups have been updated.

– Updated drivetrain inertias and stiffnesses to improve responsiveness of the engines when blipping out of gear, and show some oscillation when shifting gears.

– Updated tire construction and compound aimed at better over-the-limit feel.

– Tires have been converted to use PBR shaders.

– New gear shift sounds have been added.

– Improved engine and transmission audio mix.

– This car in the Paint Kit UI should now display tires properly.

Ford GT GT3

– Season setups have been updated.

– Updated drivetrain inertias and stiffnesses to improve responsiveness of the engines when blipping out of gear, and show some oscillation when shifting gears.

– Significant update to tire construction and compound. Setups will need to be updated both to pass tech and to extract performance from each car. We think this is a big step forward in over-the-limit feel of the tires, but are aware of the risk that the GT3 BoP will be upset. We will be looking to you for help in ensuring a good BoP for the race season ahead.

– New gear shift sounds have been added.

– Improved engine and transmission audio mix.

– This car in the Paint Kit UI should now display tires properly.

Ford Mustang FR500S

– Updated tire construction and compound aimed at better feel throughout the slip range.

Formula Renault 2.0

– Modified drivetrain inertia and stiffness properties to address downshift issues.

Global Mazda MX-5 Cup

– Updated tire construction and compound aimed at better feel throughout the slip range.

Holden Commodore VF V8

– Updated drivetrain inertias and stiffnesses to improve responsiveness of the engines when blipping out of gear, and show some oscillation when shifting gears.

– Improved drivetrain, transmission, and idle noises.

– Fixed an issue where the rotor glow was displaying incorrectly at various speeds.

HPD ARX-01c

– Season setups have been updated.

– Updated tire construction and compound aimed at better over-the-limit feel. Also changed drivetrain inertias and stiffnesses.

Kia Optima

– Updated tire construction and compound aimed at better over-the-limit feel. Also tried to reign performance levels back down to more realistic levels (~2 seconds slower over a 1:20 lap) without compromising feel. ABS was re-calibrated to suit the tires. Drivetrain inertias and stiffnesses also updated to be more realistic.

Mazda MX-5 Cup circa 2015

– Updated tire construction and compound aimed at better feel throughout the slip range.

– Tires have been converted to use PBR shaders.

Mazda MX-5 Roadster circa 2015

– Updated tire construction and compound aimed at better feel throughout the slip range.

McLaren MP4-12C GT3

– Season setups have been updated.

– Significant update to tire construction and compound. Setups will need to be updated both to pass tech and to extract performance from each car. We think this is a big step forward in over-the-limit feel of the tires, but are aware of the risk that the GT3 BoP will be upset. We will be looking to you for help in ensuring a good BoP for the race season ahead.

– Audio mix for engine sounds has been improved.

McLaren MP4-30

– The MGU-K deployment has been updated. “Adaptive” mode has been replaced by “Optimized” mode. Our first implementation of an Optimized deployment strategy is speed dependent. Below a set speed, a constant, low speed deployment value is used. Above that speed, a constant, high speed deployment value is used. The low speed deployment, transition speed, and high speed deployment are set by the user (either in the Garage or via the F8 Black Box). High speed deployment and transition speed may be mapped in the Controls section of the Options screen.

– – Please also note that we are working on our next iteration of Optimized deployment, which will take into account the car’s position on the racetrack.

– Updated the trigger for the rain light flashing when MGU-K deployment suddenly drops. The light will now flash whenever deployment drops by at least 80 kW while at full throttle (and not on the rev limiter.).

Mercedes-AMG GT3

– Season setups have been updated.

– Significant update to tire construction and compound. Setups will need to be updated both to pass tech and to extract performance from each car. We think this is a big step forward in over-the-limit feel of the tires, but are aware of the risk that the GT3 BoP will be upset. We will be looking to you for help in ensuring a good BoP for the race season ahead.

– Improved engine sounds at lower RPM ranges.

Modified – SK

– Season setups have been updated.

NASCAR Camping World Chevrolet Silverado

– Season setups have been updated.

– Engine sounds and tire volume levels have been improved.

NASCAR Camping World Toyota Tundra

– Season setups have been updated.

– Engine sounds and tire volume levels have been improved.

NASCAR K&N Pro Chevrolet Impala

– Season setups have been updated.

– This car now uses PBR shaders.

NASCAR Nationwide Chevrolet Impala circa 2011

– Season setups have been updated.

NASCAR Sprint Cup Chevrolet SS

– Visually updated to match NASCAR’s 2017 ruleset.

– Contingency decals updated to meet the 2017 NASCAR season.

NASCAR Sprint Cup Ford Fusion

– Visually updated to match NASCAR’s 2017 ruleset.

– Contingency decals updated to meet the 2017 NASCAR season.

NASCAR Sprint Cup Toyota Camry

– Visually updated to match NASCAR’s 2017 ruleset. The car body is still the 2016 version; the 2017 body style is a work in progress.

– Contingency decals updated to meet the 2017 NASCAR season.

NASCAR Truck Series Chevrolet Silverado circa 2013

– Season setups have been updated.

– Engine sounds and tire volume levels have been improved.

NASCAR XFINITY Chevrolet Camaro

– Season setups have been updated.

– Contingency decals updated to meet the 2017 NASCAR season.

NASCAR XFINITY Ford Mustang

– Season setups have been updated.

– Contingency decals updated to meet the 2017 NASCAR season.

NASCAR XFINITY Toyota Camry

– Season setups have been updated.

– Contingency decals updated to meet the 2017 NASCAR season.

Pontiac Solstice

– Updated tire construction and compound aimed at better feel throughout the slip range.

Riley MkXX Daytona Prototype

– Season setups have been updated.

– Updated tire construction and compound aimed at better over-the-limit feel. Also changed drivetrain inertias and stiffnesses.

Ruf RT 12R C-Spec

– Tires updated to match the Porsche 991.2 GT3 Cup. Drivetrain inertias and stiffnesses also updated.

Ruf RT 12R Track

– Updated drivetrain inertias and stiffnesses to improve responsiveness of the engines when blipping out of gear, and show some oscillation when shifting gears.

– Significant update to tire construction and compound. Setups will need to be updated both to pass tech and to extract performance from each car. We think this is a big step forward in over-the-limit feel of the tires, but are aware of the risk that the GT3 BoP will be upset. We will be looking to you for help in ensuring a good BoP for the race season ahead.

Sprint Car

– Season setups have been updated.

Street Stock

– Season setups have been updated.

– Slipstream drag reduction has been reduced slightly.

Super Late Model

– Season setups have been updated.

VW Jetta TDI Cup

– Updated tire construction and compound aimed at better feel throughout the slip range.

TRACKS:

Autodromo Enzo e Dino Ferrari

– Art updates have been made with a focus on improving performance, especially at Rivazza and Piratella.

– Caution lights are now functional.

The Bullring

– NEW TRACK!

– – The Bullring at Las Vegas Motor Speedway is racing’s answer to truth in advertising. Located a stone’s throw away from the big 1.5 mile superspeedway that hosts NASCAR’s big three national touring championships each year, The Bullring is an asphalt oval that’s short on distance (3/8 of a mile) and long on action.

Charlotte Motor Speedway

– (Road Course) – Several cones have been added to the apron areas to discourage driving there.

Daytona International Speedway

– (Road Course) – Several cones have been added to the apron areas to discourage driving there.

Sebring International Raceway

– Fixed an issue where cars sometimes appeared to float at certain areas on this track.

sdg886 k

 

 

Published in Sim Racing News
Wednesday, 27 May 2015 19:54

Iracing:Season 2 Build

 

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IRacing has released its season 2 2015 build which brings new content, features and updates to the sim.  The big content news for the build is the addition of Monza and the NASCAR Camping World Truck Series Toyota Tundra and Chevrolet Silverado.

Release Notes

New Content Highlights

– New track: Autodromo Nazionale Monza. Further details in the Tracks section of these release notes.

– New vehicles: NASCAR Camping World Chevrolet Silverado and NASCAR Camping World Toyota Tundra. Further details in the Cars section of these release notes.

Website:

Navigation and Site Organization

– Member Site global wrapper has been cleaned up, navigation has been reorganized to help new and old users find things more intuitively.

– The News Room, Race Guide, and Hosted Races pages now contain friendly buttons to help you jump to most main activities (Practice, Popular Races & Practices, Official Races, and Hosted Races).

– Many redundant dashboard widgets have been removed due to redundancy. The only ones that are being left in are the Race Planner and the Service Status widgets, which can be reordered, but not removed.

– The What’s Hot widget has been removed and replaced with a full-page Popular Races guide – same data, more useful.

– The Settings panel has only one pane of settings, because there are no widgets to configure, and no tickers.

– There’s an Store Overview page now, that lets you see all that iRacing has for sale at-a-glance.

Documentation

– The Quick Start guide has been revamped, and is actually quick now.

– Paint Policy and Unofficial policies have been updated (new pdfs).

Leagues

– On the page for Ignored League Applications, clicking the red X will now delete the correct entry.

– Leagues now can track & edit Team Standings for individual League Seasons.

– League Session tooltips are now consolidated, and grow to the left to stay within the global wrapper.

– League Seasons are now sorted by the most recent races that have occurred.

– League Members may now opt out of receiving league mail.

– Fixed an issue where parsing fixed setups for league races would sometimes lead to a page not loading fully.

– Added an error state for max-lengths of League Member nicknames.

Teams

– Added a button within My Teams to allow people to willingly leave a team.

– Transfer of Team Ownership now works as intended.

– Fixed a bug in the Team Registration dialogue where selecting a car in a multiclass session would sometimes load the car image either in a huge form, or would never let the loading indicator go away.

– Fixed Team Session Details rollover tooltips to properly show GMT dates/times & local times.

– On “My Profile”, a link in “my last 10 races” will now link to a team’s page, where applicable.

General

– Racepanel tooltips now expand upwards to keep them within the global wrapper.

– Repaired the spotters page so that it loads in all situations correctly, and will display errors that were being lost in some operations.

– Earned Credits and MPR statistics have been moved to the “My Profile” page.

– 11 sets of Series assets have been updated to prevent the issue where the fixed, teams, and multiclass banners won’t overlap.

– We fixed an issue where sometimes on results, you wouldn’t be able to see your fastest lap.

– The log in page now has a different internal structure, so that certain password keepers won’t incorrectly send users to the wrong place.

– Some results show relevant data where “- – -” was displaying.

– Fixed an issue where track configs sometimes would disappear from the testing panel.

– If a series is active, but doesn’t have any scheduled sessions, it now reports that there aren’t any, instead of showing “purchase required.”

– Fixed an issue with joining a friend’s race from the fixed footer where members could potentially get misregistered.

– Racepanel & Testpanel car forum links are removed.

– When editing “My Profile”, a cancel button now shows if you want to cancel. Error messages are more robust if something goes wrong while editing.

Steam

– Existing iRacing users who didn’t sign up using Steam may now generate a steam key to link their iRacing & Steam accounts. Here’s how:

1) Go to “My Account”, and at the bottom of the page there’s a button to generate a Steam Key – click it.

2) Open Steam, and in the top-level menu, click Games, and then click Activate a Product on Steam…

3) Follow the steps on-screen until you’re asked for a Steam Key. Type in your Steam Key, then submit it. If you already have iRacing installed on your system, you don’t need to install it again via Steam in the steps following activation.

4) Finally, enable the Steam Overlay in iRacing by doing any one of these:

· Click the “Click here to enable it” button on account home once you’ve generated your key. This will automatically enable the Steam Overlay.

· Opening your settings dashboard on any page within the main membersite and turn Steam Overlay on under the section marked “Use Steam Overlay.”

· Open or create “_use64bit.txt” in the iRacing installation directory, type the number 1 into it, and save it.

Simulation:

UI

– Add max percent fuel fill and weight penalty to the Info tab on the session screen.

– We now display the total number of available fast repairs that are available for a race on the Session screen’s Info tab.

– Fix a bug where you could potentially get the Options screen to open up while you also entered the car at the same time.

Physics

– Improved the suspension modeling to account for flexibility of the suspension mounting points. This softens the resulting wheel rate of every car by 2-20% depending on the car. Car setups are likely to fail tech inspection and will need to have their ride heights adjusted to restore their previous levels, and also may need to have slightly stiffer springs selected to offset the extra flex and to regain desired handling characteristics. Most cars have had some degree of tuning to make sure there are no problems with suspension travel and to make sure enough range of adjustment is available.

– All of our cars have updated iRacing setups adjusted for these suspension changes.

– All cars now drop into the world with a warmed up motor, they start at about 170F / 77C now instead of ambient air temp.

– Official sessions can now have a per-car weight penalty and a per-car fuel-fill limit, similar to what is available when Hosted sessions are created. These settings are displayed on the Info tab on the Session screen inside the simulation. We will work on getting the values displayed in appropriate places on the web site. For the moment these values are not used in any series. But they are available to help tune the balance of performance in multi-car series as the season progresses.

Updating

– Made some changes to help repair the iRacing installation when a “Failed to verify signature on program executable” error occurs while trying to launch the simulator. This can happen when Windows is “restored” from a restore point, which unfortunately only restores some of our files and causes our installation to become corrupt.

Replay

– Add in a “video timer”, for the broadcasters, that indicates on the display exactly where in the tape you are so you can easily synchronize videos between live driving and a replay tape.

– Added a keyboard macro to fast forward the replay based on session number and session time. Using the number pad, type +num+time<enter>, following the format of the new video timer display.

Telemetry

– Add in new iRSDK remote message to fast forward replay based on a session number and session time.

– Output shock velocity to telemetry.

Fast Repairs

– All cars now have a checkbox in the F4 Fuel black box to allow the driver to choose whether or not they want to use a fast repair in the upcoming pitstop. Also shown beside the checkbox is the number of remaining fast repairs. If a race is configured for unlimited fast repairs, that will show as 255 remaining. The checkbox will not check when no fast repairs are remaining (0 shown). Fast repairs are only available for use during races, so during testing or practice or qualifying you will see 0 fast repairs remaining.

Driver Swap

– Fixed a problem with the way the client notifies the server that pit service is complete. If that notification was generated very frequently (due to a bug), it would prevent other notifications from being sent to the server, such as requests to get out of the car.

– Fix a bug where getting out of your car while in your pit stall when the pit exit is closed during a caution period could cause an exit closed pits black flag.

Drafting

– Updated general drafting behavior a little to improve racing.

Clubs

– NE and Texas Club logos updated.

Cars:

Cadillac CTS-V Racecar

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

– Wheels are now color changeable.

Chevrolet Corvette C6.R GT1

– Updated to 4-way dampers.

– Fix bad chassis ballast metric/english conversion.

Chevrolet Impala Old Class B

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

– Remove wedge adjustment cap as it can cause problems building a setup.

– Allow 10″ of perch adjustment at each corner.

– Drafting adjustments.

– Plate engine updates.

– Set correct gear, and superspeedway drafting for Monza.

Chevrolet Impala-COT

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

– Remove wedge adjustment cap as it can cause problems building a setup.

– Allow 10″ of perch adjustment at each corner.

– Removed right rear perch limit that can cause problems.

– Drafting updates.

– New power curves and rev limits.

– Diff adjustments.

– Plate engine updates.

– Fixed the bug where if you tried to set more than 80% tape during a race pitstop the pitstop would never end. The problem was that the car was being limited to 80% tape for the race, but the pitcrew did not know about that limit. Now they do.

Chevrolet Monte Carlo SS

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

– Fixed a unit precision error and typo with how the metric value for ballast weight position is displayed.

Chevrolet Silverado – circa 2013

– The Chevrolet Silverado has been renamed to Chevrolet Silverado – circa 2013.

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

– Allow 10″ of perch adjustment at each corner.

– Updates to drafting.

– Updates to gear selections.

– Plate engine updates.

– Weight brought to NASCAR legal limit.

– Increase downforce at superspeedway tracks.

– Add splitter to ground proximity efficiency.

Dallara DW12

– Eliminated the “soft” 3rd bump rubber option.

– Increase maximum spring rates at ovals.

– Add provisions to get a draggy Speedway setup at Monza by increasing IndySWY aero to allow +10 rear wing angle. This will have the side effect allowing that same setting at Indianapolis also.

Ford Falcon FG V8

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

Ford Falcon FG01 V8 – circa 2012

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

Ford GT

– Rear video camera redone to reduce distortion.

Ford GT GT3

– Updates using the latest FIA Homologation Papers: engine parameters including torque curve and maximum RPM, gearbox and differential, brakes, suspension geometry, suspension spring rate ranges, and ride height ranges.

– Shift lights adjusted.

Ford Mustang FR500S

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

Holden Commodore VF V8

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

HPD ARX-01c

– The nose is now fully repairable.

Kia Optima

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

Legends Ford ’34 Coupe

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

Lotus 49

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

– Allow the car more suspension droop travel and open up the ride height limits in the rear.

Mazda MX-5 Cup

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

Mazda MX-5 Roadster

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

Modified – SK

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

NASCAR Camping World Chevrolet Silverado

– The NASCAR Camping World Chevrolet Silverado Truck is now available. These trucks each weigh 3400lbs with 625 horsepower. They will debut in the NASCAR iRacing Class C Series and NASCAR iRacing Class Series Fixed.

– The Existing or “Old” Chevy Silverado will no longer be used in the normal official Series. It will be renamed: Chevy Silverado – circa 2013.

– Physics is identical to the new NASCAR Camping World Toyota Tundra, the two trucks can share setups.

NASCAR Camping World Toyota Tundra

– The NASCAR Camping World Toyota Tundra Truck is now available. These trucks each weigh 3400lbs with 625 horsepower. They will debut in the NASCAR iRacing Class C Series and NASCAR iRacing Class Series Fixed.

– Physics is identical to the new NASCAR Camping World Chevrolet Silverado, the two trucks can share setups.

NASCAR K&N Pro Chevrolet Impala

– The Chevrolet National Impala has been renamed to NASCAR K&N Pro Chevrolet Impala.

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

– Allow 10″ of perch adjustment at each corner.

– Drafting adjustments.

– Plate engine updates.

– Control drag and downforce with splitter height.

– Set correct gear, and superspeedway drafting for Monza.

– Fixed the bug where if you tried to set more than 80% tape during a race pitstop the pitstop would never end. The problem was that the car was being limited to 80% tape for the race, but the pitcrew did not know about that limit. Now they do.

NASCAR Sprint Cup Chevrolet SS

– The Chevrolet SS-Gen6 has been renamed to NASCAR Sprint Cup Chevrolet SS.

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

– Make fuel adjustable in qualifying sessions.

– Now uses ‘shock springs’ which replace bumpstops.

– Suspension geometry is adjusted.

– Rear bar is usable at road courses only.

– Reduce ballast weight by 50 lb to match new 3250 lb car weight rule.

– Rear shock damping increased 1.5x on the high side.

– Downforce and drag scaled to 2015 specifications, which is less than 2014.

– Drafting updates.

– New power curves and rev limits.

– Plate engine updates.

– Diff adjustments.

– Rear non Super Speedway spoilers and contingency decals updated to 2015 season rules.

– New shift light RPM at 9000 due to new rev limit and power curve.

– Fixed the bug where if you tried to set more than 80% tape during a race pitstop the pitstop would never end. The problem was that the car was being limited to 80% tape for the race, but the pitcrew did not know about that limit. Now they do.

– New pit road war wagons.

NASCAR Sprint Cup Ford Fusion

– The Ford Fusion-Gen6 has been renamed to NASCAR Sprint Cup Ford Fusion.

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

– Make fuel adjustable in qualifying sessions.

– Now uses ‘shock springs’ which replace bumpstops.

– Suspension geometry is adjusted.

– Rear bar is usable at road courses only.

– Reduce ballast weight by 50 lb to match new 3250 lb car weight rule.

– Rear shock damping increased 1.5x on the high side.

– Downforce and drag scaled to 2015 specifications, which is less than 2014.

– Drafting updates.

– New power curves and rev limits.

– Plate engine updates.

– Diff adjustments.

– Rear non Super Speedway spoilers and contingency decals updated to 2015 season rules.

– New shift light RPM at 9000 due to new rev limit and power curve.

– Fixed the bug where if you tried to set more than 80% tape during a race pitstop the pitstop would never end. The problem was that the car was being limited to 80% tape for the race, but the pitcrew did not know about that limit. Now they do.

– New pit road war wagons.

– Fix for nose and rear disappearing at extreme distances.

NASCAR Sprint Cup Toyota Camry

– The Toyota Camry-Gen6 has been renamed to NASCAR Sprint Cup Toyota Camry.

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

– Make fuel adjustable in qualifying sessions.

– Now uses ‘shock springs’ which replace bumpstops.

– Suspension geometry is adjusted.

– Rear bar is usable at road courses only.

– Reduce ballast weight by 50 lb to match new 3250 lb car weight rule.

– Rear shock damping increased 1.5x on the high side.

– Downforce and drag scaled to 2015 specifications, which is less than 2014.

– Drafting updates.

– New power curves and rev limits.

– Plate engine updates.

– Diff adjustments.

– Rear non Super Speedway spoilers and contingency decals updated to 2015 season rules.

– New shift light RPM at 9000 due to new rev limit and power curve.

– Fixed the bug where if you tried to set more than 80% tape during a race pitstop the pitstop would never end. The problem was that the car was being limited to 80% tape for the race, but the pitcrew did not know about that limit. Now they do.

– New pit road war wagons.

NASCAR Whelen Tour Modified

– The Modified – Tour has been renamed to NASCAR Whelen Tour Modified.

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

NASCAR XFINITY Chevrolet Camaro

– The Chevrolet Camaro Class B has been renamed to NASCAR XFINITY Chevrolet Camaro.

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

– Allow 10″ of perch adjustment at each corner.

– Drafting adjustments.

– Plate engine updates.

– Control drag and downforce with splitter height.

– Set correct gear, and superspeedway drafting for Monza.

– Fixed the bug where if you tried to set more than 80% tape during a race pitstop the pitstop would never end. The problem was that the car was being limited to 80% tape for the race, but the pitcrew did not know about that limit. Now they do.

– New pit road war wagons.

NASCAR XFINITY Ford Mustang

– The Ford Mustang Class B has been renamed to NASCAR XFINITY Ford Mustang.

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

– Remove wedge adjustment cap as it can cause problems building a setup.

– Allow 10″ of perch adjustment at each corner.

– Drafting adjustments.

– Plate engine updates.

– Control drag and downforce with splitter height.

– Set correct gear, and superspeedway drafting for Monza.

– Fixed the bug where if you tried to set more than 80% tape during a race pitstop the pitstop would never end. The problem was that the car was being limited to 80% tape for the race, but the pitcrew did not know about that limit. Now they do.

– New pit road war wagons.

Pontiac Solstice

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

– Fixed the Rookie’s tire black box to show the actual cold pressure of 32 psi instead of an incorrect 3.2 psi.

Radical SR8

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

– Fixed problems with bumpstop engagement, coil binding springs, hyper-extending shocks and damping, allow more spring and shock travel. The shocks have been rebuilt as linear, instead of digressive, with more high speed damping than before.

Riley MkXX Daytona Prototype

– Added an aero calculator to the garage.

– Now has a replaceable nose and wing.

Ruf RT 12R AWD

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

Ruf RT 12R RWD

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

SCCA Spec Racer Ford

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

– Wheels are now color changeable.

– Brake rotor glow enabled.

Silver Crown

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

Skip Barber Formula 2000

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

Sprint Car

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

Street Stock

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

Super Late Model

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

– Fixed a unit precision error and typo with how the metric value for ballast weight position is displayed.

– Changed from adjustable packer and bumpstop stiffness to only adjustable packer.

VW Jetta TDI Cup

– The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.

Williams-Toyota FW31

– Reduce rear downforce loss with rear car damage – testers noting it’s fairly sensitive.

– Reduce downforce loss with aerodynamic stall. This will gain some downforce above 260kph but not a whole hell of a lot.

– Give low downforce trim a bit more advantage.

– Updates to the shock and spring ranges.

Tracks:

– Improved traffic cone 3D models and textures.

Autodromo Nazionale Monza

– Autodromo Nazionale Monza is now available. Monza has three very different tracks: the 3.6 mile Grand Prix circuit which hosts the Italian Grand Prix, a 1.49 mile Junior circuit, and the 2.64 mile Pista di Alta Velocita (the high banked oval).

– iRacing’s Monza features nine configurations: three variations of the GP circuit, the junior circuit, the historic oval left and right turning, and three variations which combine the high banked oval with the modern GP circuit.

Circuit de Spa-Francorchamps

– Make sure brake markers are visible even with minimal graphic settings.

Gateway Motorsports Park

– Make sure the crowd in the Main and Turn 12 stands disappears if the graphic detail settings are low enough to turn off the grandstand.

Michigan International Speedway

– Turn 4 grandstand crowds no longer disappear at long distances.

Published in Sim Racing News
Sunday, 15 February 2015 20:29

RFactor 2:Build 930 Now Available!

rf2 gtmix racinghard

 

RFactor 2 is the sequel to one of the best racing simulation by an American studio, Image Space Incorporated. The team is known mainly from the cooperation with professionals in the automotive field, which resulted in the release of an improved version of the first game, which is available only for those working at the Formula 1 race cars business.

In rFactor 2, in comparison to its predecessor, the creators decided to improve and modernize a number of items related to the competitions. Both the single player mode and multiplayer will offer options to modify weather conditions. Before going to the track, the users can decide whether they want to race on a sunny day, in the rain, or be surprised with a copious downpour during the race. The implemented system of dynamic weather conditions makes the competition even more unpredictable and surprising when it comes to the final results. In addition, the studio improved the physics of collisions between objects which applies not only to car accidents, but also hitting single cones, tires, signs, and banners.


In every race we have to deal with variable adhesion of the track. RealRoad module counts in real time the driving style of each driver in subsequent laps and increases the amount of rubber on the asphalt sections that are most often picked by the users. The situation changes when it rains. Adhesion of track drops dramatically then which increases the likelihood of slippage.


The standard issue of rFactor 2 comes with several classes of vehicles - from the good old bolids, in which the likes of Jackie Stewart and Jim Clark raced, to the passenger cars with less power and speed. In addition, the creators included many well-known tracks, including Belgian Spa-Francorchamps (including version 1967), Malaysia Sepang, the German Nurburgring, Italian Mozna, and American Mid-Ohio.


Graphic design is powered by an improved graphics engine, gMotor. This means we have prettier models of vehicles, better ambient textures, and special effects utilizing advanced graphics card capabilities. In addition, a set of tools to import modifications made to the first game is included.

Published in Sim Racing News